LibGfx: Remove Gfx::Painter::draw_text() and helpers

This commit is contained in:
Andreas Kling 2024-06-21 08:06:53 +02:00 committed by Andreas Kling
parent 23f6280817
commit 345ae18929
Notes: sideshowbarker 2024-07-16 20:31:50 +09:00
12 changed files with 0 additions and 726 deletions

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@ -66,7 +66,6 @@ set(SOURCES
ShareableBitmap.cpp
Size.cpp
SystemTheme.cpp
TextDirection.cpp
TextLayout.cpp
Triangle.cpp
VectorGraphic.cpp

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@ -12,26 +12,18 @@
#include "Painter.h"
#include "Bitmap.h"
#include "Font/Emoji.h"
#include "Font/Font.h"
#include <AK/Assertions.h>
#include <AK/Debug.h>
#include <AK/Function.h>
#include <AK/Math.h>
#include <AK/Memory.h>
#include <AK/Queue.h>
#include <AK/QuickSort.h>
#include <AK/Stack.h>
#include <AK/StdLibExtras.h>
#include <AK/StringBuilder.h>
#include <AK/Utf8View.h>
#include <LibGfx/Palette.h>
#include <LibGfx/Path.h>
#include <LibGfx/Quad.h>
#include <LibGfx/TextDirection.h>
#include <LibGfx/TextLayout.h>
#include <LibUnicode/CharacterTypes.h>
#include <LibUnicode/Emoji.h>
#include <stdio.h>
#if defined(AK_COMPILER_GCC)
@ -882,303 +874,6 @@ void Painter::draw_emoji(IntPoint point, Gfx::Bitmap const& emoji, Font const& f
draw_scaled_bitmap(dst_rect, emoji, emoji.rect());
}
void Painter::draw_glyph_or_emoji(FloatPoint point, Utf8CodePointIterator& it, Font const& font, Color color)
{
auto draw_glyph_or_emoji = prepare_draw_glyph_or_emoji(point, it, font);
if (draw_glyph_or_emoji.has<DrawGlyph>()) {
auto& glyph = draw_glyph_or_emoji.get<DrawGlyph>();
draw_glyph(glyph.position, glyph.code_point, *glyph.font, color);
} else {
auto& emoji = draw_glyph_or_emoji.get<DrawEmoji>();
draw_emoji(emoji.position.to_type<int>(), *emoji.emoji, *emoji.font);
}
}
template<typename DrawGlyphFunction>
void draw_text_line(FloatRect const& a_rect, Utf8View const& text, Font const& font, TextAlignment alignment, TextDirection direction, DrawGlyphFunction draw_glyph)
{
auto rect = a_rect;
switch (alignment) {
case TextAlignment::TopLeft:
case TextAlignment::CenterLeft:
case TextAlignment::BottomLeft:
break;
case TextAlignment::TopRight:
case TextAlignment::CenterRight:
case TextAlignment::BottomRight:
rect.set_x(rect.right() - 1 - font.width(text));
break;
case TextAlignment::TopCenter:
case TextAlignment::BottomCenter:
case TextAlignment::Center: {
auto shrunken_rect = rect;
shrunken_rect.set_width(font.width(text));
shrunken_rect.center_within(rect);
rect = shrunken_rect;
break;
}
default:
VERIFY_NOT_REACHED();
}
auto point = rect.location();
auto space_width = font.glyph_width(' ');
if (direction == TextDirection::RTL) {
point.translate_by(rect.width(), 0); // Start drawing from the end
space_width = -space_width; // Draw spaces backwards
}
u32 last_code_point { 0 };
for (auto it = text.begin(); it != text.end(); ++it) {
auto code_point = *it;
if (should_paint_as_space(code_point)) {
point.translate_by(space_width, 0);
last_code_point = code_point;
continue;
}
auto kerning = font.glyphs_horizontal_kerning(last_code_point, code_point);
if (kerning != 0.0f)
point.translate_by(direction == TextDirection::LTR ? kerning : -kerning, 0);
auto it_copy = it; // The callback function will advance the iterator, so create a copy for this lookup.
FloatSize glyph_size(font.glyph_or_emoji_width(it_copy), font.pixel_size());
if (direction == TextDirection::RTL)
point.translate_by(-glyph_size.width(), 0); // If we are drawing right to left, we have to move backwards before drawing the glyph
draw_glyph({ point, glyph_size }, it);
if (direction == TextDirection::LTR)
point.translate_by(glyph_size.width(), 0);
// The callback function might have exhausted the iterator.
if (it == text.end())
break;
last_code_point = code_point;
}
}
static inline size_t draw_text_get_length(Utf8View const& text)
{
return text.byte_length();
}
Vector<DirectionalRun> Painter::split_text_into_directional_runs(Utf8View const& text, TextDirection initial_direction)
{
// FIXME: This is a *very* simplified version of the UNICODE BIDIRECTIONAL ALGORITHM (https://www.unicode.org/reports/tr9/), that can render most bidirectional text
// but also produces awkward results in a large amount of edge cases. This should probably be replaced with a fully spec compliant implementation at some point.
// FIXME: Support HTML "dir" attribute (how?)
u8 paragraph_embedding_level = initial_direction == TextDirection::LTR ? 0 : 1;
Vector<u8> embedding_levels;
embedding_levels.ensure_capacity(text.length());
for (size_t i = 0; i < text.length(); i++)
embedding_levels.unchecked_append(paragraph_embedding_level);
// FIXME: Support Explicit Directional Formatting Characters
Vector<BidirectionalClass> character_classes;
character_classes.ensure_capacity(text.length());
for (u32 code_point : text)
character_classes.unchecked_append(get_char_bidi_class(code_point));
// resolving weak types
BidirectionalClass paragraph_class = initial_direction == TextDirection::LTR ? BidirectionalClass::STRONG_LTR : BidirectionalClass::STRONG_RTL;
for (size_t i = 0; i < character_classes.size(); i++) {
if (character_classes[i] != BidirectionalClass::WEAK_SEPARATORS)
continue;
for (ssize_t j = i - 1; j >= 0; j--) {
auto character_class = character_classes[j];
if (character_class != BidirectionalClass::STRONG_RTL && character_class != BidirectionalClass::STRONG_LTR)
continue;
character_classes[i] = character_class;
break;
}
if (character_classes[i] == BidirectionalClass::WEAK_SEPARATORS)
character_classes[i] = paragraph_class;
}
// resolving neutral types
auto left_side = BidirectionalClass::NEUTRAL;
auto sequence_length = 0;
for (size_t i = 0; i < character_classes.size(); i++) {
auto character_class = character_classes[i];
if (left_side == BidirectionalClass::NEUTRAL) {
if (character_class != BidirectionalClass::NEUTRAL)
left_side = character_class;
else
character_classes[i] = paragraph_class;
continue;
}
if (character_class != BidirectionalClass::NEUTRAL) {
BidirectionalClass sequence_class;
if (bidi_class_to_direction(left_side) == bidi_class_to_direction(character_class)) {
sequence_class = left_side == BidirectionalClass::STRONG_RTL ? BidirectionalClass::STRONG_RTL : BidirectionalClass::STRONG_LTR;
} else {
sequence_class = paragraph_class;
}
for (auto j = 0; j < sequence_length; j++) {
character_classes[i - j - 1] = sequence_class;
}
sequence_length = 0;
left_side = character_class;
} else {
sequence_length++;
}
}
for (auto i = 0; i < sequence_length; i++)
character_classes[character_classes.size() - i - 1] = paragraph_class;
// resolving implicit levels
for (size_t i = 0; i < character_classes.size(); i++) {
auto character_class = character_classes[i];
if ((embedding_levels[i] % 2) == 0) {
if (character_class == BidirectionalClass::STRONG_RTL)
embedding_levels[i] += 1;
else if (character_class == BidirectionalClass::WEAK_NUMBERS || character_class == BidirectionalClass::WEAK_SEPARATORS)
embedding_levels[i] += 2;
} else {
if (character_class == BidirectionalClass::STRONG_LTR || character_class == BidirectionalClass::WEAK_NUMBERS || character_class == BidirectionalClass::WEAK_SEPARATORS)
embedding_levels[i] += 1;
}
}
// splitting into runs
auto run_code_points_start = text.begin();
auto next_code_points_slice = [&](auto length) {
Vector<u32> run_code_points;
run_code_points.ensure_capacity(length);
for (size_t j = 0; j < length; ++j, ++run_code_points_start)
run_code_points.unchecked_append(*run_code_points_start);
return run_code_points;
};
Vector<DirectionalRun> runs;
size_t start = 0;
u8 level = embedding_levels[0];
for (size_t i = 1; i < embedding_levels.size(); ++i) {
if (embedding_levels[i] == level)
continue;
auto code_points_slice = next_code_points_slice(i - start);
runs.append({ move(code_points_slice), level });
start = i;
level = embedding_levels[i];
}
auto code_points_slice = next_code_points_slice(embedding_levels.size() - start);
runs.append({ move(code_points_slice), level });
// reordering resolved levels
// FIXME: missing special cases for trailing whitespace characters
u8 minimum_level = 128;
u8 maximum_level = 0;
for (auto& run : runs) {
minimum_level = min(minimum_level, run.embedding_level());
maximum_level = max(minimum_level, run.embedding_level());
}
if ((minimum_level % 2) == 0)
minimum_level++;
auto runs_count = runs.size() - 1;
while (maximum_level <= minimum_level) {
size_t run_index = 0;
while (run_index < runs_count) {
while (run_index < runs_count && runs[run_index].embedding_level() < maximum_level)
run_index++;
auto reverse_start = run_index;
while (run_index <= runs_count && runs[run_index].embedding_level() >= maximum_level)
run_index++;
auto reverse_end = run_index - 1;
while (reverse_start < reverse_end) {
swap(runs[reverse_start], runs[reverse_end]);
reverse_start++;
reverse_end--;
}
}
maximum_level--;
}
// mirroring RTL mirror characters
for (auto& run : runs) {
if (run.direction() == TextDirection::LTR)
continue;
for (auto& code_point : run.code_points()) {
code_point = get_mirror_char(code_point);
}
}
return runs;
}
bool Painter::text_contains_bidirectional_text(Utf8View const& text, TextDirection initial_direction)
{
for (u32 code_point : text) {
auto char_class = get_char_bidi_class(code_point);
if (char_class == BidirectionalClass::NEUTRAL)
continue;
if (bidi_class_to_direction(char_class) != initial_direction)
return true;
}
return false;
}
template<typename DrawGlyphFunction>
void Painter::do_draw_text(FloatRect const& rect, Utf8View const& text, Font const& font, TextAlignment alignment, TextElision elision, TextWrapping wrapping, DrawGlyphFunction draw_glyph)
{
if (draw_text_get_length(text) == 0)
return;
TextLayout layout(font, text, rect);
auto line_height = font.preferred_line_height();
auto lines = layout.lines(elision, wrapping);
auto bounding_rect = layout.bounding_rect(wrapping);
bounding_rect.align_within(rect, alignment);
for (size_t i = 0; i < lines.size(); ++i) {
auto line = Utf8View { lines[i] };
FloatRect line_rect { bounding_rect.x(), bounding_rect.y() + i * line_height, bounding_rect.width(), line_height };
TextDirection line_direction = get_text_direction(line);
if (text_contains_bidirectional_text(line, line_direction)) { // Slow Path: The line contains mixed BiDi classes
auto directional_runs = split_text_into_directional_runs(line, line_direction);
auto current_dx = line_direction == TextDirection::LTR ? 0 : line_rect.width();
for (auto& directional_run : directional_runs) {
// NOTE: DirectionalRun returns Utf32View which isn't
// compatible with draw_text_line.
StringBuilder builder;
builder.append(directional_run.text());
auto line_text = Utf8View { builder.string_view() };
auto run_width = font.width(line_text);
if (line_direction == TextDirection::RTL)
current_dx -= run_width;
auto run_rect = line_rect.translated(current_dx, 0);
run_rect.set_width(run_width);
draw_text_line(run_rect, line_text, font, alignment, directional_run.direction(), draw_glyph);
if (line_direction == TextDirection::LTR)
current_dx += run_width;
}
} else {
draw_text_line(line_rect, line, font, alignment, line_direction, draw_glyph);
}
}
}
void Painter::draw_text(FloatRect const& rect, StringView raw_text, Font const& font, TextAlignment alignment, Color color, TextElision elision, TextWrapping wrapping)
{
Utf8View text { raw_text };
do_draw_text(rect, text, font, alignment, elision, wrapping, [&](FloatRect const& r, Utf8CodePointIterator& it) {
draw_glyph_or_emoji(r.location(), it, font, color);
});
}
void Painter::draw_text(IntRect const& rect, StringView raw_text, Font const& font, TextAlignment alignment, Color color, TextElision elision, TextWrapping wrapping)
{
draw_text(rect.to_type<float>(), raw_text, font, alignment, color, elision, wrapping);
}
void Painter::set_pixel(IntPoint p, Color color, bool blend)
{
auto point = p;

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@ -9,10 +9,8 @@
#include <AK/Forward.h>
#include <AK/Memory.h>
#include <AK/NonnullRefPtr.h>
#include <AK/Utf8View.h>
#include <AK/Vector.h>
#include <LibGfx/Color.h>
#include <LibGfx/Font/FontDatabase.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Gradients.h>
#include <LibGfx/GrayscaleBitmap.h>
@ -22,10 +20,6 @@
#include <LibGfx/Rect.h>
#include <LibGfx/ScalingMode.h>
#include <LibGfx/Size.h>
#include <LibGfx/TextAlignment.h>
#include <LibGfx/TextDirection.h>
#include <LibGfx/TextElision.h>
#include <LibGfx/TextWrapping.h>
#include <LibGfx/WindingRule.h>
namespace Gfx {
@ -71,11 +65,8 @@ public:
void draw_triangle_wave(IntPoint, IntPoint, Color color, int amplitude, int thickness = 1);
void blit(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, float opacity = 1.0f, bool apply_alpha = true);
void blit_filtered(IntPoint, Gfx::Bitmap const&, IntRect const& src_rect, Function<Color(Color)> const&, bool apply_alpha = true);
void draw_text(FloatRect const&, StringView, Font const&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
void draw_text(IntRect const&, StringView, Font const&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None, TextWrapping = TextWrapping::DontWrap);
void draw_emoji(IntPoint, Gfx::Bitmap const&, Font const&);
void draw_glyph(FloatPoint, u32, Font const&, Color);
void draw_glyph_or_emoji(FloatPoint, Utf8CodePointIterator&, Font const&, Color);
enum class CornerOrientation {
TopLeft,
@ -142,12 +133,6 @@ protected:
IntRect m_clip_origin;
NonnullRefPtr<Gfx::Bitmap> m_target;
Vector<State, 4> m_state_stack;
private:
Vector<DirectionalRun> split_text_into_directional_runs(Utf8View const&, TextDirection initial_direction);
bool text_contains_bidirectional_text(Utf8View const&, TextDirection);
template<typename DrawGlyphFunction>
void do_draw_text(FloatRect const&, Utf8View const& text, Font const&, TextAlignment, TextElision, TextWrapping, DrawGlyphFunction);
};
class PainterStateSaver {

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@ -1,34 +0,0 @@
/*
* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Array.h>
#include <LibGfx/TextDirection.h>
namespace Gfx {
// FIXME: These should be parsed from the official UnicodeData.txt that specifies the class for each character (this function doesn't take into account a large amount of characters)
static consteval Array<BidirectionalClass, 0x1F000> generate_char_bidi_class_lookup_table()
{
Array<BidirectionalClass, 0x1F000> lookup_table {};
for (u32 ch = 0; ch < 0x1F000; ch++) {
auto char_class = BidirectionalClass::STRONG_LTR;
if ((ch >= 0x600 && ch <= 0x7BF) || (ch >= 0x8A0 && ch <= 0x8FF) || (ch >= 0xFB50 && ch <= 0xFDCF) || (ch >= 0xFDF0 && ch <= 0xFDFF) || (ch >= 0xFE70 && ch <= 0xFEFF) || (ch >= 0x1EE00 && ch <= 0x1EEFF))
char_class = BidirectionalClass::STRONG_RTL; // Arabic RTL
if ((ch >= 0x590 && ch <= 0x5FF) || (ch >= 0x7C0 && ch <= 0x89F) || (ch == 0x200F) || (ch >= 0xFB1D && ch <= 0xFB4F) || (ch >= 0x10800 && ch <= 0x10FFF) || (ch >= 0x1E800 && ch <= 0x1EDFF) || (ch >= 0x1EF00 && ch <= 0x1EFFF))
char_class = BidirectionalClass::STRONG_RTL; // Hebrew RTL
if ((ch >= 0x30 && ch <= 0x39) || (ch >= 0x660 && ch <= 0x669) || (ch >= 0x10D30 && ch <= 0x10E7E))
char_class = BidirectionalClass::WEAK_NUMBERS; // Numerals
if ((ch >= 0x23 && ch <= 0x25) || (ch >= 0x2B && ch <= 0x2F) || (ch == 0x3A))
char_class = BidirectionalClass::WEAK_SEPARATORS; // Separators
if ((ch >= 0x9 && ch <= 0xD) || (ch >= 0x1C && ch <= 0x22) || (ch >= 0x26 && ch <= 0x2A) || (ch >= 0x3B && ch <= 0x40) || (ch >= 0x5B && ch <= 0x60) || (ch >= 0x7B && ch <= 0x7E))
char_class = BidirectionalClass::NEUTRAL;
lookup_table[ch] = char_class;
}
return lookup_table;
}
constexpr Array<BidirectionalClass, 0x1F000> char_bidi_class_lookup_table = generate_char_bidi_class_lookup_table();
}

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@ -1,104 +0,0 @@
/*
* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Array.h>
#include <AK/Utf32View.h>
#include <AK/Vector.h>
namespace Gfx {
enum class BidirectionalClass {
STRONG_LTR,
STRONG_RTL,
WEAK_NUMBERS,
WEAK_SEPARATORS,
NEUTRAL,
};
extern Array<BidirectionalClass, 0x1F000> const char_bidi_class_lookup_table;
constexpr BidirectionalClass get_char_bidi_class(u32 ch)
{
if (ch >= char_bidi_class_lookup_table.size())
return BidirectionalClass::STRONG_LTR;
return char_bidi_class_lookup_table[ch];
}
// FIXME: These should be parsed from the official BidiMirroring.txt that specifies the mirroring character for each character (this function doesn't take into account a large amount of characters)
constexpr u32 get_mirror_char(u32 ch)
{
if (ch == 0x28)
return 0x29;
if (ch == 0x29)
return 0x28;
if (ch == 0x3C)
return 0x3E;
if (ch == 0x3E)
return 0x3C;
if (ch == 0x5B)
return 0x5D;
if (ch == 0x7B)
return 0x7D;
if (ch == 0x7D)
return 0x7B;
if (ch == 0xAB)
return 0xBB;
if (ch == 0xBB)
return 0xAB;
if (ch == 0x2039)
return 0x203A;
if (ch == 0x203A)
return 0x2039;
return ch;
}
enum class TextDirection {
LTR,
RTL,
};
constexpr TextDirection bidi_class_to_direction(BidirectionalClass class_)
{
VERIFY(class_ != BidirectionalClass::NEUTRAL);
if (class_ == BidirectionalClass::STRONG_LTR || class_ == BidirectionalClass::WEAK_NUMBERS || class_ == BidirectionalClass::WEAK_SEPARATORS)
return TextDirection::LTR;
return TextDirection::RTL;
}
// Assumes the text has a homogeneous direction
template<typename TextType>
constexpr TextDirection get_text_direction(TextType text)
{
for (u32 code_point : text) {
auto char_direction = get_char_bidi_class(code_point);
if (char_direction != BidirectionalClass::NEUTRAL)
return bidi_class_to_direction(char_direction);
}
return TextDirection::LTR;
}
class DirectionalRun {
public:
DirectionalRun(Vector<u32> code_points, u8 embedding_level)
: m_code_points(move(code_points))
, m_embedding_level(embedding_level)
{
}
[[nodiscard]] Utf32View text() const { return { m_code_points.data(), m_code_points.size() }; }
[[nodiscard]] u8 embedding_level() const { return m_embedding_level; }
[[nodiscard]] TextDirection direction() const { return (m_embedding_level % 2) == 0 ? TextDirection::LTR : TextDirection::RTL; }
Vector<u32>& code_points() { return m_code_points; }
private:
Vector<u32> m_code_points;
u8 m_embedding_level;
};
}

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@ -1,16 +0,0 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
namespace Gfx {
enum class TextElision {
None,
Right,
};
}

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@ -13,185 +13,6 @@
namespace Gfx {
enum class BlockType {
Newline,
Whitespace,
Word
};
struct Block {
BlockType type;
Utf8View characters;
};
FloatRect TextLayout::bounding_rect(TextWrapping wrapping) const
{
auto lines = wrap_lines(TextElision::None, wrapping);
if (lines.is_empty()) {
return {};
}
FloatRect bounding_rect = {
0, 0, 0, (static_cast<float>(lines.size()) * (m_font_metrics.ascent + m_font_metrics.descent + m_font_metrics.line_gap)) - m_font_metrics.line_gap
};
for (auto& line : lines) {
auto line_width = m_font.width(line);
if (line_width > bounding_rect.width())
bounding_rect.set_width(line_width);
}
return bounding_rect;
}
Vector<ByteString, 32> TextLayout::wrap_lines(TextElision elision, TextWrapping wrapping) const
{
Vector<Block> blocks;
Optional<BlockType> current_block_type;
size_t block_start_offset = 0;
size_t offset = 0;
for (auto it = m_text.begin(); !it.done(); ++it) {
offset = m_text.iterator_offset(it);
switch (*it) {
case '\t':
case ' ': {
if (current_block_type.has_value() && current_block_type.value() != BlockType::Whitespace) {
blocks.append({
current_block_type.value(),
m_text.substring_view(block_start_offset, offset - block_start_offset),
});
current_block_type.clear();
}
if (!current_block_type.has_value()) {
current_block_type = BlockType::Whitespace;
block_start_offset = offset;
}
continue;
}
case '\r':
if (it.peek(1) == static_cast<u32>('\n'))
++it;
[[fallthrough]];
case '\n': {
if (current_block_type.has_value()) {
blocks.append({
current_block_type.value(),
m_text.substring_view(block_start_offset, offset - block_start_offset),
});
current_block_type.clear();
}
blocks.append({ BlockType::Newline, Utf8View {} });
continue;
}
default: {
if (current_block_type.has_value() && current_block_type.value() != BlockType::Word) {
blocks.append({
current_block_type.value(),
m_text.substring_view(block_start_offset, offset - block_start_offset),
});
current_block_type.clear();
}
if (!current_block_type.has_value()) {
current_block_type = BlockType::Word;
block_start_offset = offset;
}
}
}
}
if (current_block_type.has_value()) {
blocks.append({
current_block_type.value(),
m_text.substring_view(block_start_offset, m_text.byte_length() - block_start_offset),
});
}
Vector<ByteString> lines;
StringBuilder builder;
float line_width = 0;
for (Block& block : blocks) {
switch (block.type) {
case BlockType::Newline: {
lines.append(builder.to_byte_string());
builder.clear();
line_width = 0;
continue;
}
case BlockType::Whitespace:
case BlockType::Word: {
float block_width = m_font.width(block.characters);
// FIXME: This should look at the specific advance amount of the
// last character, but we don't support that yet.
if (wrapping == TextWrapping::Wrap && line_width + block_width > m_rect.width()) {
lines.append(builder.to_byte_string());
builder.clear();
line_width = 0;
}
builder.append(block.characters.as_string());
line_width += block_width;
}
}
}
auto last_line = builder.to_byte_string();
if (!last_line.is_empty())
lines.append(last_line);
switch (elision) {
case TextElision::None:
break;
case TextElision::Right: {
lines.at(lines.size() - 1) = elide_text_from_right(Utf8View { lines.at(lines.size() - 1) });
break;
}
}
return lines;
}
ByteString TextLayout::elide_text_from_right(Utf8View text) const
{
float text_width = m_font.width(text);
if (text_width > static_cast<float>(m_rect.width())) {
float ellipsis_width = m_font.width("..."sv);
float current_width = ellipsis_width;
// FIXME: This code will break when the font has glyphs with advance
// amounts different from the actual width of the glyph
// (which is the case with many TrueType fonts).
if (ellipsis_width < text_width) {
size_t offset = 0;
for (auto it = text.begin(); !it.done(); ++it) {
auto glyph_width = m_font.glyph_or_emoji_width(it);
// NOTE: Glyph spacing should not be added after the last glyph on the line,
// but since we are here because the last glyph does not actually fit on the line,
// we don't have to worry about spacing.
auto width_with_this_glyph_included = current_width + glyph_width;
if (width_with_this_glyph_included > m_rect.width())
break;
current_width += glyph_width;
offset = text.iterator_offset(it);
}
StringBuilder builder;
builder.append(text.substring_view(0, offset).as_string());
builder.append("..."sv);
return builder.to_byte_string();
}
}
return text.as_string();
}
DrawGlyphOrEmoji prepare_draw_glyph_or_emoji(FloatPoint point, Utf8CodePointIterator& it, Font const& font)
{
u32 code_point = *it;

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@ -17,55 +17,9 @@
#include <LibGfx/FontCascadeList.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Rect.h>
#include <LibGfx/TextElision.h>
#include <LibGfx/TextWrapping.h>
namespace Gfx {
// FIXME: This currently isn't an ideal way of doing things; ideally, TextLayout
// would be doing the rendering by painting individual glyphs. However, this
// would regress our Unicode bidirectional text support. Therefore, fixing this
// requires:
// - Moving the bidirectional algorithm either here, or some place TextLayout
// can access;
// - Making TextLayout render the given text into something like a Vector<Line>
// where:
// using Line = Vector<DirectionalRun>;
// struct DirectionalRun {
// Utf32View glyphs;
// Vector<int> advance;
// TextDirection direction;
// };
// - Either;
// a) Making TextLayout output these Lines directly using a given Painter, or
// b) Taking the Lines from TextLayout and painting each glyph.
class TextLayout {
public:
TextLayout(Gfx::Font const& font, Utf8View const& text, FloatRect const& rect)
: m_font(font)
, m_font_metrics(font.pixel_metrics())
, m_text(text)
, m_rect(rect)
{
}
Vector<ByteString, 32> lines(TextElision elision, TextWrapping wrapping) const
{
return wrap_lines(elision, wrapping);
}
FloatRect bounding_rect(TextWrapping) const;
private:
Vector<ByteString, 32> wrap_lines(TextElision, TextWrapping) const;
ByteString elide_text_from_right(Utf8View) const;
Font const& m_font;
FontPixelMetrics m_font_metrics;
Utf8View m_text;
FloatRect m_rect;
};
inline bool should_paint_as_space(u32 code_point)
{
return is_ascii_space(code_point) || code_point == 0xa0;

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@ -1,17 +0,0 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, sin-ack <sin-ack@protonmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
namespace Gfx {
enum class TextWrapping {
Wrap,
DontWrap,
};
}

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@ -24,10 +24,7 @@
#include <LibGfx/ScalingMode.h>
#include <LibGfx/Size.h>
#include <LibGfx/TextAlignment.h>
#include <LibGfx/TextDirection.h>
#include <LibGfx/TextElision.h>
#include <LibGfx/TextLayout.h>
#include <LibGfx/TextWrapping.h>
#include <LibWeb/CSS/Enums.h>
#include <LibWeb/Painting/BorderRadiiData.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>

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@ -23,10 +23,7 @@
#include <LibGfx/Rect.h>
#include <LibGfx/Size.h>
#include <LibGfx/TextAlignment.h>
#include <LibGfx/TextDirection.h>
#include <LibGfx/TextElision.h>
#include <LibGfx/TextLayout.h>
#include <LibGfx/TextWrapping.h>
#include <LibWeb/CSS/Enums.h>
#include <LibWeb/Painting/BorderRadiiData.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>

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@ -24,10 +24,7 @@
#include <LibGfx/ScalingMode.h>
#include <LibGfx/Size.h>
#include <LibGfx/TextAlignment.h>
#include <LibGfx/TextDirection.h>
#include <LibGfx/TextElision.h>
#include <LibGfx/TextLayout.h>
#include <LibGfx/TextWrapping.h>
#include <LibWeb/CSS/Enums.h>
#include <LibWeb/Painting/BorderRadiiData.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>