LibJS: Allow passing prototype to ECMAScriptFunctionObject::create()

This should have been the default as it roughly represents the
OrdinaryFunctionCreate AO.
For now, keep two overloads and continue to guess the required prototype
from the function kind in most cases. The prototype needs to be passed
in explicitly when it may be derived from user code, such as in the
CreateDynamicFunction AO.
This commit is contained in:
Linus Groh 2022-01-15 17:18:12 +01:00
parent f0b2179bd7
commit 13fe4e8c64
Notes: sideshowbarker 2024-07-17 20:48:35 +09:00
2 changed files with 8 additions and 0 deletions

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2020, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -48,6 +49,11 @@ ECMAScriptFunctionObject* ECMAScriptFunctionObject::create(GlobalObject& global_
return global_object.heap().allocate<ECMAScriptFunctionObject>(global_object, move(name), ecmascript_code, move(parameters), m_function_length, parent_scope, private_scope, *prototype, kind, is_strict, might_need_arguments_object, contains_direct_call_to_eval, is_arrow_function);
}
ECMAScriptFunctionObject* ECMAScriptFunctionObject::create(GlobalObject& global_object, FlyString name, Object& prototype, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, PrivateEnvironment* private_scope, FunctionKind kind, bool is_strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function)
{
return global_object.heap().allocate<ECMAScriptFunctionObject>(global_object, move(name), ecmascript_code, move(parameters), m_function_length, parent_scope, private_scope, prototype, kind, is_strict, might_need_arguments_object, contains_direct_call_to_eval, is_arrow_function);
}
ECMAScriptFunctionObject::ECMAScriptFunctionObject(FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> formal_parameters, i32 function_length, Environment* parent_scope, PrivateEnvironment* private_scope, Object& prototype, FunctionKind kind, bool strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function)
: FunctionObject(prototype)
, m_environment(parent_scope)

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -29,6 +30,7 @@ public:
};
static ECMAScriptFunctionObject* create(GlobalObject&, FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, PrivateEnvironment* private_scope, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false);
static ECMAScriptFunctionObject* create(GlobalObject&, FlyString name, Object& prototype, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, PrivateEnvironment* private_scope, FunctionKind, bool is_strict, bool might_need_arguments_object = true, bool contains_direct_call_to_eval = true, bool is_arrow_function = false);
ECMAScriptFunctionObject(FlyString name, Statement const& ecmascript_code, Vector<FunctionNode::Parameter> parameters, i32 m_function_length, Environment* parent_scope, PrivateEnvironment* private_scope, Object& prototype, FunctionKind, bool is_strict, bool might_need_arguments_object, bool contains_direct_call_to_eval, bool is_arrow_function);
virtual void initialize(GlobalObject&) override;