LibGUI: Ensure unknown emoji have a set display order

Currently, we use code point values as a tie break when sorting emoji by
display order. When multiple code point emoji are supported, this will
become a bit awkward. Rather than dealing with varying code point length
while sorting, just set a maximum display order to ensure these are
placed at the end.
This commit is contained in:
Timothy Flynn 2022-09-09 11:37:44 -04:00 committed by Linus Groh
parent b7ef36aa36
commit 4cb9472f97
Notes: sideshowbarker 2024-07-17 07:17:07 +09:00
2 changed files with 14 additions and 17 deletions

View File

@ -125,7 +125,13 @@ auto EmojiInputDialog::supported_emoji() -> Vector<Emoji>
continue;
u32 code_point = strtoul(basename.to_string().characters() + 2, nullptr, 16);
auto emoji = Unicode::find_emoji_for_code_points({ code_point });
if (!emoji.has_value()) {
emoji = Unicode::Emoji {};
emoji->group = Unicode::EmojiGroup::Unknown;
emoji->display_order = NumericLimits<u32>::max();
}
// FIXME: Also emit U+FE0F for single code point emojis, currently
// they get shown as text glyphs if available.
@ -145,20 +151,14 @@ auto EmojiInputDialog::supported_emoji() -> Vector<Emoji>
done(ExecResult::OK);
};
if (emoji.has_value())
if (!emoji->name.is_empty())
button->set_tooltip(emoji->name);
code_points.empend(code_point, move(button), move(emoji));
code_points.empend(move(button), emoji.release_value());
}
quick_sort(code_points, [](auto const& lhs, auto const& rhs) {
if (lhs.emoji.has_value() && rhs.emoji.has_value())
return lhs.emoji->display_order < rhs.emoji->display_order;
if (lhs.emoji.has_value())
return true;
if (rhs.emoji.has_value())
return false;
return lhs.code_point < rhs.code_point;
return lhs.emoji.display_order < rhs.emoji.display_order;
});
return code_points;
@ -188,13 +188,11 @@ void EmojiInputDialog::update_displayed_emoji()
while (!found_match && (index < m_emojis.size())) {
auto& emoji = m_emojis[index++];
if (m_selected_category.has_value()) {
if (!emoji.emoji.has_value() || emoji.emoji->group != m_selected_category)
continue;
}
if (m_selected_category.has_value() && emoji.emoji.group != m_selected_category)
continue;
if (emoji.emoji.has_value())
found_match = emoji.emoji->name.contains(m_search_box->text(), CaseSensitivity::CaseInsensitive);
if (!emoji.emoji.name.is_empty())
found_match = emoji.emoji.name.contains(m_search_box->text(), CaseSensitivity::CaseInsensitive);
else
found_match = m_search_box->text().is_empty();

View File

@ -17,9 +17,8 @@ class EmojiInputDialog final : public Dialog {
C_OBJECT(EmojiInputDialog);
struct Emoji {
u32 code_point { 0 };
RefPtr<Button> button;
Optional<Unicode::Emoji> emoji;
Unicode::Emoji emoji;
};
public: