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LibGL: Remove unused GLStruct.h
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parent
251f3c007f
commit
178b28b469
Notes:
sideshowbarker
2024-07-17 22:16:38 +09:00
Author: https://github.com/sunverwerth Commit: https://github.com/SerenityOS/serenity/commit/178b28b469a Pull-request: https://github.com/SerenityOS/serenity/pull/11288 Reviewed-by: https://github.com/Quaker762 ✅ Reviewed-by: https://github.com/gmta
@ -1,27 +0,0 @@
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/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "GL/gl.h"
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#include <LibGfx/Vector2.h>
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#include <LibGfx/Vector3.h>
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#include <LibGfx/Vector4.h>
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namespace GL {
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struct GLColor {
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GLclampf r, g, b, a;
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};
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struct GLEdge {
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GLfloat x1;
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GLfloat y1;
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GLfloat x2;
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GLfloat y2;
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};
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}
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@ -12,7 +12,6 @@
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#include <AK/TemporaryChange.h>
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#include <AK/Variant.h>
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#include <AK/Vector.h>
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#include <LibGL/GLStruct.h>
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#include <LibGL/SoftwareGLContext.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Painter.h>
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@ -13,7 +13,6 @@
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#include <AK/Variant.h>
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#include <AK/Vector.h>
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#include <LibGL/GLContext.h>
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#include <LibGL/GLStruct.h>
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#include <LibGL/Tex/NameAllocator.h>
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#include <LibGL/Tex/Texture.h>
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#include <LibGL/Tex/TextureUnit.h>
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@ -9,7 +9,6 @@
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#include <AK/Array.h>
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#include <AK/OwnPtr.h>
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#include <LibGL/GL/gl.h>
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#include <LibGL/GLStruct.h>
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#include <LibGL/Tex/Texture2D.h>
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#include <LibGL/Tex/TextureUnit.h>
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#include <LibGfx/Bitmap.h>
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