ladybird/Userland/Services/WindowServer/MenuManager.cpp

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/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020, Shannon Booth <shannon.ml.booth@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <AK/Badge.h>
#include <WindowServer/ClientConnection.h>
#include <WindowServer/MenuManager.h>
#include <WindowServer/Screen.h>
#include <WindowServer/WindowManager.h>
#include <ctype.h>
namespace WindowServer {
static MenuManager* s_the;
MenuManager& MenuManager::the()
{
VERIFY(s_the);
return *s_the;
}
MenuManager::MenuManager()
{
s_the = this;
}
MenuManager::~MenuManager()
{
}
bool MenuManager::is_open(const Menu& menu) const
{
for (size_t i = 0; i < m_open_menu_stack.size(); ++i) {
if (&menu == m_open_menu_stack[i].ptr())
return true;
}
return false;
}
void MenuManager::refresh()
{
ClientConnection::for_each_client([&](ClientConnection& client) {
client.for_each_menu([&](Menu& menu) {
menu.redraw();
return IterationDecision::Continue;
});
});
}
void MenuManager::event(Core::Event& event)
{
auto& wm = WindowManager::the();
if (static_cast<Event&>(event).is_mouse_event()) {
handle_mouse_event(static_cast<MouseEvent&>(event));
return;
}
if (static_cast<Event&>(event).is_key_event()) {
auto& key_event = static_cast<const KeyEvent&>(event);
if (key_event.type() == Event::KeyUp && key_event.key() == Key_Escape) {
close_everyone();
return;
}
if (m_current_menu && event.type() == Event::KeyDown
&& ((key_event.key() >= Key_A && key_event.key() <= Key_Z)
|| (key_event.key() >= Key_0 && key_event.key() <= Key_9))) {
// FIXME: Maybe cache this on the menu instead of recomputing it on every alphanumeric menu keystroke?
HashMap<u32, size_t> alt_shortcut_to_item_index;
for (int i = 0; i < m_current_menu->item_count(); ++i) {
auto& item = m_current_menu->item(i);
if (!item.is_enabled())
continue;
auto alt_shortcut = find_ampersand_shortcut_character(item.text());
if (!alt_shortcut)
continue;
alt_shortcut_to_item_index.set(tolower(alt_shortcut), i);
}
auto it = alt_shortcut_to_item_index.find(tolower(key_event.code_point()));
if (it != alt_shortcut_to_item_index.end()) {
auto& item = m_current_menu->item(it->value);
m_current_menu->set_hovered_item(it->value);
if (item.is_submenu())
m_current_menu->descend_into_submenu_at_hovered_item();
else
m_current_menu->open_hovered_item(false);
}
return;
}
if (event.type() == Event::KeyDown) {
if (key_event.key() == Key_Left) {
auto it = m_open_menu_stack.find_if([&](const auto& other) { return m_current_menu == other.ptr(); });
VERIFY(!it.is_end());
// Going "back" a menu should be the previous menu in the stack
if (it.index() > 0)
set_current_menu(m_open_menu_stack.at(it.index() - 1));
else {
if (m_current_menu->hovered_item())
m_current_menu->set_hovered_item(-1);
else {
auto* target_menu = previous_menu(m_current_menu);
if (target_menu) {
target_menu->ensure_menu_window().move_to(target_menu->rect_in_window_menubar().bottom_left().translated(wm.window_with_active_menu()->frame().rect().location()).translated(wm.window_with_active_menu()->frame().menubar_rect().location()));
open_menu(*target_menu);
wm.window_with_active_menu()->invalidate_menubar();
}
}
}
close_everyone_not_in_lineage(*m_current_menu);
return;
}
if (key_event.key() == Key_Right) {
auto hovered_item = m_current_menu->hovered_item();
if (hovered_item && hovered_item->is_submenu())
m_current_menu->descend_into_submenu_at_hovered_item();
else if (m_open_menu_stack.size() <= 1 && wm.window_with_active_menu()) {
auto* target_menu = next_menu(m_current_menu);
if (target_menu) {
target_menu->ensure_menu_window().move_to(target_menu->rect_in_window_menubar().bottom_left().translated(wm.window_with_active_menu()->frame().rect().location()).translated(wm.window_with_active_menu()->frame().menubar_rect().location()));
open_menu(*target_menu);
wm.window_with_active_menu()->invalidate_menubar();
close_everyone_not_in_lineage(*target_menu);
}
}
return;
}
if (key_event.key() == Key_Return) {
auto hovered_item = m_current_menu->hovered_item();
if (!hovered_item || !hovered_item->is_enabled())
return;
if (hovered_item->is_submenu())
m_current_menu->descend_into_submenu_at_hovered_item();
else
m_current_menu->open_hovered_item(key_event.modifiers() & KeyModifier::Mod_Ctrl);
return;
}
m_current_menu->dispatch_event(event);
}
}
return Core::Object::event(event);
}
void MenuManager::handle_mouse_event(MouseEvent& mouse_event)
{
if (!has_open_menu())
return;
auto* topmost_menu = m_open_menu_stack.last().ptr();
VERIFY(topmost_menu);
auto* window = topmost_menu->menu_window();
if (!window) {
dbgln("MenuManager::handle_mouse_event: No menu window");
return;
}
VERIFY(window->is_visible());
bool event_is_inside_current_menu = window->rect().contains(mouse_event.position());
if (event_is_inside_current_menu) {
WindowManager::the().set_hovered_window(window);
auto translated_event = mouse_event.translated(-window->position());
WindowManager::the().deliver_mouse_event(*window, translated_event, true);
return;
}
if (topmost_menu->hovered_item())
topmost_menu->clear_hovered_item();
if (mouse_event.type() == Event::MouseDown || mouse_event.type() == Event::MouseUp) {
auto* window_menu_of = topmost_menu->window_menu_of();
if (window_menu_of) {
bool event_is_inside_taskbar_button = window_menu_of->taskbar_rect().contains(mouse_event.position());
if (event_is_inside_taskbar_button && !topmost_menu->is_window_menu_open()) {
topmost_menu->set_window_menu_open(true);
return;
}
}
if (mouse_event.type() == Event::MouseDown) {
for (auto& menu : m_open_menu_stack) {
if (!menu)
continue;
if (!menu->menu_window()->rect().contains(mouse_event.position()))
continue;
return;
}
MenuManager::the().close_everyone();
topmost_menu->set_window_menu_open(false);
}
}
if (mouse_event.type() == Event::MouseMove) {
for (auto& menu : m_open_menu_stack) {
if (!menu)
continue;
if (!menu->menu_window()->rect().contains(mouse_event.position()))
continue;
WindowManager::the().set_hovered_window(menu->menu_window());
auto translated_event = mouse_event.translated(-menu->menu_window()->position());
WindowManager::the().deliver_mouse_event(*menu->menu_window(), translated_event, true);
break;
}
}
}
void MenuManager::close_all_menus_from_client(Badge<ClientConnection>, ClientConnection& client)
{
if (!has_open_menu())
return;
if (m_open_menu_stack.first()->client() != &client)
return;
close_everyone();
}
void MenuManager::close_everyone()
{
for (auto& menu : m_open_menu_stack) {
VERIFY(menu);
menu->set_visible(false);
menu->clear_hovered_item();
}
m_open_menu_stack.clear();
clear_current_menu();
refresh();
}
void MenuManager::close_everyone_not_in_lineage(Menu& menu)
{
Vector<Menu*> menus_to_close;
for (auto& open_menu : m_open_menu_stack) {
if (!open_menu)
continue;
if (&menu == open_menu.ptr() || open_menu->is_menu_ancestor_of(menu))
continue;
menus_to_close.append(open_menu);
}
close_menus(menus_to_close);
}
void MenuManager::close_menus(const Vector<Menu*>& menus)
{
for (auto& menu : menus) {
if (menu == m_current_menu)
clear_current_menu();
menu->set_visible(false);
menu->clear_hovered_item();
m_open_menu_stack.remove_first_matching([&](auto& entry) {
return entry == menu;
});
}
refresh();
}
static void collect_menu_subtree(Menu& menu, Vector<Menu*>& menus)
{
menus.append(&menu);
for (int i = 0; i < menu.item_count(); ++i) {
auto& item = menu.item(i);
if (!item.is_submenu())
continue;
collect_menu_subtree(*item.submenu(), menus);
}
}
void MenuManager::close_menu_and_descendants(Menu& menu)
{
Vector<Menu*> menus_to_close;
collect_menu_subtree(menu, menus_to_close);
close_menus(menus_to_close);
}
void MenuManager::set_hovered_menu(Menu* menu)
{
if (m_hovered_menu == menu)
return;
if (menu) {
m_hovered_menu = menu->make_weak_ptr<Menu>();
} else {
// FIXME: This is quite aggressive. If we knew which window the previously hovered menu was in,
// we could just invalidate that one instead of iterating all windows in the client.
if (auto* client = m_hovered_menu->client()) {
client->for_each_window([&](Window& window) {
window.invalidate_menubar();
return IterationDecision::Continue;
});
}
m_hovered_menu = nullptr;
}
}
void MenuManager::open_menu(Menu& menu, bool as_current_menu)
{
if (is_open(menu)) {
if (as_current_menu || current_menu() != &menu) {
// This menu is already open. If requested, or if the current
// window doesn't match this one, then set it to this
set_current_menu(&menu);
}
return;
}
if (!menu.is_empty()) {
menu.redraw_if_theme_changed();
if (!menu.menu_window())
menu.ensure_menu_window();
menu.set_visible(true);
}
if (m_open_menu_stack.find_if([&menu](auto& other) { return &menu == other.ptr(); }).is_end())
m_open_menu_stack.append(menu);
if (as_current_menu || !current_menu()) {
// Only make this menu the current menu if requested, or if no
// other menu is current
set_current_menu(&menu);
}
refresh();
}
void MenuManager::clear_current_menu()
{
Menu* previous_current_menu = m_current_menu;
m_current_menu = nullptr;
if (previous_current_menu) {
// When closing the last menu, restore the previous active input window
auto& wm = WindowManager::the();
wm.restore_active_input_window(m_previous_input_window);
if (auto* window = wm.window_with_active_menu()) {
window->invalidate_menubar();
}
wm.set_window_with_active_menu(nullptr);
}
}
void MenuManager::set_current_menu(Menu* menu)
{
if (!menu) {
clear_current_menu();
return;
}
VERIFY(is_open(*menu));
if (menu == m_current_menu) {
return;
}
Menu* previous_current_menu = m_current_menu;
m_current_menu = menu;
auto& wm = WindowManager::the();
if (!previous_current_menu) {
// When opening the first menu, store the current active input window
if (auto* active_input = wm.active_input_window())
m_previous_input_window = *active_input;
else
m_previous_input_window = nullptr;
}
wm.set_active_input_window(m_current_menu->menu_window());
}
Menu* MenuManager::previous_menu(Menu* current)
{
auto& wm = WindowManager::the();
if (!wm.window_with_active_menu())
return nullptr;
Menu* found = nullptr;
Menu* previous = nullptr;
wm.window_with_active_menu()->menubar()->for_each_menu([&](Menu& menu) {
if (current == &menu) {
found = previous;
return IterationDecision::Break;
}
previous = &menu;
return IterationDecision::Continue;
});
return found;
}
Menu* MenuManager::next_menu(Menu* current)
{
Menu* found = nullptr;
bool is_next = false;
auto& wm = WindowManager::the();
if (!wm.window_with_active_menu())
return nullptr;
wm.window_with_active_menu()->menubar()->for_each_menu([&](Menu& menu) {
if (is_next) {
found = &menu;
return IterationDecision::Break;
}
if (current == &menu)
is_next = true;
return IterationDecision::Continue;
});
return found;
}
void MenuManager::did_change_theme()
{
++m_theme_index;
refresh();
}
}