LibAudio: Rename ConnectionFromClient to ConnectionToServer

The automatic nomenclature change for IPC sockets got this one wrong.
This commit is contained in:
kleines Filmröllchen 2022-07-17 11:31:01 +02:00 committed by Linus Groh
parent 70846d701c
commit 3f59356c79
Notes: sideshowbarker 2024-07-17 08:46:38 +09:00
17 changed files with 47 additions and 47 deletions

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@ -318,7 +318,7 @@ if (BUILD_LAGOM)
# Audio
file(GLOB LIBAUDIO_SOURCES CONFIGURE_DEPENDS "../../Userland/Libraries/LibAudio/*.cpp")
list(REMOVE_ITEM LIBAUDIO_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/../../Userland/Libraries/LibAudio/ConnectionFromClient.cpp")
list(REMOVE_ITEM LIBAUDIO_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/../../Userland/Libraries/LibAudio/ConnectionToServer.cpp")
lagom_lib(Audio audio
SOURCES ${LIBAUDIO_SOURCES}
)

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@ -8,7 +8,7 @@
*/
#include <AK/Array.h>
#include <LibAudio/ConnectionFromClient.h>
#include <LibAudio/ConnectionToServer.h>
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibGUI/Application.h>
@ -43,14 +43,14 @@ public:
{ 0, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/audio-volume-zero.png"sv)) },
{ 0, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/audio-volume-muted.png"sv)) } }
};
auto audio_client = TRY(Audio::ConnectionFromClient::try_create());
auto audio_client = TRY(Audio::ConnectionToServer::try_create());
NonnullRefPtr<AudioWidget> audio_widget = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) AudioWidget(move(audio_client), move(volume_level_bitmaps))));
TRY(audio_widget->try_initialize_graphical_elements());
return audio_widget;
}
private:
AudioWidget(NonnullRefPtr<Audio::ConnectionFromClient> audio_client, Array<VolumeBitmapPair, 5> volume_level_bitmaps)
AudioWidget(NonnullRefPtr<Audio::ConnectionToServer> audio_client, Array<VolumeBitmapPair, 5> volume_level_bitmaps)
: m_audio_client(move(audio_client))
, m_volume_level_bitmaps(move(volume_level_bitmaps))
, m_show_percent(Config::read_bool("AudioApplet"sv, "Applet"sv, "ShowPercent"sv, false))
@ -222,7 +222,7 @@ private:
height);
}
NonnullRefPtr<Audio::ConnectionFromClient> m_audio_client;
NonnullRefPtr<Audio::ConnectionToServer> m_audio_client;
Array<VolumeBitmapPair, 5> m_volume_level_bitmaps;
bool m_show_percent { false };
bool m_audio_muted { false };

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@ -10,7 +10,7 @@
#include "TrackManager.h"
#include <AK/FixedArray.h>
#include <AK/NumericLimits.h>
#include <LibAudio/ConnectionFromClient.h>
#include <LibAudio/ConnectionToServer.h>
#include <LibAudio/Resampler.h>
#include <LibAudio/Sample.h>
#include <LibCore/EventLoop.h>
@ -29,7 +29,7 @@ AudioPlayerLoop::AudioPlayerLoop(TrackManager& track_manager, bool& need_to_writ
, m_need_to_write_wav(need_to_write_wav)
, m_wav_writer(wav_writer)
{
m_audio_client = Audio::ConnectionFromClient::try_create().release_value_but_fixme_should_propagate_errors();
m_audio_client = Audio::ConnectionToServer::try_create().release_value_but_fixme_should_propagate_errors();
auto target_sample_rate = m_audio_client->get_sample_rate();
if (target_sample_rate == 0)

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@ -8,7 +8,7 @@
#pragma once
#include "Music.h"
#include <LibAudio/ConnectionFromClient.h>
#include <LibAudio/ConnectionToServer.h>
#include <LibAudio/Resampler.h>
#include <LibAudio/Sample.h>
#include <LibAudio/WavWriter.h>
@ -35,7 +35,7 @@ private:
TrackManager& m_track_manager;
Array<Sample, sample_count> m_buffer;
Optional<Audio::ResampleHelper<Sample>> m_resampler;
RefPtr<Audio::ConnectionFromClient> m_audio_client;
RefPtr<Audio::ConnectionToServer> m_audio_client;
bool m_should_play_audio = true;

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@ -11,7 +11,7 @@
#include "MainWidget.h"
#include "TrackManager.h"
#include <AK/Queue.h>
#include <LibAudio/ConnectionFromClient.h>
#include <LibAudio/ConnectionToServer.h>
#include <LibAudio/WavWriter.h>
#include <LibCore/EventLoop.h>
#include <LibCore/System.h>

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@ -7,7 +7,7 @@
#include "PlaybackManager.h"
PlaybackManager::PlaybackManager(NonnullRefPtr<Audio::ConnectionFromClient> connection)
PlaybackManager::PlaybackManager(NonnullRefPtr<Audio::ConnectionToServer> connection)
: m_connection(connection)
{
// FIXME: The buffer enqueuing should happen on a wholly independent second thread.

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@ -10,7 +10,7 @@
#include <AK/FixedArray.h>
#include <AK/Queue.h>
#include <AK/Vector.h>
#include <LibAudio/ConnectionFromClient.h>
#include <LibAudio/ConnectionToServer.h>
#include <LibAudio/Loader.h>
#include <LibAudio/Resampler.h>
#include <LibAudio/Sample.h>
@ -18,7 +18,7 @@
class PlaybackManager final {
public:
PlaybackManager(NonnullRefPtr<Audio::ConnectionFromClient>);
PlaybackManager(NonnullRefPtr<Audio::ConnectionToServer>);
~PlaybackManager() = default;
void play();
@ -36,7 +36,7 @@ public:
float total_length() const { return m_total_length; }
FixedArray<Audio::Sample> const& current_buffer() const { return m_current_buffer; }
NonnullRefPtr<Audio::ConnectionFromClient> connection() const { return m_connection; }
NonnullRefPtr<Audio::ConnectionToServer> connection() const { return m_connection; }
Function<void()> on_update;
Function<void()> on_finished_playing;
@ -56,7 +56,7 @@ private:
size_t m_device_samples_per_buffer { 0 };
size_t m_samples_to_load_per_buffer { 0 };
RefPtr<Audio::Loader> m_loader { nullptr };
NonnullRefPtr<Audio::ConnectionFromClient> m_connection;
NonnullRefPtr<Audio::ConnectionToServer> m_connection;
FixedArray<Audio::Sample> m_current_buffer;
Optional<Audio::ResampleHelper<Audio::Sample>> m_resampler;
RefPtr<Core::Timer> m_timer;

View File

@ -7,7 +7,7 @@
#include "Player.h"
Player::Player(Audio::ConnectionFromClient& audio_client_connection)
Player::Player(Audio::ConnectionToServer& audio_client_connection)
: m_audio_client_connection(audio_client_connection)
, m_playback_manager(audio_client_connection)
{

View File

@ -31,7 +31,7 @@ public:
Shuffling,
};
explicit Player(Audio::ConnectionFromClient& audio_client_connection);
explicit Player(Audio::ConnectionToServer& audio_client_connection);
virtual ~Player() = default;
void play_file_path(String const& path);
@ -91,7 +91,7 @@ private:
LoopMode m_loop_mode { LoopMode::None };
ShuffleMode m_shuffle_mode { ShuffleMode::None };
Audio::ConnectionFromClient& m_audio_client_connection;
Audio::ConnectionToServer& m_audio_client_connection;
PlaybackManager m_playback_manager;
String m_loaded_filename;

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@ -24,7 +24,7 @@
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
SoundPlayerWidgetAdvancedView::SoundPlayerWidgetAdvancedView(GUI::Window& window, Audio::ConnectionFromClient& connection)
SoundPlayerWidgetAdvancedView::SoundPlayerWidgetAdvancedView(GUI::Window& window, Audio::ConnectionToServer& connection)
: Player(connection)
, m_window(window)
{

View File

@ -13,7 +13,7 @@
#include "VisualizationWidget.h"
#include <AK/FixedArray.h>
#include <AK/NonnullRefPtr.h>
#include <LibAudio/ConnectionFromClient.h>
#include <LibAudio/ConnectionToServer.h>
#include <LibGUI/Splitter.h>
#include <LibGUI/Widget.h>
@ -53,7 +53,7 @@ protected:
void keydown_event(GUI::KeyEvent&) override;
private:
SoundPlayerWidgetAdvancedView(GUI::Window&, Audio::ConnectionFromClient&);
SoundPlayerWidgetAdvancedView(GUI::Window&, Audio::ConnectionToServer&);
void sync_previous_next_actions();

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@ -10,7 +10,7 @@
#include "Player.h"
#include "SampleWidget.h"
#include "SoundPlayerWidgetAdvancedView.h"
#include <LibAudio/ConnectionFromClient.h>
#include <LibAudio/ConnectionToServer.h>
#include <LibCore/System.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
@ -28,7 +28,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
TRY(Core::System::pledge("stdio recvfd sendfd rpath thread unix"));
auto app = TRY(GUI::Application::try_create(arguments));
auto audio_client = TRY(Audio::ConnectionFromClient::try_create());
auto audio_client = TRY(Audio::ConnectionToServer::try_create());
TRY(Core::System::pledge("stdio recvfd sendfd rpath thread"));

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@ -1,6 +1,6 @@
set(SOURCES
SampleFormats.cpp
ConnectionFromClient.cpp
ConnectionToServer.cpp
Loader.cpp
WavLoader.cpp
FlacLoader.cpp

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@ -10,7 +10,7 @@
#include <AK/OwnPtr.h>
#include <AK/Time.h>
#include <AK/Types.h>
#include <LibAudio/ConnectionFromClient.h>
#include <LibAudio/ConnectionToServer.h>
#include <LibAudio/UserSampleQueue.h>
#include <LibCore/Event.h>
#include <LibThreading/Mutex.h>
@ -18,7 +18,7 @@
namespace Audio {
ConnectionFromClient::ConnectionFromClient(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
ConnectionToServer::ConnectionToServer(NonnullOwnPtr<Core::Stream::LocalSocket> socket)
: IPC::ConnectionToServer<AudioClientEndpoint, AudioServerEndpoint>(*this, move(socket))
, m_buffer(make<AudioQueue>(MUST(AudioQueue::try_create())))
, m_user_queue(make<UserSampleQueue>())
@ -37,12 +37,12 @@ ConnectionFromClient::ConnectionFromClient(NonnullOwnPtr<Core::Stream::LocalSock
set_buffer(*m_buffer);
}
ConnectionFromClient::~ConnectionFromClient()
ConnectionToServer::~ConnectionToServer()
{
die();
}
void ConnectionFromClient::die()
void ConnectionToServer::die()
{
// We're sometimes getting here after the other thread has already exited and its event loop does no longer exist.
m_enqueuer_loop_destruction.lock();
@ -54,7 +54,7 @@ void ConnectionFromClient::die()
(void)m_background_audio_enqueuer->join();
}
ErrorOr<void> ConnectionFromClient::async_enqueue(FixedArray<Sample>&& samples)
ErrorOr<void> ConnectionToServer::async_enqueue(FixedArray<Sample>&& samples)
{
update_good_sleep_time();
m_user_queue->append(move(samples));
@ -66,12 +66,12 @@ ErrorOr<void> ConnectionFromClient::async_enqueue(FixedArray<Sample>&& samples)
return {};
}
void ConnectionFromClient::clear_client_buffer()
void ConnectionToServer::clear_client_buffer()
{
m_user_queue->clear();
}
void ConnectionFromClient::update_good_sleep_time()
void ConnectionToServer::update_good_sleep_time()
{
auto sample_rate = static_cast<double>(get_sample_rate());
auto buffer_play_time_ns = 1'000'000'000.0 / (sample_rate / static_cast<double>(AUDIO_BUFFER_SIZE));
@ -80,7 +80,7 @@ void ConnectionFromClient::update_good_sleep_time()
}
// Non-realtime audio writing loop
void ConnectionFromClient::custom_event(Core::CustomEvent&)
void ConnectionToServer::custom_event(Core::CustomEvent&)
{
Array<Sample, AUDIO_BUFFER_SIZE> next_chunk;
while (true) {
@ -107,39 +107,39 @@ void ConnectionFromClient::custom_event(Core::CustomEvent&)
m_audio_enqueuer_active.store(false);
}
ErrorOr<void, AudioQueue::QueueStatus> ConnectionFromClient::realtime_enqueue(Array<Sample, AUDIO_BUFFER_SIZE> samples)
ErrorOr<void, AudioQueue::QueueStatus> ConnectionToServer::realtime_enqueue(Array<Sample, AUDIO_BUFFER_SIZE> samples)
{
return m_buffer->try_enqueue(samples);
}
unsigned ConnectionFromClient::total_played_samples() const
unsigned ConnectionToServer::total_played_samples() const
{
return m_buffer->weak_tail() * AUDIO_BUFFER_SIZE;
}
unsigned ConnectionFromClient::remaining_samples()
unsigned ConnectionToServer::remaining_samples()
{
return static_cast<unsigned>(m_user_queue->remaining_samples());
}
size_t ConnectionFromClient::remaining_buffers() const
size_t ConnectionToServer::remaining_buffers() const
{
return m_buffer->size() - m_buffer->weak_remaining_capacity();
}
void ConnectionFromClient::main_mix_muted_state_changed(bool muted)
void ConnectionToServer::main_mix_muted_state_changed(bool muted)
{
if (on_main_mix_muted_state_change)
on_main_mix_muted_state_change(muted);
}
void ConnectionFromClient::main_mix_volume_changed(double volume)
void ConnectionToServer::main_mix_volume_changed(double volume)
{
if (on_main_mix_volume_change)
on_main_mix_volume_change(volume);
}
void ConnectionFromClient::client_volume_changed(double volume)
void ConnectionToServer::client_volume_changed(double volume)
{
if (on_client_volume_change)
on_client_volume_change(volume);

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@ -23,12 +23,12 @@
namespace Audio {
class ConnectionFromClient final
class ConnectionToServer final
: public IPC::ConnectionToServer<AudioClientEndpoint, AudioServerEndpoint>
, public AudioClientEndpoint {
IPC_CLIENT_CONNECTION(ConnectionFromClient, "/tmp/portal/audio")
IPC_CLIENT_CONNECTION(ConnectionToServer, "/tmp/portal/audio")
public:
virtual ~ConnectionFromClient() override;
virtual ~ConnectionToServer() override;
// Both of these APIs are for convenience and when you don't care about real-time behavior.
// They will not work properly in conjunction with realtime_enqueue.
@ -61,7 +61,7 @@ public:
Function<void(double volume)> on_client_volume_change;
private:
ConnectionFromClient(NonnullOwnPtr<Core::Stream::LocalSocket>);
ConnectionToServer(NonnullOwnPtr<Core::Stream::LocalSocket>);
virtual void main_mix_muted_state_changed(bool) override;
virtual void main_mix_volume_changed(double) override;

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@ -6,7 +6,7 @@
*/
#include <AK/Types.h>
#include <LibAudio/ConnectionFromClient.h>
#include <LibAudio/ConnectionToServer.h>
#include <LibAudio/Loader.h>
#include <LibAudio/Resampler.h>
#include <LibCore/ArgsParser.h>
@ -40,7 +40,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
Core::EventLoop loop;
auto audio_client = TRY(Audio::ConnectionFromClient::try_create());
auto audio_client = TRY(Audio::ConnectionToServer::try_create());
auto maybe_loader = Audio::Loader::create(path);
if (maybe_loader.is_error()) {
warnln("Failed to load audio file: {}", maybe_loader.error().description);

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@ -8,7 +8,7 @@
#include <AK/Variant.h>
#include <AK/Vector.h>
#include <LibAudio/ConnectionFromClient.h>
#include <LibAudio/ConnectionToServer.h>
#include <LibCore/ArgsParser.h>
#include <LibCore/EventLoop.h>
#include <LibCore/File.h>
@ -28,7 +28,7 @@ enum AudioVariable : u32 {
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
Core::EventLoop loop;
auto audio_client = TRY(Audio::ConnectionFromClient::try_create());
auto audio_client = TRY(Audio::ConnectionToServer::try_create());
audio_client->async_pause_playback();
String command = String::empty();