LibGL: Use 4 hex characters for error code constants in gl.h

This commit is contained in:
Jelle Raaijmakers 2022-01-20 01:05:02 +01:00 committed by Andreas Kling
parent c846ed0a2c
commit 16255d161e
Notes: sideshowbarker 2024-07-17 20:35:23 +09:00

View File

@ -165,14 +165,14 @@ extern "C" {
#define GL_FRONT_AND_BACK 0x0408
// Error codes
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x500
#define GL_INVALID_VALUE 0x501
#define GL_INVALID_OPERATION 0x502
#define GL_NO_ERROR 0x0000
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x505
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x506
#define GL_OUT_OF_MEMORY 0x0505
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
// Triangle winding order
#define GL_CW 0x0900