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Base: Port serenity-application template to LibMain
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parent
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2aff8b4a27
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sideshowbarker
2024-07-19 17:11:16 +09:00
Author: https://github.com/DolphinChips 🔰 Commit: https://github.com/SerenityOS/serenity/commit/2aff8b4a27d Pull-request: https://github.com/SerenityOS/serenity/pull/11696 Reviewed-by: https://github.com/linusg ✅
@ -24,5 +24,5 @@ serenity_app($1 ICON filetype-executable)
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# You should place all the libraries that your application uses here. You can
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# identify each library by their include path. An exception is LibCore, which
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# is linked to all components by default.
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target_link_libraries($1 LibGUI LibGfx)
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target_link_libraries($1 LibGUI LibGfx LibMain)
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EOF
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@ -1,37 +1,33 @@
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#include <LibCore/System.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/Frame.h>
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#include <LibGUI/MessageBox.h>
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#include <LibMain/Main.h>
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#include <unistd.h>
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int main(int argc, char** argv)
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ErrorOr<int> serenity_main(Main::Arguments arguments)
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{
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if (pledge("stdio recvfd sendfd rpath wpath cpath unix", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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TRY(Core::System::pledge("stdio recvfd sendfd rpath wpath cpath unix"));
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auto app = GUI::Application::construct(argc, argv);
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auto app = TRY(GUI::Application::try_create(arguments));
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if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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TRY(Core::System::pledge("stdio recvfd sendfd rpath"));
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auto window = GUI::Window::construct();
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auto window = TRY(GUI::Window::try_create());
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window->set_title("Form1");
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window->resize(96, 44);
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window->set_resizable(false);
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auto& main_widget = window->set_main_widget<GUI::Widget>();
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main_widget.set_fill_with_background_color(true);
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auto main_widget = TRY(window->try_set_main_widget<GUI::Widget>());
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main_widget->set_fill_with_background_color(true);
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auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
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layout.set_margins(16);
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auto layout = TRY(main_widget->try_set_layout<GUI::VerticalBoxLayout>());
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layout->set_margins(16);
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auto& button = main_widget.add<GUI::Button>("Click me!");
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button.on_click = [&](auto) {
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auto button = TRY(main_widget->try_add<GUI::Button>("Click me!"));
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button->on_click = [&](auto) {
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GUI::MessageBox::show(window, "Hello friends!", ":^)");
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};
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