LibGL+LibGPU+LibSoftGPU: Move ImageFormat.h to LibGPU

This commit is contained in:
Stephan Unverwerth 2022-03-15 13:19:03 +01:00 committed by Andreas Kling
parent 24d420312c
commit 4e0643ae97
Notes: sideshowbarker 2024-07-17 14:23:33 +09:00
8 changed files with 172 additions and 172 deletions

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@ -16,11 +16,11 @@
#include <AK/Vector.h>
#include <LibGL/GLContext.h>
#include <LibGPU/Enums.h>
#include <LibGPU/ImageFormat.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Vector4.h>
#include <LibSoftGPU/Device.h>
#include <LibSoftGPU/ImageFormat.h>
__attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
@ -927,7 +927,7 @@ void GLContext::gl_tex_image_2d(GLenum target, GLint level, GLint internal_forma
// that constructing GL textures in any but the default mipmap order, going from level 0 upwards will cause mip levels to stay uninitialized.
// To be spec compliant we should create the device image once the texture has become complete and is used for rendering the first time.
// All images that were attached before the device image was created need to be stored somewhere to be used to initialize the device image once complete.
texture_2d->set_device_image(m_rasterizer.create_image(SoftGPU::ImageFormat::BGRA8888, width, height, 1, 999, 1));
texture_2d->set_device_image(m_rasterizer.create_image(GPU::ImageFormat::BGRA8888, width, height, 1, 999, 1));
m_sampler_config_is_dirty = true;
}

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@ -66,16 +66,16 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
layout.depth_stride = 0;
if (type == GL_UNSIGNED_SHORT_5_6_5) {
layout.format = SoftGPU::ImageFormat::RGB565;
layout.format = GPU::ImageFormat::RGB565;
} else if (type == GL_UNSIGNED_BYTE) {
if (format == GL_RGB)
layout.format = SoftGPU::ImageFormat::RGB888;
layout.format = GPU::ImageFormat::RGB888;
else if (format == GL_BGR)
layout.format = SoftGPU::ImageFormat::BGR888;
layout.format = GPU::ImageFormat::BGR888;
else if (format == GL_RGBA)
layout.format = SoftGPU::ImageFormat::RGBA8888;
layout.format = GPU::ImageFormat::RGBA8888;
else if (format == GL_BGRA)
layout.format = SoftGPU::ImageFormat::BGRA8888;
layout.format = GPU::ImageFormat::BGRA8888;
}
Vector3<unsigned> offset {

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@ -0,0 +1,43 @@
/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
namespace GPU {
enum class ImageFormat {
RGB565,
RGB888,
BGR888,
RGBA8888,
BGRA8888,
L8,
L8A8,
};
static constexpr size_t element_size(ImageFormat format)
{
switch (format) {
case ImageFormat::L8:
return 1;
case ImageFormat::RGB565:
case ImageFormat::L8A8:
return 2;
case ImageFormat::RGB888:
case ImageFormat::BGR888:
return 3;
case ImageFormat::RGBA8888:
case ImageFormat::BGRA8888:
return 4;
default:
VERIFY_NOT_REACHED();
}
}
}

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@ -1219,9 +1219,9 @@ DepthType Device::get_depthbuffer_value(int x, int y)
return m_frame_buffer->depth_buffer()->scanline(y)[x];
}
NonnullRefPtr<Image> Device::create_image(ImageFormat format, unsigned width, unsigned height, unsigned depth, unsigned levels, unsigned layers)
NonnullRefPtr<Image> Device::create_image(GPU::ImageFormat format, unsigned width, unsigned height, unsigned depth, unsigned levels, unsigned layers)
{
VERIFY(format == ImageFormat::BGRA8888);
VERIFY(format == GPU::ImageFormat::BGRA8888);
VERIFY(width > 0);
VERIFY(height > 0);
VERIFY(depth > 0);

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@ -13,6 +13,7 @@
#include <AK/Vector.h>
#include <LibGPU/DeviceInfo.h>
#include <LibGPU/Enums.h>
#include <LibGPU/ImageFormat.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Matrix3x3.h>
#include <LibGfx/Matrix4x4.h>
@ -24,7 +25,6 @@
#include <LibSoftGPU/Clipper.h>
#include <LibSoftGPU/Config.h>
#include <LibSoftGPU/Image.h>
#include <LibSoftGPU/ImageFormat.h>
#include <LibSoftGPU/Light/Light.h>
#include <LibSoftGPU/Light/Material.h>
#include <LibSoftGPU/Sampler.h>
@ -130,7 +130,7 @@ public:
ColorType get_color_buffer_pixel(int x, int y);
DepthType get_depthbuffer_value(int x, int y);
NonnullRefPtr<Image> create_image(ImageFormat format, unsigned width, unsigned height, unsigned depth, unsigned levels, unsigned layers);
NonnullRefPtr<Image> create_image(GPU::ImageFormat format, unsigned width, unsigned height, unsigned depth, unsigned levels, unsigned layers);
void set_sampler_config(unsigned, SamplerConfig const&);
void set_light_state(unsigned, Light const&);

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@ -11,15 +11,128 @@
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
#include <LibGPU/Enums.h>
#include <LibGPU/ImageFormat.h>
#include <LibGfx/Vector3.h>
#include <LibGfx/Vector4.h>
#include <LibSoftGPU/Buffer/Typed3DBuffer.h>
#include <LibSoftGPU/Config.h>
#include <LibSoftGPU/ImageDataLayout.h>
#include <LibSoftGPU/ImageFormat.h>
namespace SoftGPU {
inline static FloatVector4 unpack_color(void const* ptr, GPU::ImageFormat format)
{
constexpr auto one_over_255 = 1.0f / 255;
switch (format) {
case GPU::ImageFormat::RGB888: {
auto rgb = reinterpret_cast<u8 const*>(ptr);
return {
rgb[0] * one_over_255,
rgb[1] * one_over_255,
rgb[2] * one_over_255,
1.0f,
};
}
case GPU::ImageFormat::BGR888: {
auto bgr = reinterpret_cast<u8 const*>(ptr);
return {
bgr[2] * one_over_255,
bgr[1] * one_over_255,
bgr[0] * one_over_255,
1.0f,
};
}
case GPU::ImageFormat::RGBA8888: {
auto rgba = *reinterpret_cast<u32 const*>(ptr);
return {
(rgba & 0xff) * one_over_255,
((rgba >> 8) & 0xff) * one_over_255,
((rgba >> 16) & 0xff) * one_over_255,
((rgba >> 24) & 0xff) * one_over_255,
};
}
case GPU::ImageFormat::BGRA8888: {
auto bgra = *reinterpret_cast<u32 const*>(ptr);
return {
((bgra >> 16) & 0xff) * one_over_255,
((bgra >> 8) & 0xff) * one_over_255,
(bgra & 0xff) * one_over_255,
((bgra >> 24) & 0xff) * one_over_255,
};
}
case GPU::ImageFormat::RGB565: {
auto rgb = *reinterpret_cast<u16 const*>(ptr);
return {
((rgb >> 11) & 0x1f) / 31.f,
((rgb >> 5) & 0x3f) / 63.f,
(rgb & 0x1f) / 31.f,
1.0f
};
}
case GPU::ImageFormat::L8: {
auto luminance = *reinterpret_cast<u8 const*>(ptr);
auto clamped_luminance = luminance * one_over_255;
return {
clamped_luminance,
clamped_luminance,
clamped_luminance,
1.0f,
};
}
case GPU::ImageFormat::L8A8: {
auto luminance_and_alpha = reinterpret_cast<u8 const*>(ptr);
auto clamped_luminance = luminance_and_alpha[0] * one_over_255;
return {
clamped_luminance,
clamped_luminance,
clamped_luminance,
luminance_and_alpha[1] * one_over_255,
};
}
default:
VERIFY_NOT_REACHED();
}
}
inline static void pack_color(FloatVector4 const& color, void* ptr, GPU::ImageFormat format)
{
auto r = static_cast<u8>(clamp(color.x(), 0.0f, 1.0f) * 255);
auto g = static_cast<u8>(clamp(color.y(), 0.0f, 1.0f) * 255);
auto b = static_cast<u8>(clamp(color.z(), 0.0f, 1.0f) * 255);
auto a = static_cast<u8>(clamp(color.w(), 0.0f, 1.0f) * 255);
switch (format) {
case GPU::ImageFormat::RGB888:
reinterpret_cast<u8*>(ptr)[0] = r;
reinterpret_cast<u8*>(ptr)[1] = g;
reinterpret_cast<u8*>(ptr)[2] = b;
return;
case GPU::ImageFormat::BGR888:
reinterpret_cast<u8*>(ptr)[2] = b;
reinterpret_cast<u8*>(ptr)[1] = g;
reinterpret_cast<u8*>(ptr)[0] = r;
return;
case GPU::ImageFormat::RGBA8888:
*reinterpret_cast<u32*>(ptr) = r | (g << 8) | (b << 16) | (a << 24);
return;
case GPU::ImageFormat::BGRA8888:
*reinterpret_cast<u32*>(ptr) = b | (g << 8) | (r << 16) | (a << 24);
return;
case GPU::ImageFormat::RGB565:
*reinterpret_cast<u16*>(ptr) = (r & 0x1f) | ((g & 0x3f) << 5) | ((b & 0x1f) << 11);
return;
case GPU::ImageFormat::L8:
*reinterpret_cast<u8*>(ptr) = r;
return;
case GPU::ImageFormat::L8A8:
reinterpret_cast<u8*>(ptr)[0] = r;
reinterpret_cast<u8*>(ptr)[1] = a;
return;
default:
VERIFY_NOT_REACHED();
}
}
class Image final : public RefCounted<Image> {
public:
Image(unsigned width, unsigned height, unsigned depth, unsigned max_levels, unsigned layers);
@ -35,12 +148,12 @@ public:
FloatVector4 texel(unsigned layer, unsigned level, int x, int y, int z) const
{
return unpack_color(texel_pointer(layer, level, x, y, z), ImageFormat::BGRA8888);
return unpack_color(texel_pointer(layer, level, x, y, z), GPU::ImageFormat::BGRA8888);
}
void set_texel(unsigned layer, unsigned level, int x, int y, int z, FloatVector4 const& color)
{
pack_color(color, texel_pointer(layer, level, x, y, z), ImageFormat::BGRA8888);
pack_color(color, texel_pointer(layer, level, x, y, z), GPU::ImageFormat::BGRA8888);
}
void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, ImageDataLayout const& layout);

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@ -6,12 +6,12 @@
#pragma once
#include <LibSoftGPU/ImageFormat.h>
#include <LibGPU/ImageFormat.h>
namespace SoftGPU {
struct ImageDataLayout final {
ImageFormat format;
GPU::ImageFormat format;
size_t column_stride;
size_t row_stride;
size_t depth_stride;

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@ -1,156 +0,0 @@
/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Vector4.h>
namespace SoftGPU {
enum class ImageFormat {
RGB565,
RGB888,
BGR888,
RGBA8888,
BGRA8888,
L8,
L8A8,
};
static constexpr size_t element_size(ImageFormat format)
{
switch (format) {
case ImageFormat::L8:
return 1;
case ImageFormat::RGB565:
case ImageFormat::L8A8:
return 2;
case ImageFormat::RGB888:
case ImageFormat::BGR888:
return 3;
case ImageFormat::RGBA8888:
case ImageFormat::BGRA8888:
return 4;
default:
VERIFY_NOT_REACHED();
}
}
inline static FloatVector4 unpack_color(void const* ptr, ImageFormat format)
{
constexpr auto one_over_255 = 1.0f / 255;
switch (format) {
case ImageFormat::RGB888: {
auto rgb = reinterpret_cast<u8 const*>(ptr);
return {
rgb[0] * one_over_255,
rgb[1] * one_over_255,
rgb[2] * one_over_255,
1.0f,
};
}
case ImageFormat::BGR888: {
auto bgr = reinterpret_cast<u8 const*>(ptr);
return {
bgr[2] * one_over_255,
bgr[1] * one_over_255,
bgr[0] * one_over_255,
1.0f,
};
}
case ImageFormat::RGBA8888: {
auto rgba = *reinterpret_cast<u32 const*>(ptr);
return {
(rgba & 0xff) * one_over_255,
((rgba >> 8) & 0xff) * one_over_255,
((rgba >> 16) & 0xff) * one_over_255,
((rgba >> 24) & 0xff) * one_over_255,
};
}
case ImageFormat::BGRA8888: {
auto bgra = *reinterpret_cast<u32 const*>(ptr);
return {
((bgra >> 16) & 0xff) * one_over_255,
((bgra >> 8) & 0xff) * one_over_255,
(bgra & 0xff) * one_over_255,
((bgra >> 24) & 0xff) * one_over_255,
};
}
case ImageFormat::RGB565: {
auto rgb = *reinterpret_cast<u16 const*>(ptr);
return {
((rgb >> 11) & 0x1f) / 31.f,
((rgb >> 5) & 0x3f) / 63.f,
(rgb & 0x1f) / 31.f,
1.0f
};
}
case ImageFormat::L8: {
auto luminance = *reinterpret_cast<u8 const*>(ptr);
auto clamped_luminance = luminance * one_over_255;
return {
clamped_luminance,
clamped_luminance,
clamped_luminance,
1.0f,
};
}
case ImageFormat::L8A8: {
auto luminance_and_alpha = reinterpret_cast<u8 const*>(ptr);
auto clamped_luminance = luminance_and_alpha[0] * one_over_255;
return {
clamped_luminance,
clamped_luminance,
clamped_luminance,
luminance_and_alpha[1] * one_over_255,
};
}
default:
VERIFY_NOT_REACHED();
}
}
inline static void pack_color(FloatVector4 const& color, void* ptr, ImageFormat format)
{
auto r = static_cast<u8>(clamp(color.x(), 0.0f, 1.0f) * 255);
auto g = static_cast<u8>(clamp(color.y(), 0.0f, 1.0f) * 255);
auto b = static_cast<u8>(clamp(color.z(), 0.0f, 1.0f) * 255);
auto a = static_cast<u8>(clamp(color.w(), 0.0f, 1.0f) * 255);
switch (format) {
case ImageFormat::RGB888:
reinterpret_cast<u8*>(ptr)[0] = r;
reinterpret_cast<u8*>(ptr)[1] = g;
reinterpret_cast<u8*>(ptr)[2] = b;
return;
case ImageFormat::BGR888:
reinterpret_cast<u8*>(ptr)[2] = b;
reinterpret_cast<u8*>(ptr)[1] = g;
reinterpret_cast<u8*>(ptr)[0] = r;
return;
case ImageFormat::RGBA8888:
*reinterpret_cast<u32*>(ptr) = r | (g << 8) | (b << 16) | (a << 24);
return;
case ImageFormat::BGRA8888:
*reinterpret_cast<u32*>(ptr) = b | (g << 8) | (r << 16) | (a << 24);
return;
case ImageFormat::RGB565:
*reinterpret_cast<u16*>(ptr) = (r & 0x1f) | ((g & 0x3f) << 5) | ((b & 0x1f) << 11);
return;
case ImageFormat::L8:
*reinterpret_cast<u8*>(ptr) = r;
return;
case ImageFormat::L8A8:
reinterpret_cast<u8*>(ptr)[0] = r;
reinterpret_cast<u8*>(ptr)[1] = a;
return;
default:
VERIFY_NOT_REACHED();
}
}
}