mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-09-20 01:37:39 +03:00
Minesweeper: Implement some feature requests.
Someone was playing this game and suggested a number of improvements so here we go trying to address them: - Add "chording" support, where you can click a numbered square using both mouse buttons simultaneously to sweep all non-flagged adjacent squares. - Mis-flagged squares are now revealed as such on game over, with a special "bad flag" icon. - The game timer now shows tenths of seconds. It also doesn't start until you click the first square. - Add the three difficulty modes from the classic Windows version.
This commit is contained in:
parent
e90b501b31
commit
146aedc32c
Notes:
sideshowbarker
2024-07-19 14:34:40 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/146aedc32cd
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Base/res/icons/minesweeper/badflag.png
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Base/res/icons/minesweeper/badflag.png
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@ -26,27 +26,78 @@ public:
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}
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};
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class SquareLabel final : public GLabel {
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public:
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SquareLabel(Square& square, GWidget* parent)
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: GLabel(parent)
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, m_square(square)
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{
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}
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Function<void()> on_chord_click;
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virtual void mousedown_event(GMouseEvent& event) override
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{
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if (event.buttons() == (GMouseButton::Right | GMouseButton::Left)) {
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if (event.button() == GMouseButton::Left || event.button() == GMouseButton::Right) {
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m_chord = true;
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m_square.field->set_chord_preview(m_square, true);
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}
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}
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GLabel::mousedown_event(event);
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}
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virtual void mousemove_event(GMouseEvent& event) override
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{
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if (m_chord) {
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if (rect().contains(event.position())) {
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m_square.field->set_chord_preview(m_square, true);
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} else {
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m_square.field->set_chord_preview(m_square, false);
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}
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}
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GLabel::mousemove_event(event);
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}
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virtual void mouseup_event(GMouseEvent& event) override
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{
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if (m_chord) {
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if (event.button() == GMouseButton::Left || event.button() == GMouseButton::Right) {
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if (rect().contains(event.position())) {
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if (on_chord_click)
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on_chord_click();
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}
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m_chord = false;
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}
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}
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m_square.field->set_chord_preview(m_square, m_chord);
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GLabel::mouseup_event(event);
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}
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Square& m_square;
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bool m_chord { false };
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};
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Field::Field(GLabel& flag_label, GLabel& time_label, GButton& face_button, GWidget* parent)
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: GFrame(parent)
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, m_face_button(face_button)
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, m_flag_label(flag_label)
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, m_time_label(time_label)
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{
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auto config = CConfigFile::get_for_app("Minesweeper");
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m_mine_count = config->read_num_entry("Game", "MineCount", 10);
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m_rows = config->read_num_entry("Game", "Rows", 9);
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m_columns = config->read_num_entry("Game", "Columns", 9);
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m_timer.on_timeout = [this] {
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m_time_label.set_text(String::format("%u", ++m_seconds_elapsed));
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++m_time_elapsed;
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m_time_label.set_text(String::format("%u.%u", m_time_elapsed / 10, m_time_elapsed % 10));
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};
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m_timer.set_interval(1000);
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m_timer.set_interval(100);
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set_frame_thickness(2);
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set_frame_shape(FrameShape::Container);
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set_frame_shadow(FrameShadow::Sunken);
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m_mine_bitmap = GraphicsBitmap::load_from_file("/res/icons/minesweeper/mine.png");
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m_flag_bitmap = GraphicsBitmap::load_from_file("/res/icons/minesweeper/flag.png");
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m_badflag_bitmap = GraphicsBitmap::load_from_file("/res/icons/minesweeper/badflag.png");
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m_default_face_bitmap = GraphicsBitmap::load_from_file("/res/icons/minesweeper/face-default.png");
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m_good_face_bitmap = GraphicsBitmap::load_from_file("/res/icons/minesweeper/face-good.png");
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m_bad_face_bitmap = GraphicsBitmap::load_from_file("/res/icons/minesweeper/face-bad.png");
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for (int i = 0; i < 8; ++i)
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m_number_bitmap[i] = GraphicsBitmap::load_from_file(String::format("/res/icons/minesweeper/%u.png", i + 1));
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@ -66,50 +117,51 @@ void Field::set_face(Face face)
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{
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switch (face) {
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case Face::Default:
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m_face_button.set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/face-default.png"));
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m_face_button.set_icon(*m_default_face_bitmap);
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break;
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case Face::Good:
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m_face_button.set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/face-good.png"));
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m_face_button.set_icon(*m_good_face_bitmap);
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break;
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case Face::Bad:
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m_face_button.set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/face-bad.png"));
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m_face_button.set_icon(*m_bad_face_bitmap);
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break;
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}
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}
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template<typename Callback>
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void Field::for_each_neighbor_of(const Square& square, Callback callback)
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void Square::for_each_neighbor(Callback callback)
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{
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int r = square.row;
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int c = square.column;
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int r = row;
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int c = column;
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if (r > 0) // Up
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callback(this->square(r - 1, c));
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callback(field->square(r - 1, c));
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if (c > 0) // Left
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callback(this->square(r, c - 1));
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if (r < (m_rows - 1)) // Down
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callback(this->square(r + 1, c));
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if (c < (m_columns - 1)) // Right
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callback(this->square(r, c + 1));
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callback(field->square(r, c - 1));
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if (r < (field->m_rows - 1)) // Down
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callback(field->square(r + 1, c));
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if (c < (field->m_columns - 1)) // Right
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callback(field->square(r, c + 1));
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if (r > 0 && c > 0) // UpLeft
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callback(this->square(r - 1, c - 1));
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if (r > 0 && c < (m_columns - 1)) // UpRight
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callback(this->square(r - 1, c + 1));
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if (r < (m_rows - 1) && c > 0) // DownLeft
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callback(this->square(r + 1, c - 1));
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if (r < (m_rows - 1) && c < (m_columns - 1)) // DownRight
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callback(this->square(r + 1, c + 1));
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callback(field->square(r - 1, c - 1));
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if (r > 0 && c < (field->m_columns - 1)) // UpRight
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callback(field->square(r - 1, c + 1));
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if (r < (field->m_rows - 1) && c > 0) // DownLeft
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callback(field->square(r + 1, c - 1));
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if (r < (field->m_rows - 1) && c < (field->m_columns - 1)) // DownRight
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callback(field->square(r + 1, c + 1));
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}
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void Field::reset()
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{
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m_seconds_elapsed = 0;
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m_time_elapsed = 0;
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m_time_label.set_text("0");
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m_flags_left = m_mine_count;
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m_flag_label.set_text(String::format("%u", m_flags_left));
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m_timer.start();
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m_timer.stop();
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set_greedy_for_hits(false);
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set_face(Face::Default);
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srand(time(nullptr));
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m_squares.clear();
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m_squares.resize(rows() * columns());
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HashTable<int> mines;
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@ -122,15 +174,17 @@ void Field::reset()
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int i = 0;
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for (int r = 0; r < rows(); ++r) {
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for (int c = 0; c < columns(); ++c) {
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m_squares[i] = make<Square>();
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Rect rect = { frame_thickness() + c * square_size(), frame_thickness() + r * square_size(), square_size(), square_size() };
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auto& square = this->square(r, c);
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square.field = this;
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square.row = r;
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square.column = c;
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square.has_mine = mines.contains(i);
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square.has_flag = false;
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square.is_swept = false;
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if (!square.label)
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square.label = new GLabel(this);
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square.label = new SquareLabel(square, this);
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square.label->set_relative_rect(rect);
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square.label->set_visible(false);
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square.label->set_icon(square.has_mine ? m_mine_bitmap : nullptr);
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@ -138,6 +192,8 @@ void Field::reset()
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square.label->set_fill_with_background_color(false);
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if (!square.button)
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square.button = new SquareButton(this);
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square.button->set_checkable(true);
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square.button->set_checked(false);
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square.button->set_icon(nullptr);
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square.button->set_relative_rect(rect);
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square.button->set_visible(true);
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@ -147,6 +203,9 @@ void Field::reset()
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square.button->on_right_click = [this, &square] {
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on_square_right_clicked(square);
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};
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square.label->on_chord_click = [this, &square] {
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on_square_chorded(square);
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};
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++i;
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}
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}
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@ -154,7 +213,7 @@ void Field::reset()
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for (int c = 0; c < columns(); ++c) {
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auto& square = this->square(r, c);
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int number = 0;
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for_each_neighbor_of(square, [&number] (auto& neighbor) {
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square.for_each_neighbor([&number] (auto& neighbor) {
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number += neighbor.has_mine;
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});
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square.number = number;
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@ -173,7 +232,7 @@ void Field::reset()
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void Field::flood_fill(Square& square)
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{
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on_square_clicked(square);
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for_each_neighbor_of(square, [this] (auto& neighbor) {
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square.for_each_neighbor([this] (auto& neighbor) {
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if (!neighbor.is_swept && !neighbor.has_mine && neighbor.number == 0)
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flood_fill(neighbor);
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if (!neighbor.has_mine && neighbor.number)
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@ -208,6 +267,8 @@ void Field::on_square_clicked(Square& square)
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return;
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if (square.has_flag)
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return;
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if (!m_timer.is_active())
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m_timer.start();
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update();
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square.is_swept = true;
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square.button->set_visible(false);
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@ -225,6 +286,26 @@ void Field::on_square_clicked(Square& square)
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win();
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}
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void Field::on_square_chorded(Square& square)
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{
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if (!square.is_swept)
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return;
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if (!square.number)
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return;
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int adjacent_flags = 0;
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square.for_each_neighbor([&] (auto& neighbor) {
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if (neighbor.has_flag)
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++adjacent_flags;
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});
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if (square.number != adjacent_flags)
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return;
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square.for_each_neighbor([&] (auto& neighbor) {
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if (neighbor.has_flag)
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return;
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on_square_clicked(neighbor);
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});
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}
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void Field::on_square_right_clicked(Square& square)
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{
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if (square.is_swept)
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@ -266,11 +347,51 @@ void Field::reveal_mines()
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for (int r = 0; r < rows(); ++r) {
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for (int c = 0; c < columns(); ++c) {
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auto& square = this->square(r, c);
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if (square.has_mine) {
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if (square.has_mine && !square.has_flag) {
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square.button->set_visible(false);
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square.label->set_visible(true);
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}
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if (!square.has_mine && square.has_flag) {
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square.button->set_icon(*m_badflag_bitmap);
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square.button->set_visible(true);
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square.label->set_visible(false);
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}
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}
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}
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update();
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}
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void Field::set_chord_preview(Square& square, bool chord_preview)
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{
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if (m_chord_preview == chord_preview)
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return;
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m_chord_preview = chord_preview;
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square.for_each_neighbor([&] (auto& neighbor) {
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neighbor.button->set_checked(false);
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if (!neighbor.has_flag)
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neighbor.button->set_checked(chord_preview);
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});
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}
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void Field::set_field_size(int rows, int columns, int mine_count)
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{
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if (m_rows == rows && m_columns == columns && m_mine_count == mine_count)
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return;
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auto config = CConfigFile::get_for_app("Minesweeper");
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config->write_num_entry("Game", "MineCount", mine_count);
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config->write_num_entry("Game", "Rows", rows);
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config->write_num_entry("Game", "Columns", columns);
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m_rows = rows;
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m_columns = columns;
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m_mine_count = mine_count;
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reset();
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set_preferred_size({ frame_thickness() * 2 + m_columns * square_size(), frame_thickness() * 2 + m_rows * square_size() });
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if (on_size_changed)
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on_size_changed();
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}
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Square::~Square()
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{
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delete label;
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delete button;
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}
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@ -2,12 +2,21 @@
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#include <LibGUI/GFrame.h>
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#include <LibCore/CTimer.h>
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#include <AK/Noncopyable.h>
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class SquareButton;
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class Field;
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class GButton;
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class GLabel;
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class SquareButton;
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class SquareLabel;
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struct Square {
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class Square {
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AK_MAKE_NONCOPYABLE(Square)
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public:
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Square() { }
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~Square();
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Field* field { nullptr };
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bool is_swept { false };
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bool has_mine { false };
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bool has_flag { false };
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@ -15,10 +24,14 @@ struct Square {
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int column { 0 };
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int number { 0 };
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SquareButton* button { nullptr };
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GLabel* label { nullptr };
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SquareLabel* label { nullptr };
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template<typename Callback> void for_each_neighbor(Callback);
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};
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class Field final : public GFrame {
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friend class Square;
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friend class SquareLabel;
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public:
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Field(GLabel& flag_label, GLabel& time_label, GButton& face_button, GWidget* parent);
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virtual ~Field() override;
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@ -28,19 +41,25 @@ public:
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int mine_count() const { return m_mine_count; }
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int square_size() const { return 15; }
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void set_field_size(int rows, int columns, int mine_count);
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void reset();
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Function<void()> on_size_changed;
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private:
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virtual void paint_event(GPaintEvent&) override;
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void on_square_clicked(Square&);
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void on_square_right_clicked(Square&);
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void on_square_chorded(Square&);
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void game_over();
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void win();
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void reveal_mines();
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void set_chord_preview(Square&, bool);
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Square& square(int row, int column) { return m_squares[row * columns() + column]; }
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const Square& square(int row, int column) const { return m_squares[row * columns() + column]; }
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Square& square(int row, int column) { return *m_squares[row * columns() + column]; }
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const Square& square(int row, int column) const { return *m_squares[row * columns() + column]; }
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void flood_fill(Square&);
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@ -53,15 +72,20 @@ private:
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int m_columns { 9 };
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int m_mine_count { 10 };
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int m_unswept_empties { 0 };
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Vector<Square> m_squares;
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Vector<OwnPtr<Square>> m_squares;
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RetainPtr<GraphicsBitmap> m_mine_bitmap;
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RetainPtr<GraphicsBitmap> m_flag_bitmap;
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RetainPtr<GraphicsBitmap> m_badflag_bitmap;
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RetainPtr<GraphicsBitmap> m_default_face_bitmap;
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RetainPtr<GraphicsBitmap> m_good_face_bitmap;
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RetainPtr<GraphicsBitmap> m_bad_face_bitmap;
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RetainPtr<GraphicsBitmap> m_number_bitmap[8];
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GButton& m_face_button;
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GLabel& m_flag_label;
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GLabel& m_time_label;
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CTimer m_timer;
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int m_seconds_elapsed { 0 };
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int m_time_elapsed { 0 };
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int m_flags_left { 0 };
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Face m_face { Face::Default };
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bool m_chord_preview { false };
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};
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|
@ -7,6 +7,7 @@
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#include <LibGUI/GMenuBar.h>
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#include <LibGUI/GAction.h>
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#include <LibGUI/GLabel.h>
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#include <LibCore/CConfigFile.h>
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int main(int argc, char** argv)
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{
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@ -31,11 +32,28 @@ int main(int argc, char** argv)
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flag_icon_label->set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/flag.png"));
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auto* flag_label = new GLabel(container);
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auto* face_button = new GButton(container);
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face_button->set_button_style(ButtonStyle::CoolBar);
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face_button->set_size_policy(SizePolicy::Fixed, SizePolicy::Fill);
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face_button->set_preferred_size({ 36, 0 });
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auto* time_icon_label = new GLabel(container);
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time_icon_label->set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/timer.png"));
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auto* time_label = new GLabel(container);
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auto* field = new Field(*flag_label, *time_label, *face_button, widget);
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|
||||
field->on_size_changed = [&] {
|
||||
auto size = field->preferred_size();
|
||||
size.set_height(size.height() + container->preferred_size().height());
|
||||
window->resize(size);
|
||||
};
|
||||
|
||||
{
|
||||
auto config = CConfigFile::get_for_app("Minesweeper");
|
||||
int mine_count = config->read_num_entry("Game", "MineCount", 10);
|
||||
int rows = config->read_num_entry("Game", "Rows", 9);
|
||||
int columns = config->read_num_entry("Game", "Columns", 9);
|
||||
field->set_field_size(rows, columns, mine_count);
|
||||
}
|
||||
|
||||
auto menubar = make<GMenuBar>();
|
||||
|
||||
auto app_menu = make<GMenu>("Minesweeper");
|
||||
@ -49,6 +67,16 @@ int main(int argc, char** argv)
|
||||
game_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [field] (const GAction&) {
|
||||
field->reset();
|
||||
}));
|
||||
game_menu->add_separator();
|
||||
game_menu->add_action(GAction::create("Beginner", { Mod_Ctrl, Key_B }, [field] (const GAction&) {
|
||||
field->set_field_size(9, 9, 10);
|
||||
}));
|
||||
game_menu->add_action(GAction::create("Intermediate", { Mod_Ctrl, Key_I }, [field] (const GAction&) {
|
||||
field->set_field_size(16, 16, 40);
|
||||
}));
|
||||
game_menu->add_action(GAction::create("Expert", { Mod_Ctrl, Key_E }, [field] (const GAction&) {
|
||||
field->set_field_size(16, 30, 99);
|
||||
}));
|
||||
menubar->add_menu(move(game_menu));
|
||||
|
||||
auto help_menu = make<GMenu>("Help");
|
||||
|
Loading…
Reference in New Issue
Block a user