LibGL: Implement GL_CURRENT_COLOR context parameter

This commit is contained in:
Jelle Raaijmakers 2022-09-04 16:46:23 +02:00 committed by Linus Groh
parent 759ef82e75
commit 07e94b3ec1
Notes: sideshowbarker 2024-07-17 07:16:12 +09:00
2 changed files with 13 additions and 0 deletions

View File

@ -32,6 +32,18 @@ Optional<ContextParameter> GLContext::get_context_parameter(GLenum name)
return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_color_material_face) } };
case GL_COLOR_MATERIAL_MODE:
return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_color_material_mode) } };
case GL_CURRENT_COLOR:
return ContextParameter {
.type = GL_DOUBLE,
.count = 4,
.value = {
.double_list = {
static_cast<double>(m_current_vertex_color.x()),
static_cast<double>(m_current_vertex_color.y()),
static_cast<double>(m_current_vertex_color.z()),
static_cast<double>(m_current_vertex_color.w()),
} }
};
case GL_CULL_FACE:
return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_cull_faces } };
case GL_DEPTH_BITS:

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@ -96,6 +96,7 @@ extern "C" {
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
// Get parameters
#define GL_CURRENT_COLOR 0x0B00
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_MODE 0x0B56
#define GL_COLOR_MATERIAL 0x0B57