AK: Add a basic QuickSort template implementation.

It was depressing not being able to capture anything when passing a lambda
to qsort_r() so let's just have our own QuickSort. I was gonna have to do
this eventually anyway. :^)
This commit is contained in:
Andreas Kling 2019-03-09 16:13:08 +01:00
parent e14dd06b8c
commit 0d5e6593b2
Notes: sideshowbarker 2024-07-19 15:06:41 +09:00
3 changed files with 61 additions and 16 deletions

47
AK/QuickSort.h Normal file
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@ -0,0 +1,47 @@
#pragma once
namespace AK {
template<typename IteratorType, typename LessThan>
IteratorType partition(IteratorType first, IteratorType last, LessThan less_than)
{
auto pivot = last;
auto smallest = first - 1;
auto it = first;
for (; it < last; ++it) {
if (less_than(*it, *pivot)) {
++smallest;
swap(*it, *smallest);
}
}
swap(*(smallest + 1), *last);
return smallest + 1;
}
template<typename IteratorType, typename LessThan>
void quick_sort_impl(IteratorType begin, IteratorType first, IteratorType last, LessThan less_than)
{
if (first < last) {
auto pivot = partition(first, last, less_than);
quick_sort_impl(begin, first, pivot - 1, less_than);
quick_sort_impl(begin, pivot + 1, last, less_than);
}
}
template<typename T>
bool is_less_than(const T& a, const T& b)
{
return a < b;
}
template<typename IteratorType, typename LessThan>
void quick_sort(IteratorType begin, IteratorType end, LessThan less_than = is_less_than)
{
if (begin == end)
return;
quick_sort_impl(begin, begin, end - 1, less_than);
}
}
using AK::quick_sort;

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@ -274,7 +274,11 @@ public:
class Iterator {
public:
bool operator!=(const Iterator& other) { return m_index != other.m_index; }
bool operator==(const Iterator& other) { return m_index == other.m_index; }
bool operator<(const Iterator& other) { return m_index < other.m_index; }
Iterator& operator++() { ++m_index; return *this; }
Iterator operator-(int value) { return { m_vector, m_index - value }; }
Iterator operator+(int value) { return { m_vector, m_index + value }; }
T& operator*() { return m_vector[m_index]; }
private:
friend class Vector;
@ -289,7 +293,11 @@ public:
class ConstIterator {
public:
bool operator!=(const ConstIterator& other) { return m_index != other.m_index; }
bool operator==(const ConstIterator& other) { return m_index == other.m_index; }
bool operator<(const ConstIterator& other) { return m_index < other.m_index; }
ConstIterator& operator++() { ++m_index; return *this; }
ConstIterator operator-(int value) { return { m_vector, m_index - value }; }
ConstIterator operator+(int value) { return { m_vector, m_index + value }; }
const T& operator*() const { return m_vector[m_index]; }
private:
friend class Vector;

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@ -1,4 +1,5 @@
#include <LibGUI/GSortingProxyTableModel.h>
#include <AK/QuickSort.h>
#include <stdlib.h>
#include <stdio.h>
@ -84,25 +85,14 @@ void GSortingProxyTableModel::resort()
m_row_mappings[i] = i;
if (m_key_column == -1)
return;
struct Context {
GTableModel* target;
int key_column;
GSortOrder sort_order;
};
Context context { m_target.ptr(), m_key_column, m_sort_order };
qsort_r(m_row_mappings.data(), m_row_mappings.size(), sizeof(int), [] (const void* a, const void* b, void* ctx) -> int {
auto& context = *(Context*)(ctx);
GModelIndex index1 { *(const int*)(a), context.key_column };
GModelIndex index2 { *(const int*)(b), context.key_column };
auto data1 = context.target->data(index1, GTableModel::Role::Sort);
auto data2 = context.target->data(index2, GTableModel::Role::Sort);
quick_sort(m_row_mappings.begin(), m_row_mappings.end(), [&] (auto row1, auto row2) -> bool {
auto data1 = target().data({ row1, m_key_column }, GTableModel::Role::Sort);
auto data2 = target().data({ row2, m_key_column }, GTableModel::Role::Sort);
if (data1 == data2)
return 0;
bool is_less_than = data1 < data2;
if (context.sort_order == GSortOrder::Ascending)
return is_less_than ? -1 : 1;
return is_less_than ? 1 : -1;
}, &context);
return m_sort_order == GSortOrder::Ascending ? is_less_than : !is_less_than;
});
did_update();
}