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AK: Add a basic QuickSort template implementation.
It was depressing not being able to capture anything when passing a lambda to qsort_r() so let's just have our own QuickSort. I was gonna have to do this eventually anyway. :^)
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parent
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0d5e6593b2
Notes:
sideshowbarker
2024-07-19 15:06:41 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/0d5e6593b2b
47
AK/QuickSort.h
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47
AK/QuickSort.h
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@ -0,0 +1,47 @@
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#pragma once
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namespace AK {
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template<typename IteratorType, typename LessThan>
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IteratorType partition(IteratorType first, IteratorType last, LessThan less_than)
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{
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auto pivot = last;
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auto smallest = first - 1;
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auto it = first;
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for (; it < last; ++it) {
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if (less_than(*it, *pivot)) {
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++smallest;
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swap(*it, *smallest);
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}
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}
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swap(*(smallest + 1), *last);
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return smallest + 1;
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}
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template<typename IteratorType, typename LessThan>
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void quick_sort_impl(IteratorType begin, IteratorType first, IteratorType last, LessThan less_than)
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{
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if (first < last) {
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auto pivot = partition(first, last, less_than);
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quick_sort_impl(begin, first, pivot - 1, less_than);
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quick_sort_impl(begin, pivot + 1, last, less_than);
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}
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}
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template<typename T>
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bool is_less_than(const T& a, const T& b)
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{
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return a < b;
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}
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template<typename IteratorType, typename LessThan>
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void quick_sort(IteratorType begin, IteratorType end, LessThan less_than = is_less_than)
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{
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if (begin == end)
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return;
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quick_sort_impl(begin, begin, end - 1, less_than);
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}
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}
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using AK::quick_sort;
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@ -274,7 +274,11 @@ public:
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class Iterator {
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public:
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bool operator!=(const Iterator& other) { return m_index != other.m_index; }
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bool operator==(const Iterator& other) { return m_index == other.m_index; }
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bool operator<(const Iterator& other) { return m_index < other.m_index; }
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Iterator& operator++() { ++m_index; return *this; }
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Iterator operator-(int value) { return { m_vector, m_index - value }; }
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Iterator operator+(int value) { return { m_vector, m_index + value }; }
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T& operator*() { return m_vector[m_index]; }
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private:
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friend class Vector;
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@ -289,7 +293,11 @@ public:
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class ConstIterator {
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public:
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bool operator!=(const ConstIterator& other) { return m_index != other.m_index; }
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bool operator==(const ConstIterator& other) { return m_index == other.m_index; }
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bool operator<(const ConstIterator& other) { return m_index < other.m_index; }
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ConstIterator& operator++() { ++m_index; return *this; }
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ConstIterator operator-(int value) { return { m_vector, m_index - value }; }
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ConstIterator operator+(int value) { return { m_vector, m_index + value }; }
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const T& operator*() const { return m_vector[m_index]; }
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private:
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friend class Vector;
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@ -1,4 +1,5 @@
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#include <LibGUI/GSortingProxyTableModel.h>
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#include <AK/QuickSort.h>
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#include <stdlib.h>
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#include <stdio.h>
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@ -84,25 +85,14 @@ void GSortingProxyTableModel::resort()
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m_row_mappings[i] = i;
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if (m_key_column == -1)
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return;
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struct Context {
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GTableModel* target;
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int key_column;
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GSortOrder sort_order;
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};
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Context context { m_target.ptr(), m_key_column, m_sort_order };
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qsort_r(m_row_mappings.data(), m_row_mappings.size(), sizeof(int), [] (const void* a, const void* b, void* ctx) -> int {
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auto& context = *(Context*)(ctx);
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GModelIndex index1 { *(const int*)(a), context.key_column };
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GModelIndex index2 { *(const int*)(b), context.key_column };
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auto data1 = context.target->data(index1, GTableModel::Role::Sort);
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auto data2 = context.target->data(index2, GTableModel::Role::Sort);
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quick_sort(m_row_mappings.begin(), m_row_mappings.end(), [&] (auto row1, auto row2) -> bool {
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auto data1 = target().data({ row1, m_key_column }, GTableModel::Role::Sort);
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auto data2 = target().data({ row2, m_key_column }, GTableModel::Role::Sort);
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if (data1 == data2)
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return 0;
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bool is_less_than = data1 < data2;
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if (context.sort_order == GSortOrder::Ascending)
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return is_less_than ? -1 : 1;
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return is_less_than ? 1 : -1;
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}, &context);
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return m_sort_order == GSortOrder::Ascending ? is_less_than : !is_less_than;
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});
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did_update();
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}
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