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61 lines
2.2 KiB
C
61 lines
2.2 KiB
C
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/*
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* Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "KeyButton.h"
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#include <LibGUI/Button.h>
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#include <LibKeyboard/CharacterMapData.h>
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class KeyboardMapperWidget : public GUI::Widget {
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C_OBJECT(KeyboardMapperWidget)
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public:
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KeyboardMapperWidget();
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virtual ~KeyboardMapperWidget() override;
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void create_frame();
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void load_from_file(const String);
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void save();
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void save_to_file(const StringView&);
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protected:
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virtual void keydown_event(GUI::KeyEvent&) override;
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virtual void keyup_event(GUI::KeyEvent&) override;
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void set_current_map(const String);
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void update_window_title();
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private:
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Vector<KeyButton*> m_keys;
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RefPtr<GUI::Widget> m_map_group;
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String m_file_name;
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Keyboard::CharacterMapData m_character_map;
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String m_current_map_name;
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bool m_modified { false };
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};
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