LibGL+LibGPU+LibSoftGPU: Report texture clamp to edge support

This commit is contained in:
Jelle Raaijmakers 2022-09-09 14:41:07 +02:00 committed by Linus Groh
parent 087f565700
commit 1aa1c89afa
Notes: sideshowbarker 2024-07-17 07:15:16 +09:00
3 changed files with 5 additions and 0 deletions

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@ -926,6 +926,9 @@ void GLContext::build_extension_string()
if (m_device_info.num_texture_units > 1)
extensions.append("GL_ARB_multitexture"sv);
if (m_device_info.supports_texture_clamp_to_edge)
extensions.append("GL_EXT_texture_edge_clamp"sv);
if (m_device_info.supports_texture_env_add) {
extensions.append("GL_ARB_texture_env_add"sv);
extensions.append("GL_EXT_texture_env_add"sv);

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@ -19,6 +19,7 @@ struct DeviceInfo final {
float max_texture_lod_bias;
u8 stencil_bits;
bool supports_npot_textures;
bool supports_texture_clamp_to_edge;
bool supports_texture_env_add;
};

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@ -804,6 +804,7 @@ GPU::DeviceInfo Device::info() const
.max_texture_lod_bias = MAX_TEXTURE_LOD_BIAS,
.stencil_bits = sizeof(GPU::StencilType) * 8,
.supports_npot_textures = true,
.supports_texture_clamp_to_edge = true,
.supports_texture_env_add = true,
};
}