LibWeb: Compute the final border-style property before painting

Instead of doing a CSS property lookup for the line style of each
border edge during paint, we now cache the final CSS::LineStyle to use
in the Layout::BorderData.
This commit is contained in:
Andreas Kling 2020-12-04 16:11:55 +01:00
parent 88ca932fac
commit 2cbbab8f73
Notes: sideshowbarker 2024-07-19 01:03:46 +09:00
7 changed files with 82 additions and 50 deletions

View File

@ -259,6 +259,35 @@ Optional<CSS::WhiteSpace> StyleProperties::white_space() const
return {};
}
Optional<CSS::LineStyle> StyleProperties::line_style(CSS::PropertyID property_id) const
{
auto value = property(property_id);
if (!value.has_value() || !value.value()->is_string())
return {};
auto string = value.value()->to_string();
if (string == "none")
return CSS::LineStyle::None;
if (string == "hidden")
return CSS::LineStyle::Hidden;
if (string == "dotted")
return CSS::LineStyle::Dotted;
if (string == "dashed")
return CSS::LineStyle::Dashed;
if (string == "solid")
return CSS::LineStyle::Solid;
if (string == "double")
return CSS::LineStyle::Double;
if (string == "groove")
return CSS::LineStyle::Groove;
if (string == "ridge")
return CSS::LineStyle::Ridge;
if (string == "inset")
return CSS::LineStyle::Inset;
if (string == "outset")
return CSS::LineStyle::Outset;
return {};
}
Optional<CSS::Float> StyleProperties::float_() const
{
auto value = property(CSS::PropertyID::Float);

View File

@ -64,6 +64,7 @@ public:
CSS::Display display() const;
Optional<CSS::Float> float_() const;
Optional<CSS::WhiteSpace> white_space() const;
Optional<CSS::LineStyle> line_style(CSS::PropertyID) const;
const Gfx::Font& font() const
{

View File

@ -149,6 +149,19 @@ enum class Float {
Right,
};
enum class LineStyle {
None,
Hidden,
Dotted,
Dashed,
Solid,
Double,
Groove,
Ridge,
Inset,
Outset,
};
class StyleValue : public RefCounted<StyleValue> {
public:
virtual ~StyleValue();

View File

@ -33,66 +33,53 @@
namespace Web::Layout {
void Box::paint_border(PaintContext& context, Edge edge, const Gfx::FloatRect& rect, CSS::PropertyID style_property_id, const BorderData& border_data)
void Box::paint_border(PaintContext& context, Edge edge, const Gfx::FloatRect& rect, const BorderData& border_data)
{
float width = border_data.width;
if (width <= 0)
return;
auto color = border_data.color;
auto border_style = specified_style().property(style_property_id);
auto border_style = border_data.line_style;
int int_width = max((int)width, 1);
auto first_point_for_edge = [](Edge edge, const Gfx::FloatRect& rect) {
struct Points {
Gfx::FloatPoint p1;
Gfx::FloatPoint p2;
};
auto points_for_edge = [](Edge edge, const Gfx::FloatRect& rect) -> Points {
switch (edge) {
case Edge::Top:
return rect.top_left();
return { rect.top_left(), rect.top_right() };
case Edge::Right:
return rect.top_right();
return { rect.top_right(), rect.bottom_right() };
case Edge::Bottom:
return rect.bottom_left();
case Edge::Left:
default:
return rect.top_left();
return { rect.bottom_left(), rect.bottom_right() };
default: // Edge::Left
return { rect.top_left(), rect.bottom_left() };
}
};
auto second_point_for_edge = [](Edge edge, const Gfx::FloatRect& rect) {
switch (edge) {
case Edge::Top:
return rect.top_right();
case Edge::Right:
return rect.bottom_right();
case Edge::Bottom:
return rect.bottom_right();
case Edge::Left:
default:
return rect.bottom_left();
}
};
auto [p1, p2] = points_for_edge(edge, rect);
auto p1 = first_point_for_edge(edge, rect);
auto p2 = second_point_for_edge(edge, rect);
if (border_style.has_value() && border_style.value()->to_string() == "inset") {
if (border_style == CSS::LineStyle::Inset) {
auto top_left_color = Color::from_rgb(0x5a5a5a);
auto bottom_right_color = Color::from_rgb(0x888888);
color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color;
} else if (border_style.has_value() && border_style.value()->to_string() == "outset") {
} else if (border_style == CSS::LineStyle::Outset) {
auto top_left_color = Color::from_rgb(0x888888);
auto bottom_right_color = Color::from_rgb(0x5a5a5a);
color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color;
}
auto line_style = Gfx::Painter::LineStyle::Solid;
if (border_style.has_value()) {
if (border_style.value()->to_string() == "dotted")
line_style = Gfx::Painter::LineStyle::Dotted;
if (border_style.value()->to_string() == "dashed")
line_style = Gfx::Painter::LineStyle::Dashed;
}
auto gfx_line_style = Gfx::Painter::LineStyle::Solid;
if (border_style == CSS::LineStyle::Dotted)
gfx_line_style = Gfx::Painter::LineStyle::Dotted;
if (border_style == CSS::LineStyle::Dashed)
gfx_line_style = Gfx::Painter::LineStyle::Dashed;
if (line_style != Gfx::Painter::LineStyle::Solid) {
if (gfx_line_style != Gfx::Painter::LineStyle::Solid) {
switch (edge) {
case Edge::Top:
p1.move_by(int_width / 2, int_width / 2);
@ -111,12 +98,12 @@ void Box::paint_border(PaintContext& context, Edge edge, const Gfx::FloatRect& r
p2.move_by(int_width / 2, -int_width / 2);
break;
}
context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, int_width, line_style);
context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, int_width, gfx_line_style);
return;
}
auto draw_line = [&](auto& p1, auto& p2) {
context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, 1, line_style);
context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, 1, gfx_line_style);
};
float p1_step = 0;
@ -200,10 +187,10 @@ void Box::paint(PaintContext& context, PaintPhase phase)
bordered_rect.set_y(padded_rect.y() - box_model().border.top.to_px(*this));
bordered_rect.set_height(padded_rect.height() + box_model().border.top.to_px(*this) + box_model().border.bottom.to_px(*this));
paint_border(context, Edge::Left, bordered_rect, CSS::PropertyID::BorderLeftStyle, style().border_left());
paint_border(context, Edge::Right, bordered_rect, CSS::PropertyID::BorderRightStyle, style().border_right());
paint_border(context, Edge::Top, bordered_rect, CSS::PropertyID::BorderTopStyle, style().border_top());
paint_border(context, Edge::Bottom, bordered_rect, CSS::PropertyID::BorderBottomStyle, style().border_bottom());
paint_border(context, Edge::Left, bordered_rect, style().border_left());
paint_border(context, Edge::Right, bordered_rect, style().border_right());
paint_border(context, Edge::Top, bordered_rect, style().border_top());
paint_border(context, Edge::Bottom, bordered_rect, style().border_bottom());
}
Layout::NodeWithStyleAndBoxModelMetrics::paint(context, phase);

View File

@ -98,7 +98,7 @@ private:
Bottom,
Left,
};
void paint_border(PaintContext&, Edge, const Gfx::FloatRect&, CSS::PropertyID style_property_id, const BorderData&);
void paint_border(PaintContext&, Edge, const Gfx::FloatRect&, const BorderData&);
Gfx::FloatPoint m_offset;
Gfx::FloatSize m_size;

View File

@ -41,6 +41,7 @@ public:
struct BorderData {
public:
Color color { Color::Transparent };
CSS::LineStyle line_style { CSS::LineStyle::None };
float width { 0 };
};

View File

@ -241,15 +241,16 @@ void NodeWithStyle::apply_style(const CSS::StyleProperties& specified_style)
style.set_margin(specified_style.length_box(CSS::PropertyID::MarginLeft, CSS::PropertyID::MarginTop, CSS::PropertyID::MarginRight, CSS::PropertyID::MarginBottom));
style.set_padding(specified_style.length_box(CSS::PropertyID::PaddingLeft, CSS::PropertyID::PaddingTop, CSS::PropertyID::PaddingRight, CSS::PropertyID::PaddingBottom));
style.border_left().width = specified_style.length_or_fallback(CSS::PropertyID::BorderLeftWidth, {}).resolved_or_zero(*this, 0).to_px(*this);
style.border_top().width = specified_style.length_or_fallback(CSS::PropertyID::BorderTopWidth, {}).resolved_or_zero(*this, 0).to_px(*this);
style.border_right().width = specified_style.length_or_fallback(CSS::PropertyID::BorderRightWidth, {}).resolved_or_zero(*this, 0).to_px(*this);
style.border_bottom().width = specified_style.length_or_fallback(CSS::PropertyID::BorderBottomWidth, {}).resolved_or_zero(*this, 0).to_px(*this);
auto do_border_style = [&](BorderData& border, CSS::PropertyID width_property, CSS::PropertyID color_property, CSS::PropertyID style_property) {
border.width = specified_style.length_or_fallback(width_property, {}).resolved_or_zero(*this, 0).to_px(*this);
border.color = specified_style.color_or_fallback(color_property, document(), Color::Transparent);
border.line_style = specified_style.line_style(style_property).value_or(CSS::LineStyle::None);
};
style.border_left().color = specified_style.color_or_fallback(CSS::PropertyID::BorderLeftColor, document(), Color::Transparent);
style.border_top().color = specified_style.color_or_fallback(CSS::PropertyID::BorderTopColor, document(), Color::Transparent);
style.border_right().color = specified_style.color_or_fallback(CSS::PropertyID::BorderRightColor, document(), Color::Transparent);
style.border_bottom().color = specified_style.color_or_fallback(CSS::PropertyID::BorderBottomColor, document(), Color::Transparent);
do_border_style(style.border_left(), CSS::PropertyID::BorderLeftWidth, CSS::PropertyID::BorderLeftColor, CSS::PropertyID::BorderLeftStyle);
do_border_style(style.border_top(), CSS::PropertyID::BorderTopWidth, CSS::PropertyID::BorderTopColor, CSS::PropertyID::BorderTopStyle);
do_border_style(style.border_right(), CSS::PropertyID::BorderRightWidth, CSS::PropertyID::BorderRightColor, CSS::PropertyID::BorderRightStyle);
do_border_style(style.border_bottom(), CSS::PropertyID::BorderBottomWidth, CSS::PropertyID::BorderBottomColor, CSS::PropertyID::BorderBottomStyle);
}
void Node::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned, unsigned)