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LibGfx+LibWeb: Use floats not doubles to create HSL colors
There's really no reason to use doubles here, except at the time I wanted to use doubles everywhere in CSS. I now realize that is excessive, so everything can be floats instead.
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parent
75ec960495
commit
404a7cb63a
Notes:
sideshowbarker
2024-07-17 16:55:33 +09:00
Author: https://github.com/AtkinsSJ Commit: https://github.com/SerenityOS/serenity/commit/404a7cb63a Pull-request: https://github.com/SerenityOS/serenity/pull/13193
@ -75,57 +75,57 @@ public:
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return Color(r, g, b);
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}
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static constexpr Color from_hsl(double h_degrees, double s, double l) { return from_hsla(h_degrees, s, l, 1.0); }
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static constexpr Color from_hsla(double h_degrees, double s, double l, double a)
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static constexpr Color from_hsl(float h_degrees, float s, float l) { return from_hsla(h_degrees, s, l, 1.0); }
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static constexpr Color from_hsla(float h_degrees, float s, float l, float a)
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{
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// Algorithm from https://www.w3.org/TR/css-color-3/#hsl-color
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double h = clamp(h_degrees / 360.0, 0.0, 1.0);
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s = clamp(s, 0.0, 1.0);
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l = clamp(l, 0.0, 1.0);
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a = clamp(a, 0.0, 1.0);
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float h = clamp(h_degrees / 360.0f, 0.0f, 1.0f);
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s = clamp(s, 0.0f, 1.0f);
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l = clamp(l, 0.0f, 1.0f);
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a = clamp(a, 0.0f, 1.0f);
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// HOW TO RETURN hue.to.rgb(m1, m2, h):
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auto hue_to_rgb = [](double m1, double m2, double h) -> double {
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auto hue_to_rgb = [](float m1, float m2, float h) -> float {
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// IF h<0: PUT h+1 IN h
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if (h < 0.0)
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h = h + 1.0;
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if (h < 0.0f)
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h = h + 1.0f;
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// IF h>1: PUT h-1 IN h
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if (h > 1.0)
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h = h - 1.0;
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if (h > 1.0f)
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h = h - 1.0f;
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// IF h*6<1: RETURN m1+(m2-m1)*h*6
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if (h * 6.0 < 1.0)
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return m1 + (m2 - m1) * h * 6.0;
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if (h * 6.0f < 1.0f)
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return m1 + (m2 - m1) * h * 6.0f;
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// IF h*2<1: RETURN m2
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if (h * 2.0 < 1.0)
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if (h * 2.0f < 1.0f)
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return m2;
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// IF h*3<2: RETURN m1+(m2-m1)*(2/3-h)*6
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if (h * 3.0 < 2.0)
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return m1 + (m2 - m1) * (2.0 / 3.0 - h) * 6.0;
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if (h * 3.0f < 2.0f)
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return m1 + (m2 - m1) * (2.0f / 3.0f - h) * 6.0f;
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// RETURN m1
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return m1;
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};
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// SELECT:
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// l<=0.5: PUT l*(s+1) IN m2
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double m2;
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if (l <= 0.5)
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m2 = l * (s + 1.0);
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float m2;
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if (l <= 0.5f)
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m2 = l * (s + 1.0f);
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// ELSE: PUT l+s-l*s IN m2
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else
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m2 = l + s - l * s;
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// PUT l*2-m2 IN m1
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double m1 = l * 2.0 - m2;
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float m1 = l * 2.0f - m2;
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// PUT hue.to.rgb(m1, m2, h+1/3) IN r
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double r = hue_to_rgb(m1, m2, h + 1.0 / 3.0);
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float r = hue_to_rgb(m1, m2, h + 1.0f / 3.0f);
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// PUT hue.to.rgb(m1, m2, h ) IN g
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double g = hue_to_rgb(m1, m2, h);
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float g = hue_to_rgb(m1, m2, h);
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// PUT hue.to.rgb(m1, m2, h-1/3) IN b
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double b = hue_to_rgb(m1, m2, h - 1.0 / 3.0);
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float b = hue_to_rgb(m1, m2, h - 1.0f / 3.0f);
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// RETURN (r, g, b)
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u8 r_u8 = clamp(lroundf(r * 255.0), 0, 255);
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u8 g_u8 = clamp(lroundf(g * 255.0), 0, 255);
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u8 b_u8 = clamp(lroundf(b * 255.0), 0, 255);
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u8 a_u8 = clamp(lroundf(a * 255.0), 0, 255);
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u8 r_u8 = clamp(lroundf(r * 255.0f), 0, 255);
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u8 g_u8 = clamp(lroundf(g * 255.0f), 0, 255);
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u8 b_u8 = clamp(lroundf(b * 255.0f), 0, 255);
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u8 a_u8 = clamp(lroundf(a * 255.0f), 0, 255);
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return Color(r_u8, g_u8, b_u8, a_u8);
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}
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@ -2530,9 +2530,9 @@ Optional<Color> Parser::parse_color(StyleComponentValueRule const& component_val
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&& s_val.is(Token::Type::Percentage)
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&& l_val.is(Token::Type::Percentage)) {
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auto h = h_val.number_value();
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auto s = s_val.percentage() / 100.0;
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auto l = l_val.percentage() / 100.0;
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auto h = static_cast<float>(h_val.number_value());
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auto s = static_cast<float>(s_val.percentage() / 100.0f);
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auto l = static_cast<float>(l_val.percentage() / 100.0f);
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return Color::from_hsl(h, s, l);
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}
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} else if (function.name().equals_ignoring_case("hsla")) {
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@ -2549,10 +2549,10 @@ Optional<Color> Parser::parse_color(StyleComponentValueRule const& component_val
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&& l_val.is(Token::Type::Percentage)
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&& a_val.is(Token::Type::Number)) {
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auto h = h_val.number_value();
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auto s = s_val.percentage() / 100.0;
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auto l = l_val.percentage() / 100.0;
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auto a = a_val.number_value();
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auto h = static_cast<float>(h_val.number_value());
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auto s = static_cast<float>(s_val.percentage() / 100.0f);
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auto l = static_cast<float>(l_val.percentage() / 100.0f);
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auto a = static_cast<float>(a_val.number_value());
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return Color::from_hsla(h, s, l, a);
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}
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}
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