LibGUI: Display emoji in the EmojiInputDialog in Unicode display order

This commit is contained in:
Timothy Flynn 2022-09-07 13:42:15 -04:00 committed by Linus Groh
parent c2148c7dde
commit 273045d40e
Notes: sideshowbarker 2024-07-17 07:20:32 +09:00
2 changed files with 19 additions and 7 deletions

View File

@ -6,6 +6,7 @@
*/
#include <AK/LexicalPath.h>
#include <AK/QuickSort.h>
#include <AK/ScopeGuard.h>
#include <AK/StringBuilder.h>
#include <AK/Utf32View.h>
@ -70,7 +71,7 @@ auto EmojiInputDialog::supported_emoji() -> Vector<Emoji>
continue;
u32 code_point = strtoul(basename.to_string().characters() + 2, nullptr, 16);
auto name = Unicode::code_point_display_name(code_point);
auto emoji = Unicode::find_emoji_for_code_points({ code_point });
// FIXME: Also emit U+FE0F for single code point emojis, currently
// they get shown as text glyphs if available.
@ -90,12 +91,22 @@ auto EmojiInputDialog::supported_emoji() -> Vector<Emoji>
done(ExecResult::OK);
};
if (name.has_value())
button->set_tooltip(name->to_titlecase());
if (emoji.has_value())
button->set_tooltip(emoji->name);
code_points.empend(code_point, move(name), move(button));
code_points.empend(code_point, move(button), move(emoji));
}
quick_sort(code_points, [](auto const& lhs, auto const& rhs) {
if (lhs.emoji.has_value() && rhs.emoji.has_value())
return lhs.emoji->display_order < rhs.emoji->display_order;
if (lhs.emoji.has_value())
return true;
if (rhs.emoji.has_value())
return false;
return lhs.code_point < rhs.code_point;
});
return code_points;
}
@ -123,8 +134,8 @@ void EmojiInputDialog::update_displayed_emoji()
while (!found_match && (index < m_emojis.size())) {
auto& emoji = m_emojis[index++];
if (emoji.name.has_value())
found_match = emoji.name->contains(m_search_box->text(), CaseSensitivity::CaseInsensitive);
if (emoji.emoji.has_value())
found_match = emoji.emoji->name.contains(m_search_box->text(), CaseSensitivity::CaseInsensitive);
else
found_match = m_search_box->text().is_empty();

View File

@ -7,6 +7,7 @@
#pragma once
#include <LibGUI/Dialog.h>
#include <LibUnicode/Emoji.h>
namespace GUI {
@ -15,8 +16,8 @@ class EmojiInputDialog final : public Dialog {
struct Emoji {
u32 code_point { 0 };
Optional<String> name;
RefPtr<Button> button;
Optional<Unicode::Emoji> emoji;
};
public: