LibGL: Remove unused GLStruct.h

This commit is contained in:
Stephan Unverwerth 2021-12-16 22:48:11 +01:00 committed by Brian Gianforcaro
parent 251f3c007f
commit 178b28b469
Notes: sideshowbarker 2024-07-17 22:16:38 +09:00
4 changed files with 0 additions and 30 deletions

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@ -1,27 +0,0 @@
/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "GL/gl.h"
#include <LibGfx/Vector2.h>
#include <LibGfx/Vector3.h>
#include <LibGfx/Vector4.h>
namespace GL {
struct GLColor {
GLclampf r, g, b, a;
};
struct GLEdge {
GLfloat x1;
GLfloat y1;
GLfloat x2;
GLfloat y2;
};
}

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@ -12,7 +12,6 @@
#include <AK/TemporaryChange.h>
#include <AK/Variant.h>
#include <AK/Vector.h>
#include <LibGL/GLStruct.h>
#include <LibGL/SoftwareGLContext.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Painter.h>

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@ -13,7 +13,6 @@
#include <AK/Variant.h>
#include <AK/Vector.h>
#include <LibGL/GLContext.h>
#include <LibGL/GLStruct.h>
#include <LibGL/Tex/NameAllocator.h>
#include <LibGL/Tex/Texture.h>
#include <LibGL/Tex/TextureUnit.h>

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@ -9,7 +9,6 @@
#include <AK/Array.h>
#include <AK/OwnPtr.h>
#include <LibGL/GL/gl.h>
#include <LibGL/GLStruct.h>
#include <LibGL/Tex/Texture2D.h>
#include <LibGL/Tex/TextureUnit.h>
#include <LibGfx/Bitmap.h>