LibPDF: Use AntiAliasingPainter in Renderer when possible

This commit is contained in:
Matthew Olsson 2022-03-24 11:50:37 -07:00 committed by Andreas Kling
parent 8224ca6150
commit 130846f337
Notes: sideshowbarker 2024-07-17 16:24:56 +09:00
2 changed files with 13 additions and 5 deletions

View File

@ -31,6 +31,7 @@ Renderer::Renderer(RefPtr<Document> document, Page const& page, RefPtr<Gfx::Bitm
, m_bitmap(bitmap)
, m_page(page)
, m_painter(*bitmap)
, m_anti_aliasing_painter(m_painter)
{
auto media_box = m_page.media_box;
@ -207,6 +208,11 @@ RENDERER_HANDLER(path_append_rect)
auto pos = map(args[0].to_float(), args[1].to_float());
auto size = map(Gfx::FloatSize { args[2].to_float(), args[3].to_float() });
// FIXME: Why do we need to flip the y axis of rectangles here? The coordinates
// in the PDF file seem to be correct, with the same flipped-ness as
// everything else in a PDF file.
pos.set_y(m_bitmap->height() - pos.y() - size.height());
m_current_path.move_to(pos);
m_current_path.line_to({ pos.x() + size.width(), pos.y() });
m_current_path.line_to({ pos.x() + size.width(), pos.y() + size.height() });
@ -217,7 +223,7 @@ RENDERER_HANDLER(path_append_rect)
RENDERER_HANDLER(path_stroke)
{
m_painter.stroke_path(m_current_path, state().stroke_color, state().line_width);
m_anti_aliasing_painter.stroke_path(m_current_path, state().stroke_color, state().line_width);
m_current_path.clear();
return {};
}
@ -231,7 +237,7 @@ RENDERER_HANDLER(path_close_and_stroke)
RENDERER_HANDLER(path_fill_nonzero)
{
m_painter.fill_path(m_current_path, state().paint_color, Gfx::Painter::WindingRule::Nonzero);
m_anti_aliasing_painter.fill_path(m_current_path, state().paint_color, Gfx::Painter::WindingRule::Nonzero);
m_current_path.clear();
return {};
}
@ -244,21 +250,21 @@ RENDERER_HANDLER(path_fill_nonzero_deprecated)
RENDERER_HANDLER(path_fill_evenodd)
{
m_painter.fill_path(m_current_path, state().paint_color, Gfx::Painter::WindingRule::EvenOdd);
m_anti_aliasing_painter.fill_path(m_current_path, state().paint_color, Gfx::Painter::WindingRule::EvenOdd);
m_current_path.clear();
return {};
}
RENDERER_HANDLER(path_fill_stroke_nonzero)
{
m_painter.stroke_path(m_current_path, state().stroke_color, state().line_width);
m_anti_aliasing_painter.stroke_path(m_current_path, state().stroke_color, state().line_width);
TRY(handle_path_fill_nonzero(args));
return {};
}
RENDERER_HANDLER(path_fill_stroke_evenodd)
{
m_painter.stroke_path(m_current_path, state().stroke_color, state().line_width);
m_anti_aliasing_painter.stroke_path(m_current_path, state().stroke_color, state().line_width);
TRY(handle_path_fill_evenodd(args));
return {};
}

View File

@ -8,6 +8,7 @@
#include <AK/Format.h>
#include <LibGfx/AffineTransform.h>
#include <LibGfx/AntiAliasingPainter.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Font.h>
#include <LibGfx/FontDatabase.h>
@ -121,6 +122,7 @@ private:
RefPtr<Gfx::Bitmap> m_bitmap;
Page const& m_page;
Gfx::Painter m_painter;
Gfx::AntiAliasingPainter m_anti_aliasing_painter;
Gfx::Path m_current_path;
Vector<GraphicsState> m_graphics_state_stack;