LibGL: Remove unnecessary break; from SoftwareGLContext

This commit is contained in:
Jelle Raaijmakers 2021-11-28 02:44:40 +01:00 committed by Andreas Kling
parent d885cc102b
commit 4abd6aa198
Notes: sideshowbarker 2024-07-17 22:57:46 +09:00

View File

@ -1421,7 +1421,6 @@ void SoftwareGLContext::gl_bind_texture(GLenum target, GLuint texture)
break;
default:
VERIFY_NOT_REACHED();
break;
}
m_allocated_textures.set(texture, texture_object);