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LibJS: Allow passing prototype to ECMAScriptFunctionObject::create()
This should have been the default as it roughly represents the OrdinaryFunctionCreate AO. For now, keep two overloads and continue to guess the required prototype from the function kind in most cases. The prototype needs to be passed in explicitly when it may be derived from user code, such as in the CreateDynamicFunction AO.
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Notes:
sideshowbarker
2024-07-17 20:48:35 +09:00
Author: https://github.com/linusg Commit: https://github.com/SerenityOS/serenity/commit/13fe4e8c649 Pull-request: https://github.com/SerenityOS/serenity/pull/11929 Reviewed-by: https://github.com/IdanHo Reviewed-by: https://github.com/davidot ✅
@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2020, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -48,6 +49,11 @@ ECMAScriptFunctionObject* ECMAScriptFunctionObject::create(GlobalObject& global_
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return global_object.heap().allocate<ECMAScriptFunctionObject>(global_object, move(name), ecmascript_code, move(parameters), m_function_length, parent_scope, private_scope, *prototype, kind, is_strict, might_need_arguments_object, contains_direct_call_to_eval, is_arrow_function);
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}
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ECMAScriptFunctionObject* ECMAScriptFunctionObject::create(GlobalObject& global_object, FlyString name, Object& prototype, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, PrivateEnvironment* private_scope, FunctionKind kind, bool is_strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function)
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{
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return global_object.heap().allocate<ECMAScriptFunctionObject>(global_object, move(name), ecmascript_code, move(parameters), m_function_length, parent_scope, private_scope, prototype, kind, is_strict, might_need_arguments_object, contains_direct_call_to_eval, is_arrow_function);
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}
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ECMAScriptFunctionObject::ECMAScriptFunctionObject(FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> formal_parameters, i32 function_length, Environment* parent_scope, PrivateEnvironment* private_scope, Object& prototype, FunctionKind kind, bool strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function)
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: FunctionObject(prototype)
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, m_environment(parent_scope)
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -29,6 +30,7 @@ public:
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};
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static ECMAScriptFunctionObject* create(GlobalObject&, FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, PrivateEnvironment* private_scope, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false);
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static ECMAScriptFunctionObject* create(GlobalObject&, FlyString name, Object& prototype, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, PrivateEnvironment* private_scope, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false);
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ECMAScriptFunctionObject(FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, PrivateEnvironment* private_scope, Object& prototype, FunctionKind, bool is_strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function);
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virtual void initialize(GlobalObject&) override;
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