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LibWeb: Respect the animation-fill-mode CSS property
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parent
2e71263c5c
commit
19c92fa354
Notes:
sideshowbarker
2024-07-17 11:29:41 +09:00
Author: https://github.com/alimpfard Commit: https://github.com/SerenityOS/serenity/commit/19c92fa354 Pull-request: https://github.com/SerenityOS/serenity/pull/19050 Reviewed-by: https://github.com/AtkinsSJ Reviewed-by: https://github.com/Lubrsi
@ -1114,8 +1114,11 @@ static ErrorOr<NonnullRefPtr<StyleValue>> interpolate_property(StyleValue const&
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ErrorOr<void> StyleComputer::Animation::collect_into(StyleProperties& style_properties, RuleCache const& rule_cache) const
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{
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if (remaining_delay.to_milliseconds() != 0)
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return {};
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if (remaining_delay.to_milliseconds() != 0) {
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// If the fill mode is backwards or both, we'll pretend that the animation is started, but stuck at progress 0
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if (fill_mode != CSS::AnimationFillMode::Backwards && fill_mode != CSS::AnimationFillMode::Both)
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return {};
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}
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auto matching_keyframes = rule_cache.rules_by_animation_keyframes.get(name);
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if (!matching_keyframes.has_value())
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@ -1163,6 +1166,11 @@ ErrorOr<void> StyleComputer::Animation::collect_into(StyleProperties& style_prop
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dbgln_if(LIBWEB_CSS_ANIMATION_DEBUG, "Animation {} contains {} properties to interpolate, progress = {}%", name, valid_properties, progress_in_keyframe * 100);
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if (fill_mode == CSS::AnimationFillMode::Forwards || fill_mode == CSS::AnimationFillMode::Both) {
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if (!active_state_if_fill_forward)
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active_state_if_fill_forward = make<AnimationStateSnapshot>();
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}
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UnderlyingType<PropertyID> property_id_value = 0;
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for (auto const& property : keyframe_values.resolved_properties) {
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auto property_id = static_cast<PropertyID>(property_id_value++);
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@ -1173,11 +1181,11 @@ ErrorOr<void> StyleComputer::Animation::collect_into(StyleProperties& style_prop
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return property.visit(
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[](Empty) -> RefPtr<StyleValue const> { VERIFY_NOT_REACHED(); },
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[&](AnimationKeyFrameSet::ResolvedKeyFrame::UseInitial) {
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if (auto value = initial_state[to_underlying(property_id)])
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if (auto value = initial_state.state[to_underlying(property_id)])
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return value;
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auto value = style_properties.maybe_null_property(property_id);
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initial_state[to_underlying(property_id)] = value;
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initial_state.state[to_underlying(property_id)] = value;
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return value;
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},
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[&](RefPtr<StyleValue const> value) { return value; });
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@ -1206,6 +1214,8 @@ ErrorOr<void> StyleComputer::Animation::collect_into(StyleProperties& style_prop
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auto next_value = TRY(interpolate_property(*start, *end, progress_in_keyframe));
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dbgln_if(LIBWEB_CSS_ANIMATION_DEBUG, "Interpolated value for property {} at {}: {} -> {} = {}", string_from_property_id(property_id), progress_in_keyframe, start->to_string(), end->to_string(), next_value->to_string());
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style_properties.set_property(property_id, next_value);
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if (active_state_if_fill_forward)
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active_state_if_fill_forward->state[to_underlying(property_id)] = next_value;
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}
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return {};
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@ -1248,29 +1258,29 @@ void StyleComputer::ensure_animation_timer() const
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break;
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case AnimationStepTransition::IdleOrBeforeToAfter:
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// FIXME: Dispatch `animationstart` then `animationend`.
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m_finished_animations.set(it.key);
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m_finished_animations.set(it.key, move(it.value->active_state_if_fill_forward));
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break;
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case AnimationStepTransition::ActiveToBefore:
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// FIXME: Dispatch `animationend`.
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m_finished_animations.set(it.key);
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m_finished_animations.set(it.key, move(it.value->active_state_if_fill_forward));
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break;
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case AnimationStepTransition::ActiveToActiveChangingTheIteration:
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// FIXME: Dispatch `animationiteration`.
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break;
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case AnimationStepTransition::ActiveToAfter:
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// FIXME: Dispatch `animationend`.
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m_finished_animations.set(it.key);
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m_finished_animations.set(it.key, move(it.value->active_state_if_fill_forward));
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break;
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case AnimationStepTransition::AfterToActive:
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// FIXME: Dispatch `animationstart`.
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break;
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case AnimationStepTransition::AfterToBefore:
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// FIXME: Dispatch `animationstart` then `animationend`.
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m_finished_animations.set(it.key);
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m_finished_animations.set(it.key, move(it.value->active_state_if_fill_forward));
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break;
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case AnimationStepTransition::Cancelled:
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// FIXME: Dispatch `animationcancel`.
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m_finished_animations.set(it.key);
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m_finished_animations.set(it.key, nullptr);
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break;
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}
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if (it.value->is_done())
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@ -1346,9 +1356,17 @@ ErrorOr<void> StyleComputer::compute_cascaded_values(StyleProperties& style, DOM
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.element = &element,
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};
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if (m_finished_animations.contains(animation_key)) {
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if (auto finished_state = m_finished_animations.get(animation_key); finished_state.has_value()) {
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// We've already finished going through this animation, so drop it from the active animations.
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m_active_animations.remove(animation_key);
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// If the animation's fill mode was set to forwards/both, we need to collect and use the final frame's styles.
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if (*finished_state) {
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auto& state = (*finished_state)->state;
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for (size_t property_id_value = 0; property_id_value < state.size(); ++property_id_value) {
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if (auto& property_value = state[property_id_value])
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style.set_property(static_cast<PropertyID>(property_id_value), *property_value);
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}
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}
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} else if (auto name = TRY(animation_name->to_string()); !name.is_empty()) {
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auto active_animation = m_active_animations.get(animation_key);
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if (!active_animation.has_value()) {
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@ -1369,13 +1387,19 @@ ErrorOr<void> StyleComputer::compute_cascaded_values(StyleProperties& style, DOM
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iteration_count = static_cast<size_t>(iteration_count_value->as_numeric().number());
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}
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CSS::AnimationFillMode fill_mode { CSS::AnimationFillMode::None };
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if (auto fill_mode_property = style.maybe_null_property(PropertyID::AnimationFillMode); fill_mode_property && fill_mode_property->is_identifier()) {
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if (auto fill_mode_value = value_id_to_animation_fill_mode(fill_mode_property->to_identifier()); fill_mode_value.has_value())
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fill_mode = *fill_mode_value;
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}
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auto animation = make<Animation>(Animation {
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.name = move(name),
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.duration = duration,
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.delay = delay,
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.iteration_count = iteration_count,
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.direction = Animation::Direction::Normal,
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.fill_mode = Animation::FillMode::None,
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.fill_mode = fill_mode,
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.owning_element = TRY(element.try_make_weak_ptr<DOM::Element>()),
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.progress = CSS::Percentage(0),
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.remaining_delay = delay,
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@ -185,6 +185,10 @@ private:
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Active,
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};
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struct AnimationStateSnapshot {
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Array<RefPtr<StyleValue const>, to_underlying(last_property_id) + 1> state;
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};
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struct Animation {
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String name;
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CSS::Time duration;
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@ -197,7 +201,9 @@ private:
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CSS::Percentage progress { 0 };
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CSS::Time remaining_delay { 0, CSS::Time::Type::Ms };
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AnimationState current_state { AnimationState::Before };
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mutable Array<RefPtr<StyleValue const>, to_underlying(last_property_id) + 1> initial_state {};
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mutable AnimationStateSnapshot initial_state {};
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mutable OwnPtr<AnimationStateSnapshot> active_state_if_fill_forward {};
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AnimationStepTransition step(CSS::Time const& time_step);
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ErrorOr<void> collect_into(StyleProperties&, RuleCache const&) const;
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@ -205,7 +211,7 @@ private:
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};
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mutable HashMap<AnimationKey, NonnullOwnPtr<Animation>> m_active_animations;
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mutable HashTable<AnimationKey> m_finished_animations;
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mutable HashMap<AnimationKey, OwnPtr<AnimationStateSnapshot>> m_finished_animations; // If fill-mode is forward/both, this is non-null and contains the final state.
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mutable RefPtr<Platform::Timer> m_animation_driver_timer;
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};
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