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https://github.com/LadybirdBrowser/ladybird.git
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ChessEngine: Add ChessEngine
This engine is pretty bad, but doesn't let itself get checkmated
This commit is contained in:
parent
fb62eed058
commit
1e57e32a93
Notes:
sideshowbarker
2024-07-19 03:22:03 +09:00
Author: https://github.com/petelliott Commit: https://github.com/SerenityOS/serenity/commit/1e57e32a93f Pull-request: https://github.com/SerenityOS/serenity/pull/3214 Issue: https://github.com/SerenityOS/serenity/issues/3171 Issue: https://github.com/SerenityOS/serenity/issues/3187 Reviewed-by: https://github.com/Dexesttp Reviewed-by: https://github.com/alimpfard Reviewed-by: https://github.com/awesomekling
@ -2,6 +2,7 @@ add_subdirectory(About)
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add_subdirectory(Browser)
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add_subdirectory(Browser)
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add_subdirectory(Calculator)
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add_subdirectory(Calculator)
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add_subdirectory(Calendar)
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add_subdirectory(Calendar)
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add_subdirectory(ChessEngine)
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add_subdirectory(Debugger)
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add_subdirectory(Debugger)
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add_subdirectory(DisplaySettings)
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add_subdirectory(DisplaySettings)
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add_subdirectory(FileManager)
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add_subdirectory(FileManager)
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8
Applications/ChessEngine/CMakeLists.txt
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8
Applications/ChessEngine/CMakeLists.txt
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@ -0,0 +1,8 @@
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set(SOURCES
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ChessEngine.cpp
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main.cpp
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MCTSTree.cpp
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)
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serenity_bin(ChessEngine)
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target_link_libraries(ChessEngine LibChess LibCore)
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76
Applications/ChessEngine/ChessEngine.cpp
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76
Applications/ChessEngine/ChessEngine.cpp
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@ -0,0 +1,76 @@
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "ChessEngine.h"
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#include "MCTSTree.h"
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#include <LibCore/ElapsedTimer.h>
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using namespace Chess::UCI;
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void ChessEngine::handle_uci()
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{
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send_command(IdCommand(IdCommand::Type::Name, "ChessEngine"));
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send_command(IdCommand(IdCommand::Type::Author, "the SerenityOS developers"));
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send_command(UCIOkCommand());
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}
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void ChessEngine::handle_position(const PositionCommand& command)
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{
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// FIXME: Implement fen board position.
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ASSERT(!command.fen().has_value());
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m_board = Chess::Board();
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for (auto& move : command.moves()) {
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ASSERT(m_board.apply_move(move));
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}
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}
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void ChessEngine::handle_go(const GoCommand& command)
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{
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// FIXME: A better algorithm than naive mcts.
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// FIXME: Add different ways to terminate search.
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ASSERT(command.movetime.has_value());
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srand(arc4random());
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Core::ElapsedTimer elapsed_time;
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elapsed_time.start();
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MCTSTree mcts(m_board);
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// FIXME: optimize simulations enough for use.
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mcts.set_eval_method(MCTSTree::EvalMethod::Heuristic);
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int rounds = 0;
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while (elapsed_time.elapsed() <= command.movetime.value()) {
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mcts.do_round();
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++rounds;
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}
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dbg() << "MCTS finished " << rounds << " rounds.";
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dbg() << "MCTS evaluation " << mcts.expected_value();
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auto best_move = mcts.best_move();
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dbg() << "MCTS best move " << best_move.to_long_algebraic();
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send_command(BestMoveCommand(best_move));
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}
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49
Applications/ChessEngine/ChessEngine.h
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49
Applications/ChessEngine/ChessEngine.h
Normal file
@ -0,0 +1,49 @@
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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|
*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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|
* this list of conditions and the following disclaimer in the documentation
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|
* and/or other materials provided with the distribution.
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||||||
|
*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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||||||
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibChess/Chess.h>
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#include <LibChess/UCIEndpoint.h>
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class ChessEngine : public Chess::UCI::Endpoint {
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C_OBJECT(ChessEngine)
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public:
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virtual ~ChessEngine() override { }
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ChessEngine() { }
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ChessEngine(NonnullRefPtr<Core::IODevice> in, NonnullRefPtr<Core::IODevice> out)
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: Endpoint(in, out)
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{
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}
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virtual void handle_uci();
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virtual void handle_position(const Chess::UCI::PositionCommand&);
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virtual void handle_go(const Chess::UCI::GoCommand&);
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private:
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Chess::Board m_board;
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};
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180
Applications/ChessEngine/MCTSTree.cpp
Normal file
180
Applications/ChessEngine/MCTSTree.cpp
Normal file
@ -0,0 +1,180 @@
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "MCTSTree.h"
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#include <AK/String.h>
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#include <stdlib.h>
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MCTSTree::MCTSTree(const Chess::Board& board, double exploration_parameter, MCTSTree* parent)
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: m_parent(parent)
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, m_exploration_parameter(exploration_parameter)
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, m_board(board)
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{
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if (m_parent)
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m_eval_method = m_parent->eval_method();
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}
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MCTSTree& MCTSTree::select_leaf()
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{
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if (!expanded() || m_children.size() == 0)
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return *this;
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MCTSTree* node = nullptr;
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double max_uct = -double(INFINITY);
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for (auto& child : m_children) {
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double uct = child.uct(m_board.turn());
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if (uct >= max_uct) {
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max_uct = uct;
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node = &child;
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}
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}
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ASSERT(node);
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return node->select_leaf();
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}
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MCTSTree& MCTSTree::expand()
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{
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ASSERT(!expanded() || m_children.size() == 0);
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if (!m_moves_generated) {
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m_board.generate_moves([&](Chess::Move move) {
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Chess::Board clone = m_board;
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clone.apply_move(move);
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m_children.append(make<MCTSTree>(clone, m_exploration_parameter, this));
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return IterationDecision::Continue;
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});
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m_moves_generated = true;
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}
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if (m_children.size() == 0) {
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return *this;
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}
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for (auto& child : m_children) {
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if (child.m_simulations == 0) {
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return child;
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}
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}
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ASSERT_NOT_REACHED();
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}
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int MCTSTree::simulate_game() const
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{
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ASSERT_NOT_REACHED();
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Chess::Board clone = m_board;
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while (!clone.game_finished()) {
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clone.apply_move(clone.random_move());
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}
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return clone.game_score();
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}
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int MCTSTree::heuristic() const
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{
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if (m_board.game_finished())
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return m_board.game_score();
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double winchance = max(min(double(m_board.material_imbalance()) / 6, 1.0), -1.0);
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double random = double(rand()) / RAND_MAX;
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if (winchance >= random)
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return 1;
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if (winchance <= -random)
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return -1;
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return 0;
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}
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void MCTSTree::apply_result(int game_score)
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{
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m_simulations++;
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m_white_points += game_score;
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if (m_parent)
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m_parent->apply_result(game_score);
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}
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void MCTSTree::do_round()
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{
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auto& node = select_leaf().expand();
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int result;
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if (m_eval_method == EvalMethod::Simulation) {
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result = node.simulate_game();
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} else {
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result = node.heuristic();
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}
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node.apply_result(result);
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}
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Chess::Move MCTSTree::best_move() const
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{
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int score_multiplier = (m_board.turn() == Chess::Colour::White) ? 1 : -1;
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Chess::Move best_move = { { 0, 0 }, { 0, 0 } };
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double best_score = -double(INFINITY);
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ASSERT(m_children.size());
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for (auto& node : m_children) {
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double node_score = node.expected_value() * score_multiplier;
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if (node_score >= best_score) {
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// The best move is the last move made in the child.
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best_move = node.m_board.moves()[node.m_board.moves().size() - 1];
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best_score = node_score;
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}
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}
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return best_move;
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}
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double MCTSTree::expected_value() const
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{
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if (m_simulations == 0)
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return 0;
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return double(m_white_points) / m_simulations;
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}
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double MCTSTree::uct(Chess::Colour colour) const
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{
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// UCT: Upper Confidence Bound Applied to Trees.
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// Kocsis, Levente; Szepesvári, Csaba (2006). "Bandit based Monte-Carlo Planning"
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// Fun fact: Szepesvári was my data structures professor.
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double expected = expected_value() * ((colour == Chess::Colour::White) ? 1 : -1);
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return expected + m_exploration_parameter * sqrt(log(m_parent->m_simulations) / m_simulations);
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}
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bool MCTSTree::expanded() const
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{
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if (!m_moves_generated)
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return false;
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for (auto& child : m_children) {
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if (child.m_simulations == 0)
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return false;
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}
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return true;
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}
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67
Applications/ChessEngine/MCTSTree.h
Normal file
67
Applications/ChessEngine/MCTSTree.h
Normal file
@ -0,0 +1,67 @@
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|
/*
|
||||||
|
* Copyright (c) 2020, the SerenityOS developers.
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
*
|
||||||
|
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||||
|
* list of conditions and the following disclaimer.
|
||||||
|
*
|
||||||
|
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||||
|
* this list of conditions and the following disclaimer in the documentation
|
||||||
|
* and/or other materials provided with the distribution.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||||
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||||
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||||
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||||
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||||
|
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||||
|
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
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|
|
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|
#include <AK/Function.h>
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#include <AK/NonnullOwnPtrVector.h>
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|
#include <LibChess/Chess.h>
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|
#include <math.h>
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|
|
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class MCTSTree {
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|
public:
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|
enum EvalMethod {
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|
Simulation,
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|
Heuristic,
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|
};
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|
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||||||
|
MCTSTree(const Chess::Board& board, double exploration_parameter = sqrt(2), MCTSTree* parent = nullptr);
|
||||||
|
|
||||||
|
MCTSTree& select_leaf();
|
||||||
|
MCTSTree& expand();
|
||||||
|
int simulate_game() const;
|
||||||
|
int heuristic() const;
|
||||||
|
void apply_result(int game_score);
|
||||||
|
void do_round();
|
||||||
|
|
||||||
|
Chess::Move best_move() const;
|
||||||
|
double expected_value() const;
|
||||||
|
double uct(Chess::Colour colour) const;
|
||||||
|
bool expanded() const;
|
||||||
|
|
||||||
|
EvalMethod eval_method() const { return m_eval_method; }
|
||||||
|
void set_eval_method(EvalMethod method) { m_eval_method = method; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
NonnullOwnPtrVector<MCTSTree> m_children;
|
||||||
|
MCTSTree* m_parent { nullptr };
|
||||||
|
int m_white_points { 0 };
|
||||||
|
int m_simulations { 0 };
|
||||||
|
bool m_moves_generated { false };
|
||||||
|
double m_exploration_parameter;
|
||||||
|
EvalMethod m_eval_method { EvalMethod::Simulation };
|
||||||
|
Chess::Board m_board;
|
||||||
|
};
|
36
Applications/ChessEngine/main.cpp
Normal file
36
Applications/ChessEngine/main.cpp
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (c) 2020, the SerenityOS developers.
|
||||||
|
* All rights reserved.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
*
|
||||||
|
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||||
|
* list of conditions and the following disclaimer.
|
||||||
|
*
|
||||||
|
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||||
|
* this list of conditions and the following disclaimer in the documentation
|
||||||
|
* and/or other materials provided with the distribution.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||||
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||||
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||||
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||||
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||||
|
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||||
|
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "ChessEngine.h"
|
||||||
|
#include <LibCore/EventLoop.h>
|
||||||
|
#include <LibCore/File.h>
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
Core::EventLoop loop;
|
||||||
|
auto engine = ChessEngine::construct(Core::File::stdin(), Core::File::stdout());
|
||||||
|
return loop.exec();
|
||||||
|
}
|
@ -272,7 +272,7 @@ void ChessWidget::maybe_input_engine_move()
|
|||||||
if (drag_was_enabled)
|
if (drag_was_enabled)
|
||||||
set_drag_enabled(false);
|
set_drag_enabled(false);
|
||||||
|
|
||||||
m_engine->get_best_move(board(), 500, [this, drag_was_enabled](Chess::Move move) {
|
m_engine->get_best_move(board(), 4000, [this, drag_was_enabled](Chess::Move move) {
|
||||||
set_drag_enabled(drag_was_enabled);
|
set_drag_enabled(drag_was_enabled);
|
||||||
ASSERT(board().apply_move(move));
|
ASSERT(board().apply_move(move));
|
||||||
update();
|
update();
|
||||||
|
@ -425,8 +425,8 @@ bool Board::apply_illegal_move(const Move& move, Colour colour)
|
|||||||
if (move.to == Square("a8") || move.to == Square("c8")) {
|
if (move.to == Square("a8") || move.to == Square("c8")) {
|
||||||
set_piece(Square("e8"), EmptyPiece);
|
set_piece(Square("e8"), EmptyPiece);
|
||||||
set_piece(Square("a8"), EmptyPiece);
|
set_piece(Square("a8"), EmptyPiece);
|
||||||
set_piece(Square("c8"), { Colour::White, Type::King });
|
set_piece(Square("c8"), { Colour::Black, Type::King });
|
||||||
set_piece(Square("d8"), { Colour::White, Type::Rook });
|
set_piece(Square("d8"), { Colour::Black, Type::Rook });
|
||||||
return true;
|
return true;
|
||||||
} else if (move.to == Square("h8") || move.to == Square("g8")) {
|
} else if (move.to == Square("h8") || move.to == Square("g8")) {
|
||||||
set_piece(Square("e8"), EmptyPiece);
|
set_piece(Square("e8"), EmptyPiece);
|
||||||
@ -463,6 +463,23 @@ bool Board::apply_illegal_move(const Move& move, Colour colour)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Move Board::random_move(Colour colour) const
|
||||||
|
{
|
||||||
|
if (colour == Colour::None)
|
||||||
|
colour = turn();
|
||||||
|
|
||||||
|
Move move = { { 50, 50 }, { 50, 50 } };
|
||||||
|
int probability = 1;
|
||||||
|
generate_moves([&](Move m) {
|
||||||
|
if (rand() % probability == 0)
|
||||||
|
move = m;
|
||||||
|
++probability;
|
||||||
|
return IterationDecision::Continue;
|
||||||
|
});
|
||||||
|
|
||||||
|
return move;
|
||||||
|
}
|
||||||
|
|
||||||
Board::Result Board::game_result() const
|
Board::Result Board::game_result() const
|
||||||
{
|
{
|
||||||
bool sufficient_material = false;
|
bool sufficient_material = false;
|
||||||
@ -533,6 +550,65 @@ Board::Result Board::game_result() const
|
|||||||
return Result::StaleMate;
|
return Result::StaleMate;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Colour Board::game_winner() const
|
||||||
|
{
|
||||||
|
if (game_result() == Result::CheckMate)
|
||||||
|
return opposing_colour(turn());
|
||||||
|
|
||||||
|
return Colour::None;
|
||||||
|
}
|
||||||
|
|
||||||
|
int Board::game_score() const
|
||||||
|
{
|
||||||
|
switch (game_winner()) {
|
||||||
|
case Colour::White:
|
||||||
|
return +1;
|
||||||
|
case Colour::Black:
|
||||||
|
return -1;
|
||||||
|
case Colour::None:
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Board::game_finished() const
|
||||||
|
{
|
||||||
|
return game_result() != Result::NotFinished;
|
||||||
|
}
|
||||||
|
|
||||||
|
int Board::material_imbalance() const
|
||||||
|
{
|
||||||
|
int imbalance = 0;
|
||||||
|
Square::for_each([&](Square square) {
|
||||||
|
int value = 0;
|
||||||
|
switch (get_piece(square).type) {
|
||||||
|
case Type::Pawn:
|
||||||
|
value = 1;
|
||||||
|
break;
|
||||||
|
case Type::Knight:
|
||||||
|
case Type::Bishop:
|
||||||
|
value = 3;
|
||||||
|
break;
|
||||||
|
case Type::Rook:
|
||||||
|
value = 5;
|
||||||
|
break;
|
||||||
|
case Type::Queen:
|
||||||
|
value = 9;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (get_piece(square).colour == Colour::White) {
|
||||||
|
imbalance += value;
|
||||||
|
} else {
|
||||||
|
imbalance -= value;
|
||||||
|
}
|
||||||
|
return IterationDecision::Continue;
|
||||||
|
});
|
||||||
|
return imbalance;
|
||||||
|
}
|
||||||
|
|
||||||
bool Board::is_promotion_move(const Move& move, Colour colour) const
|
bool Board::is_promotion_move(const Move& move, Colour colour) const
|
||||||
{
|
{
|
||||||
if (colour == Colour::None)
|
if (colour == Colour::None)
|
||||||
|
@ -135,7 +135,12 @@ public:
|
|||||||
|
|
||||||
template<typename Callback>
|
template<typename Callback>
|
||||||
void generate_moves(Callback callback, Colour colour = Colour::None) const;
|
void generate_moves(Callback callback, Colour colour = Colour::None) const;
|
||||||
|
Move random_move(Colour colour = Colour::None) const;
|
||||||
Result game_result() const;
|
Result game_result() const;
|
||||||
|
Colour game_winner() const;
|
||||||
|
int game_score() const;
|
||||||
|
bool game_finished() const;
|
||||||
|
int material_imbalance() const;
|
||||||
|
|
||||||
Colour turn() const { return m_turn; }
|
Colour turn() const { return m_turn; }
|
||||||
const Vector<Move>& moves() const { return m_moves; }
|
const Vector<Move>& moves() const { return m_moves; }
|
||||||
|
Loading…
Reference in New Issue
Block a user