ladybird/LibGUI/GEventLoop.cpp

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#include "GEventLoop.h"
#include "GEvent.h"
#include "GObject.h"
#include "GWindow.h"
#include <LibGUI/GNotifier.h>
#include <LibC/unistd.h>
#include <LibC/stdio.h>
#include <LibC/fcntl.h>
#include <LibC/string.h>
#include <LibC/time.h>
#include <LibC/sys/select.h>
#include <LibC/gui.h>
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//#define GEVENTLOOP_DEBUG
static GEventLoop* s_mainGEventLoop;
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void GEventLoop::initialize()
{
s_mainGEventLoop = nullptr;
}
GEventLoop::GEventLoop()
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{
if (!s_mainGEventLoop)
s_mainGEventLoop = this;
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}
GEventLoop::~GEventLoop()
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{
}
GEventLoop& GEventLoop::main()
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{
ASSERT(s_mainGEventLoop);
return *s_mainGEventLoop;
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}
void GEventLoop::exit(int code)
{
m_exit_requested = true;
m_exit_code = code;
}
int GEventLoop::exec()
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{
m_event_fd = open("/dev/gui_events", O_RDONLY | O_NONBLOCK | O_CLOEXEC);
if (m_event_fd < 0) {
perror("GEventLoop::exec(): open");
exit(1);
}
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m_running = true;
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for (;;) {
if (m_exit_requested)
return m_exit_code;
if (m_queued_events.is_empty())
wait_for_event();
Vector<QueuedEvent> events = move(m_queued_events);
for (auto& queued_event : events) {
auto* receiver = queued_event.receiver;
auto& event = *queued_event.event;
#ifdef GEVENTLOOP_DEBUG
dbgprintf("GEventLoop: %s{%p} event %u\n", receiver->class_name(), receiver, (unsigned)event.type());
#endif
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if (!receiver) {
switch (event.type()) {
case GEvent::Quit:
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ASSERT_NOT_REACHED();
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return 0;
default:
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dbgprintf("event type %u with no receiver :(\n", event.type());
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ASSERT_NOT_REACHED();
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return 1;
}
} else {
receiver->event(event);
}
}
}
ASSERT_NOT_REACHED();
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}
void GEventLoop::post_event(GObject* receiver, OwnPtr<GEvent>&& event)
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{
#ifdef GEVENTLOOP_DEBUG
dbgprintf("GEventLoop::post_event: {%u} << receiver=%p, event=%p\n", m_queued_events.size(), receiver, event.ptr());
#endif
m_queued_events.append({ receiver, move(event) });
}
void GEventLoop::handle_paint_event(const GUI_Event& event, GWindow& window)
{
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#ifdef GEVENTLOOP_DEBUG
dbgprintf("WID=%x Paint [%d,%d %dx%d]\n", event.window_id, event.paint.rect.location.x, event.paint.rect.location.y, event.paint.rect.size.width, event.paint.rect.size.height);
#endif
post_event(&window, make<GPaintEvent>(event.paint.rect));
}
void GEventLoop::handle_window_activation_event(const GUI_Event& event, GWindow& window)
{
#ifdef GEVENTLOOP_DEBUG
dbgprintf("WID=%x WindowActivation\n", event.window_id);
#endif
post_event(&window, make<GEvent>(event.type == GUI_Event::Type::WindowActivated ? GEvent::WindowBecameActive : GEvent::WindowBecameInactive));
}
void GEventLoop::handle_window_close_request_event(const GUI_Event&, GWindow& window)
{
post_event(&window, make<GEvent>(GEvent::WindowCloseRequest));
}
void GEventLoop::handle_key_event(const GUI_Event& event, GWindow& window)
{
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#ifdef GEVENTLOOP_DEBUG
dbgprintf("WID=%x KeyEvent character=0x%b\n", event.window_id, event.key.character);
#endif
auto key_event = make<GKeyEvent>(event.type == GUI_Event::Type::KeyDown ? GEvent::KeyDown : GEvent::KeyUp, event.key.key);
key_event->m_alt = event.key.alt;
key_event->m_ctrl = event.key.ctrl;
key_event->m_shift = event.key.shift;
if (event.key.character != '\0')
key_event->m_text = String(&event.key.character, 1);
post_event(&window, move(key_event));
}
void GEventLoop::handle_mouse_event(const GUI_Event& event, GWindow& window)
{
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#ifdef GEVENTLOOP_DEBUG
dbgprintf("WID=%x MouseEvent %d,%d\n", event.window_id, event.mouse.position.x, event.mouse.position.y);
#endif
GMouseEvent::Type type;
switch (event.type) {
case GUI_Event::Type::MouseMove: type = GEvent::MouseMove; break;
case GUI_Event::Type::MouseUp: type = GEvent::MouseUp; break;
case GUI_Event::Type::MouseDown: type = GEvent::MouseDown; break;
default: ASSERT_NOT_REACHED(); break;
}
GMouseButton button { GMouseButton::None };
switch (event.mouse.button) {
case GUI_MouseButton::NoButton: button = GMouseButton::None; break;
case GUI_MouseButton::Left: button = GMouseButton::Left; break;
case GUI_MouseButton::Right: button = GMouseButton::Right; break;
case GUI_MouseButton::Middle: button = GMouseButton::Middle; break;
default: ASSERT_NOT_REACHED(); break;
}
post_event(&window, make<GMouseEvent>(type, event.mouse.position, event.mouse.buttons, button));
}
void GEventLoop::wait_for_event()
{
fd_set rfds;
fd_set wfds;
FD_ZERO(&rfds);
FD_ZERO(&wfds);
int max_fd = 0;
auto add_fd_to_set = [&max_fd] (int fd, fd_set& set){
FD_SET(fd, &set);
if (fd > max_fd)
max_fd = fd;
};
add_fd_to_set(m_event_fd, rfds);
for (auto& notifier : m_notifiers) {
if (notifier->event_mask() & GNotifier::Read)
add_fd_to_set(notifier->fd(), rfds);
if (notifier->event_mask() & GNotifier::Write)
add_fd_to_set(notifier->fd(), wfds);
if (notifier->event_mask() & GNotifier::Exceptional)
ASSERT_NOT_REACHED();
}
struct timeval timeout = { 0, 0 };
if (!m_timers.is_empty())
get_next_timer_expiration(timeout);
int rc = select(m_event_fd + 1, &rfds, &wfds, nullptr, (m_queued_events.is_empty() && m_timers.is_empty()) ? nullptr : &timeout);
if (rc < 0) {
ASSERT_NOT_REACHED();
}
for (auto& it : m_timers) {
auto& timer = *it.value;
if (!timer.has_expired())
continue;
#ifdef GEVENTLOOP_DEBUG
dbgprintf("GEventLoop: Timer %d has expired, sending GTimerEvent to %p\n", timer.timer_id, timer.owner);
#endif
post_event(timer.owner, make<GTimerEvent>(timer.timer_id));
if (timer.should_reload) {
timer.reload();
} else {
// FIXME: Support removing expired timers that don't want to reload.
ASSERT_NOT_REACHED();
}
}
for (auto& notifier : m_notifiers) {
if (FD_ISSET(notifier->fd(), &rfds)) {
if (notifier->on_ready_to_read)
notifier->on_ready_to_read(*notifier);
}
if (FD_ISSET(notifier->fd(), &wfds)) {
if (notifier->on_ready_to_write)
notifier->on_ready_to_write(*notifier);
}
}
if (!FD_ISSET(m_event_fd, &rfds))
return;
for (;;) {
GUI_Event event;
ssize_t nread = read(m_event_fd, &event, sizeof(GUI_Event));
if (nread < 0) {
perror("read");
exit(1); // FIXME: This should cause EventLoop::exec() to return 1.
}
if (nread == 0)
break;
assert(nread == sizeof(event));
auto* window = GWindow::from_window_id(event.window_id);
if (!window) {
dbgprintf("GEventLoop received event for invalid window ID %d\n", event.window_id);
continue;
}
switch (event.type) {
case GUI_Event::Type::Paint:
handle_paint_event(event, *window);
break;
case GUI_Event::Type::MouseDown:
case GUI_Event::Type::MouseUp:
case GUI_Event::Type::MouseMove:
handle_mouse_event(event, *window);
break;
case GUI_Event::Type::WindowActivated:
case GUI_Event::Type::WindowDeactivated:
handle_window_activation_event(event, *window);
break;
case GUI_Event::Type::WindowCloseRequest:
handle_window_close_request_event(event, *window);
break;
case GUI_Event::Type::KeyDown:
case GUI_Event::Type::KeyUp:
handle_key_event(event, *window);
break;
}
}
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}
bool GEventLoop::EventLoopTimer::has_expired() const
{
timeval now;
gettimeofday(&now, nullptr);
return now.tv_sec > fire_time.tv_sec || (now.tv_sec == fire_time.tv_sec && now.tv_usec >= fire_time.tv_usec);
}
void GEventLoop::EventLoopTimer::reload()
{
gettimeofday(&fire_time, nullptr);
fire_time.tv_sec += interval / 1000;
fire_time.tv_usec += interval % 1000;
}
void GEventLoop::get_next_timer_expiration(timeval& soonest)
{
ASSERT(!m_timers.is_empty());
bool has_checked_any = false;
for (auto& it : m_timers) {
auto& fire_time = it.value->fire_time;
if (!has_checked_any || fire_time.tv_sec < soonest.tv_sec || (fire_time.tv_sec == soonest.tv_sec && fire_time.tv_usec < soonest.tv_usec))
soonest = fire_time;
has_checked_any = true;
}
}
int GEventLoop::register_timer(GObject& object, int milliseconds, bool should_reload)
{
ASSERT(milliseconds >= 0);
auto timer = make<EventLoopTimer>();
timer->owner = &object;
timer->interval = milliseconds;
timer->reload();
timer->should_reload = should_reload;
int timer_id = ++m_next_timer_id; // FIXME: This will eventually wrap around.
ASSERT(timer_id); // FIXME: Aforementioned wraparound.
timer->timer_id = timer_id;
m_timers.set(timer->timer_id, move(timer));
return timer_id;
}
bool GEventLoop::unregister_timer(int timer_id)
{
auto it = m_timers.find(timer_id);
if (it == m_timers.end())
return false;
m_timers.remove(it);
return true;
}
void GEventLoop::register_notifier(Badge<GNotifier>, GNotifier& notifier)
{
m_notifiers.set(&notifier);
}
void GEventLoop::unregister_notifier(Badge<GNotifier>, GNotifier& notifier)
{
m_notifiers.remove(&notifier);
}