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LibWeb: Make LineBuilder respect LayoutMode::OnlyRequiredLineBreaks
In this layout mode, we should only break when forced (e.g by an explicit <br> tag.) This is used when determining intrinsic sizes.)
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parent
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251b2f49a2
Notes:
sideshowbarker
2024-07-17 20:25:55 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/251b2f49a23
@ -46,12 +46,16 @@ void LineBuilder::append_text_chunk(TextNode& text_node, size_t offset_in_node,
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m_max_height_on_current_line = max(m_max_height_on_current_line, height);
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}
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void LineBuilder::break_if_needed(LayoutMode layout_mode, float next_item_width, bool should_force_break)
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bool LineBuilder::should_break(LayoutMode layout_mode, float next_item_width, bool should_force_break)
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{
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if (layout_mode == LayoutMode::AllPossibleLineBreaks
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|| should_force_break
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|| (m_context.containing_block().line_boxes().last().width() + next_item_width) > m_available_width_for_current_line)
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break_line();
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if (layout_mode == LayoutMode::AllPossibleLineBreaks)
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return true;
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if (should_force_break)
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return true;
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if (layout_mode == LayoutMode::OnlyRequiredLineBreaks)
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return false;
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auto current_line_width = m_context.containing_block().line_boxes().last().width();
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return (current_line_width + next_item_width) > m_available_width_for_current_line;
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}
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void LineBuilder::update_last_line()
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@ -23,13 +23,19 @@ public:
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void append_box(Box&);
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void append_text_chunk(TextNode&, size_t offset_in_node, size_t length_in_node, float width, float height);
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void break_if_needed(LayoutMode, float next_item_width, bool should_force_break);
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void break_if_needed(LayoutMode layout_mode, float next_item_width, bool should_force_break)
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{
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if (should_break(layout_mode, next_item_width, should_force_break))
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break_line();
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}
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float available_width_for_current_line() const { return m_available_width_for_current_line; }
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void update_last_line();
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private:
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bool should_break(LayoutMode, float next_item_width, bool should_force_break);
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InlineFormattingContext& m_context;
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float m_available_width_for_current_line { 0 };
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float m_current_y { 0 };
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