Games: Use default constructors/destructors

https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
This commit is contained in:
Lenny Maiorani 2022-02-16 11:44:57 -07:00 committed by Linus Groh
parent 9521f71944
commit 27c30ca063
Notes: sideshowbarker 2024-07-17 18:39:37 +09:00
26 changed files with 41 additions and 82 deletions

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -15,10 +16,6 @@ BoardView::BoardView(Game::Board const* board)
{
}
BoardView::~BoardView()
{
}
void BoardView::set_board(Game::Board const* board)
{
if (has_timer())

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -13,7 +14,7 @@ class BoardView final : public GUI::Frame {
C_OBJECT(BoardView);
public:
virtual ~BoardView() override;
virtual ~BoardView() override = default;
void set_board(Game::Board const* board);
Function<void(Game::Direction)> on_move;

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -26,10 +27,6 @@ Game::Game()
reset();
}
Game::~Game()
{
}
void Game::reset_paddle()
{
update(enclosing_int_rect(m_paddle.rect));

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -18,7 +19,7 @@ public:
static const int game_width = 480;
static const int game_height = 500;
virtual ~Game() override;
virtual ~Game() override = default;
void set_paused(bool paused);

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2020-2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -20,10 +20,6 @@ LevelSelectDialog::LevelSelectDialog(Window* parent_window)
build();
}
LevelSelectDialog::~LevelSelectDialog()
{
}
int LevelSelectDialog::show(int& board_number, Window* parent_window)
{
auto box = LevelSelectDialog::construct(parent_window);

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2020-2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -12,7 +12,7 @@ namespace Breakout {
class LevelSelectDialog : public GUI::Dialog {
C_OBJECT(LevelSelectDialog)
public:
virtual ~LevelSelectDialog() override;
virtual ~LevelSelectDialog() override = default;
static int show(int& board_number, Window* parent_window);
int level() const { return m_level; }

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2020-2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -22,10 +22,6 @@ ChessWidget::ChessWidget()
set_piece_set("stelar7");
}
ChessWidget::~ChessWidget()
{
}
void ChessWidget::paint_event(GUI::PaintEvent& event)
{
const int min_size = min(width(), height());

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2020-2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -18,7 +18,7 @@ class ChessWidget final : public GUI::Frame {
C_OBJECT(ChessWidget);
public:
virtual ~ChessWidget() override;
virtual ~ChessWidget() override = default;
virtual void paint_event(GUI::PaintEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;

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@ -1,6 +1,7 @@
/*
* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -14,10 +15,6 @@ Board::Board(size_t rows, size_t columns)
resize(rows, columns);
}
Board::~Board()
{
}
void Board::run_generation()
{
m_stalled = true;

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@ -1,6 +1,7 @@
/*
* Copyright (c) 2021, Andres Crucitti <dasc495@gmail.com>
* Copyright (c) 2021, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -14,7 +15,7 @@
class Board {
public:
Board(size_t rows, size_t columns);
~Board();
~Board() = default;
size_t columns() const { return m_columns; }
size_t rows() const { return m_rows; }

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2021, Ryan Wilson <ryan@rdwilson.xyz>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -16,10 +17,6 @@ Pattern::Pattern(Vector<String> pattern)
m_pattern = move(pattern);
}
Pattern::~Pattern()
{
}
void Pattern::set_action(GUI::Action* action)
{
m_action = action;

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2021, Ryan Wilson <ryan@rdwilson.xyz>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -11,10 +12,9 @@
#include <LibGUI/Event.h>
#include <LibGUI/Forward.h>
class Pattern {
class Pattern final {
public:
Pattern(Vector<String>);
virtual ~Pattern();
Vector<String> pattern() { return m_pattern; };
GUI::Action* action() { return m_action; }
void set_action(GUI::Action*);

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@ -1,6 +1,7 @@
/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* Copyright (c) 2021, Gunnar Beutner <gbeutner@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -92,10 +93,6 @@ Game::Game()
reset();
};
Game::~Game()
{
}
void Game::reset()
{
dbgln_if(HEARTS_DEBUG, "=====");

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@ -1,6 +1,7 @@
/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* Copyright (c) 2021, Gunnar Beutner <gbeutner@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -22,7 +23,7 @@ public:
static constexpr int width = 640;
static constexpr int height = 480;
virtual ~Game() override;
virtual ~Game() override = default;
void setup(String player_name, int hand_number = 0);

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2021, Pedro Pereira <pmh.pereira@gmail.com>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -74,7 +75,3 @@ CustomGameDialog::CustomGameDialog(Window* parent_window)
set_max_mines();
}
CustomGameDialog::~CustomGameDialog()
{
}

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2021, Pedro Pereira <pmh.pereira@gmail.com>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -20,7 +21,7 @@ public:
private:
CustomGameDialog(GUI::Window* parent_window);
virtual ~CustomGameDialog() override;
virtual ~CustomGameDialog() override = default;
void set_max_mines();

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -155,10 +156,6 @@ Field::Field(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_b
}
}
Field::~Field()
{
}
void Field::set_face(Face face)
{
switch (face) {
@ -530,14 +527,6 @@ void Field::set_single_chording(bool enabled)
Config::write_bool("Minesweeper", "Game", "SingleChording", m_single_chording);
}
Square::Square()
{
}
Square::~Square()
{
}
template<typename Callback>
void Field::for_each_square(Callback callback)
{

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -19,8 +20,8 @@ class Square {
AK_MAKE_NONCOPYABLE(Square);
public:
Square();
~Square();
Square() = default;
~Square() = default;
Field* field { nullptr };
bool is_swept { false };
@ -43,7 +44,7 @@ class Field final : public GUI::Frame {
friend class SquareLabel;
public:
virtual ~Field() override;
virtual ~Field() override = default;
enum class Difficulty {
Beginner,

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2020-2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -15,10 +15,6 @@ Game::Game()
reset();
}
Game::~Game()
{
}
void Game::reset_paddles()
{
if (m_cursor_paddle_target_y.has_value())

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@ -1,5 +1,5 @@
/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2020-2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -26,7 +26,7 @@ public:
static const int game_width = 560;
static const int game_height = 480;
virtual ~Game() override;
virtual ~Game() override = default;
private:
Game();

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@ -1,6 +1,7 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -26,10 +27,6 @@ SnakeGame::SnakeGame()
m_high_score_text = String::formatted("Best: {}", m_high_score);
}
SnakeGame::~SnakeGame()
{
}
void SnakeGame::reset()
{
m_head = { m_rows / 2, m_columns / 2 };

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -14,7 +15,7 @@ class SnakeGame : public GUI::Frame {
C_OBJECT(SnakeGame);
public:
virtual ~SnakeGame() override;
virtual ~SnakeGame() override = default;
void reset();

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@ -1,6 +1,7 @@
/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -36,10 +37,6 @@ Game::Game()
m_stacks.append(adopt_ref(*new CardStack({ 10 + 6 * Card::width + 60, 10 + Card::height + 10 }, CardStack::Type::Normal)));
}
Game::~Game()
{
}
static float rand_float()
{
return get_random_uniform(RAND_MAX) / static_cast<float>(RAND_MAX);

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@ -1,6 +1,7 @@
/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -34,7 +35,7 @@ public:
static constexpr int width = 640;
static constexpr int height = 480;
virtual ~Game() override;
virtual ~Game() override = default;
Mode mode() const { return m_mode; }
void setup(Mode);

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@ -1,6 +1,7 @@
/*
* Copyright (c) 2021, Jamie Mansfield <jmansfield@cadixdev.org>
* Copyright (c) 2022, Jonas Höpner <me@jonashoepner.de>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -29,10 +30,6 @@ Game::Game()
}
}
Game::~Game()
{
}
void Game::setup(Mode mode)
{
if (m_new_game_animation)

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@ -1,5 +1,6 @@
/*
* Copyright (c) 2021, Jamie Mansfield <jmansfield@cadixdev.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -33,7 +34,7 @@ public:
static constexpr int width = 10 + 10 * Card::width + 90 + 10;
static constexpr int height = 480;
~Game() override;
~Game() override = default;
Mode mode() const { return m_mode; }
void setup(Mode);