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https://github.com/LadybirdBrowser/ladybird.git
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LibGL+LibGPU+LibSoftGPU: Implement glCopyTex(Sub)?Image2d
These two methods copy from the frame buffer to (part of) a texture.
This commit is contained in:
parent
d7f1dc146e
commit
44953a4301
Notes:
sideshowbarker
2024-07-18 02:47:59 +09:00
Author: https://github.com/gmta Commit: https://github.com/SerenityOS/serenity/commit/44953a4301 Pull-request: https://github.com/SerenityOS/serenity/pull/15150 Reviewed-by: https://github.com/linusg ✅ Reviewed-by: https://github.com/sunverwerth ✅
@ -496,6 +496,7 @@ void GLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height,
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
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RETURN_WITH_ERROR_IF(format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM);
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auto pixel_type_or_error = get_validated_pixel_type(GL_NONE, GL_NONE, format, type);
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RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code());
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@ -561,6 +562,7 @@ void GLContext::gl_draw_pixels(GLsizei width, GLsizei height, GLenum format, GLe
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// target and data is not evenly divisible into the number of bytes needed to store in memory a datum
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// indicated by type.
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RETURN_WITH_ERROR_IF(format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM);
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auto pixel_type_or_error = get_validated_pixel_type(GL_NONE, GL_NONE, format, type);
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RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code());
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@ -95,10 +95,14 @@ ErrorOr<GPU::PixelType> get_validated_pixel_type(GLenum target, GLenum internal_
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&& internal_format != GL_SRGB8_ALPHA8)
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return Error::from_errno(GL_INVALID_ENUM);
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if ((format < GL_COLOR_INDEX || format > GL_LUMINANCE_ALPHA) && format != GL_BGR && format != GL_BGRA)
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if (format != GL_NONE
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&& (format < GL_COLOR_INDEX || format > GL_LUMINANCE_ALPHA)
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&& format != GL_BGR
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&& format != GL_BGRA)
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return Error::from_errno(GL_INVALID_ENUM);
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if (type != GL_BITMAP
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if (type != GL_NONE
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&& type != GL_BITMAP
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&& (type < GL_BYTE || type > GL_FLOAT)
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&& type != GL_HALF_FLOAT
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&& (type < GL_UNSIGNED_BYTE_3_3_2 || type > GL_UNSIGNED_INT_10_10_10_2)
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@ -82,21 +82,82 @@ void GLContext::gl_copy_tex_image_2d(GLenum target, GLint level, GLenum internal
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_copy_tex_image_2d, target, level, internalformat, x, y, width, height, border);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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// FIXME: implement
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dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_copy_tex_image_2d({:#x}, {}, {:#x}, {}, {}, {}, {}, {})",
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target, level, internalformat, x, y, width, height, border);
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RETURN_WITH_ERROR_IF(internalformat == GL_NONE, GL_INVALID_ENUM);
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auto pixel_type_or_error = get_validated_pixel_type(target, internalformat, GL_NONE, GL_NONE);
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RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code());
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RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
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RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
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if (!m_device_info.supports_npot_textures)
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RETURN_WITH_ERROR_IF(!is_power_of_two(width) || !is_power_of_two(height), GL_INVALID_VALUE);
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RETURN_WITH_ERROR_IF(border != 0, GL_INVALID_VALUE);
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auto texture_2d = m_active_texture_unit->texture_2d_target_texture();
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VERIFY(!texture_2d.is_null());
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auto internal_pixel_format = pixel_format_for_internal_format(internalformat);
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if (level == 0) {
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texture_2d->set_device_image(m_rasterizer->create_image(internal_pixel_format, width, height, 1, 999, 1));
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m_sampler_config_is_dirty = true;
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}
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auto pixel_type = pixel_type_or_error.release_value();
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if (pixel_type.format == GPU::PixelFormat::DepthComponent) {
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m_rasterizer->blit_from_depth_buffer(
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*texture_2d->device_image(),
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level,
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{ static_cast<u32>(width), static_cast<u32>(height) },
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{ x, y },
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{ 0, 0, 0 });
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} else if (pixel_type.format == GPU::PixelFormat::StencilIndex) {
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dbgln("{}: GL_STENCIL_INDEX is not yet supported", __FUNCTION__);
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} else {
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m_rasterizer->blit_from_color_buffer(
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*texture_2d->device_image(),
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level,
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{ static_cast<u32>(width), static_cast<u32>(height) },
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{ x, y },
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{ 0, 0, 0 });
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}
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}
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void GLContext::gl_copy_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_copy_tex_sub_image_2d, target, level, xoffset, yoffset, x, y, width, height);
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RETURN_WITH_ERROR_IF(!(target == GL_TEXTURE_2D || target == GL_TEXTURE_1D_ARRAY), GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF(level < 0, GL_INVALID_VALUE);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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// FIXME: implement
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dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_copy_tex_sub_image_2d({:#x}, {}, {}, {}, {}, {}, {}, {})",
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target, level, xoffset, yoffset, x, y, width, height);
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RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
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RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
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auto texture_2d = m_active_texture_unit->texture_2d_target_texture();
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VERIFY(!texture_2d.is_null());
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RETURN_WITH_ERROR_IF(texture_2d->device_image().is_null(), GL_INVALID_OPERATION);
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m_rasterizer->blit_from_color_buffer(
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*texture_2d->device_image(),
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level,
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{ static_cast<u32>(width), static_cast<u32>(height) },
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{ x, y },
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{ xoffset, yoffset, 0 });
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// FIXME: use GPU::PixelFormat for Texture2D's internal format
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if (texture_2d->internal_format() == GL_DEPTH_COMPONENT) {
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m_rasterizer->blit_from_depth_buffer(
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*texture_2d->device_image(),
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level,
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{ static_cast<u32>(width), static_cast<u32>(height) },
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{ x, y },
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{ 0, 0, 0 });
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} else if (texture_2d->internal_format() == GL_STENCIL_INDEX) {
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dbgln("{}: GL_STENCIL_INDEX is not yet supported", __FUNCTION__);
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} else {
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m_rasterizer->blit_from_color_buffer(
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*texture_2d->device_image(),
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level,
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{ static_cast<u32>(width), static_cast<u32>(height) },
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{ x, y },
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{ 0, 0, 0 });
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}
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}
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void GLContext::gl_delete_textures(GLsizei n, GLuint const* textures)
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@ -146,6 +207,7 @@ void GLContext::gl_gen_textures(GLsizei n, GLuint* textures)
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void GLContext::gl_get_tex_image(GLenum target, GLint level, GLenum format, GLenum type, void* pixels)
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{
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RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
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RETURN_WITH_ERROR_IF(format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM);
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auto pixel_type_or_error = get_validated_pixel_type(target, GL_NONE, format, type);
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RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code());
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@ -467,16 +529,14 @@ void GLContext::gl_tex_image_2d(GLenum target, GLint level, GLint internal_forma
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{
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(internal_format == GL_NONE || format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM);
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auto pixel_type_or_error = get_validated_pixel_type(target, internal_format, format, type);
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RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code());
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RETURN_WITH_ERROR_IF(level < 0 || level > Texture2D::LOG2_MAX_TEXTURE_SIZE, GL_INVALID_VALUE);
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RETURN_WITH_ERROR_IF(width < 0 || height < 0 || width > (2 + Texture2D::MAX_TEXTURE_SIZE) || height > (2 + Texture2D::MAX_TEXTURE_SIZE), GL_INVALID_VALUE);
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// Check if width and height are a power of 2
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if (!m_device_info.supports_npot_textures) {
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RETURN_WITH_ERROR_IF(!is_power_of_two(width), GL_INVALID_VALUE);
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RETURN_WITH_ERROR_IF(!is_power_of_two(height), GL_INVALID_VALUE);
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}
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if (!m_device_info.supports_npot_textures)
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RETURN_WITH_ERROR_IF(!is_power_of_two(width) || !is_power_of_two(height), GL_INVALID_VALUE);
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RETURN_WITH_ERROR_IF(border != 0, GL_INVALID_VALUE);
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auto texture_2d = m_active_texture_unit->texture_2d_target_texture();
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@ -622,6 +682,7 @@ void GLContext::gl_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, G
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VERIFY(!texture_2d.is_null());
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RETURN_WITH_ERROR_IF(texture_2d->device_image().is_null(), GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM);
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auto pixel_type_or_error = get_validated_pixel_type(target, texture_2d->internal_format(), format, type);
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RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code());
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@ -8,10 +8,7 @@
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#pragma once
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#include <AK/Array.h>
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#include <AK/Error.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <AK/Vector.h>
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#include <LibGPU/DeviceInfo.h>
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#include <LibGPU/Enums.h>
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@ -29,7 +26,6 @@
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Matrix3x3.h>
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#include <LibGfx/Matrix4x4.h>
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#include <LibGfx/Rect.h>
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#include <LibGfx/Size.h>
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#include <LibGfx/Vector2.h>
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#include <LibGfx/Vector4.h>
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@ -48,8 +44,10 @@ public:
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virtual void clear_depth(DepthType) = 0;
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virtual void clear_stencil(StencilType) = 0;
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virtual void blit_from_color_buffer(Gfx::Bitmap& target) = 0;
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virtual void blit_from_color_buffer(NonnullRefPtr<Image>, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) = 0;
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virtual void blit_from_color_buffer(void*, Vector2<i32> offset, GPU::ImageDataLayout const&) = 0;
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virtual void blit_from_depth_buffer(void*, Vector2<i32> offset, GPU::ImageDataLayout const&) = 0;
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virtual void blit_from_depth_buffer(NonnullRefPtr<Image>, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) = 0;
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virtual void blit_to_color_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) = 0;
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virtual void blit_to_depth_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) = 0;
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virtual void set_options(RasterizerOptions const&) = 0;
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@ -1466,6 +1466,21 @@ void Device::blit_from_color_buffer(Gfx::Bitmap& target)
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draw_statistics_overlay(target);
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}
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void Device::blit_from_color_buffer(NonnullRefPtr<GPU::Image> image, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset)
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{
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auto input_layout = color_buffer_data_layout(input_size, input_offset);
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auto const* input_data = m_frame_buffer->color_buffer()->scanline(0);
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auto const& softgpu_image = reinterpret_cast<Image*>(image.ptr());
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auto output_layout = softgpu_image->image_data_layout(level, output_offset);
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auto* output_data = softgpu_image->texel_pointer(0, level, 0, 0, 0);
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PixelConverter converter { input_layout, output_layout };
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auto conversion_result = converter.convert(input_data, output_data, {});
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if (conversion_result.is_error())
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dbgln("Pixel conversion failed: {}", conversion_result.error().string_literal());
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}
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void Device::blit_from_color_buffer(void* output_data, Vector2<i32> input_offset, GPU::ImageDataLayout const& output_layout)
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{
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auto const& output_selection = output_layout.selection;
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@ -1490,6 +1505,21 @@ void Device::blit_from_depth_buffer(void* output_data, Vector2<i32> input_offset
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dbgln("Pixel conversion failed: {}", conversion_result.error().string_literal());
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}
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void Device::blit_from_depth_buffer(NonnullRefPtr<GPU::Image> image, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset)
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{
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auto input_layout = depth_buffer_data_layout(input_size, input_offset);
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auto const* input_data = m_frame_buffer->depth_buffer()->scanline(0);
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auto const& softgpu_image = reinterpret_cast<Image*>(image.ptr());
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auto output_layout = softgpu_image->image_data_layout(level, output_offset);
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auto* output_data = softgpu_image->texel_pointer(0, level, 0, 0, 0);
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PixelConverter converter { input_layout, output_layout };
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auto conversion_result = converter.convert(input_data, output_data, {});
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if (conversion_result.is_error())
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dbgln("Pixel conversion failed: {}", conversion_result.error().string_literal());
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}
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void Device::blit_to_color_buffer_at_raster_position(void const* input_data, GPU::ImageDataLayout const& input_layout)
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{
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if (!m_raster_position.valid)
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@ -53,8 +53,10 @@ public:
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virtual void clear_depth(GPU::DepthType) override;
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virtual void clear_stencil(GPU::StencilType) override;
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virtual void blit_from_color_buffer(Gfx::Bitmap& target) override;
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virtual void blit_from_color_buffer(NonnullRefPtr<GPU::Image>, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) override;
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virtual void blit_from_color_buffer(void*, Vector2<i32> offset, GPU::ImageDataLayout const&) override;
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virtual void blit_from_depth_buffer(void*, Vector2<i32> offset, GPU::ImageDataLayout const&) override;
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virtual void blit_from_depth_buffer(NonnullRefPtr<GPU::Image>, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) override;
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virtual void blit_to_color_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) override;
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virtual void blit_to_depth_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) override;
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virtual void set_options(GPU::RasterizerOptions const&) override;
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@ -31,6 +31,8 @@ public:
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bool height_is_power_of_two() const { return m_height_is_power_of_two; }
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bool depth_is_power_of_two() const { return m_depth_is_power_of_two; }
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GPU::ImageDataLayout image_data_layout(u32 level, Vector3<i32> offset) const;
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FloatVector4 texel(u32 layer, u32 level, int x, int y, int z) const
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{
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return *texel_pointer(layer, level, x, y, z);
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@ -45,9 +47,6 @@ public:
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virtual void read_texels(u32 layer, u32 level, Vector3<i32> const& input_offset, void* output_data, GPU::ImageDataLayout const&) const override;
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virtual void copy_texels(GPU::Image const& source, u32 source_layer, u32 source_level, Vector3<u32> const& source_offset, Vector3<u32> const& size, u32 destination_layer, u32 destination_level, Vector3<u32> const& destination_offset) override;
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private:
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GPU::ImageDataLayout image_data_layout(u32 level, Vector3<i32> offset) const;
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FloatVector4 const* texel_pointer(u32 layer, u32 level, int x, int y, int z) const
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{
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return m_mipmap_buffers[layer * m_num_layers + level]->buffer_pointer(x, y, z);
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