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LibGL+LibGPU+LibSoftGPU: Move ImageFormat.h to LibGPU
This commit is contained in:
parent
24d420312c
commit
4e0643ae97
Notes:
sideshowbarker
2024-07-17 14:23:33 +09:00
Author: https://github.com/sunverwerth Commit: https://github.com/SerenityOS/serenity/commit/4e0643ae97 Pull-request: https://github.com/SerenityOS/serenity/pull/13294 Reviewed-by: https://github.com/Quaker762 ✅ Reviewed-by: https://github.com/creator1creeper1 Reviewed-by: https://github.com/gmta
@ -16,11 +16,11 @@
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#include <AK/Vector.h>
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#include <AK/Vector.h>
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#include <LibGL/GLContext.h>
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#include <LibGL/GLContext.h>
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#include <LibGPU/Enums.h>
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#include <LibGPU/Enums.h>
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#include <LibGPU/ImageFormat.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Vector4.h>
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#include <LibGfx/Vector4.h>
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#include <LibSoftGPU/Device.h>
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#include <LibSoftGPU/Device.h>
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#include <LibSoftGPU/ImageFormat.h>
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__attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
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__attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
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@ -927,7 +927,7 @@ void GLContext::gl_tex_image_2d(GLenum target, GLint level, GLint internal_forma
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// that constructing GL textures in any but the default mipmap order, going from level 0 upwards will cause mip levels to stay uninitialized.
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// that constructing GL textures in any but the default mipmap order, going from level 0 upwards will cause mip levels to stay uninitialized.
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// To be spec compliant we should create the device image once the texture has become complete and is used for rendering the first time.
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// To be spec compliant we should create the device image once the texture has become complete and is used for rendering the first time.
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// All images that were attached before the device image was created need to be stored somewhere to be used to initialize the device image once complete.
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// All images that were attached before the device image was created need to be stored somewhere to be used to initialize the device image once complete.
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texture_2d->set_device_image(m_rasterizer.create_image(SoftGPU::ImageFormat::BGRA8888, width, height, 1, 999, 1));
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texture_2d->set_device_image(m_rasterizer.create_image(GPU::ImageFormat::BGRA8888, width, height, 1, 999, 1));
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m_sampler_config_is_dirty = true;
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m_sampler_config_is_dirty = true;
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}
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}
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@ -66,16 +66,16 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
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layout.depth_stride = 0;
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layout.depth_stride = 0;
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if (type == GL_UNSIGNED_SHORT_5_6_5) {
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if (type == GL_UNSIGNED_SHORT_5_6_5) {
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layout.format = SoftGPU::ImageFormat::RGB565;
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layout.format = GPU::ImageFormat::RGB565;
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} else if (type == GL_UNSIGNED_BYTE) {
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} else if (type == GL_UNSIGNED_BYTE) {
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if (format == GL_RGB)
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if (format == GL_RGB)
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layout.format = SoftGPU::ImageFormat::RGB888;
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layout.format = GPU::ImageFormat::RGB888;
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else if (format == GL_BGR)
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else if (format == GL_BGR)
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layout.format = SoftGPU::ImageFormat::BGR888;
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layout.format = GPU::ImageFormat::BGR888;
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else if (format == GL_RGBA)
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else if (format == GL_RGBA)
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layout.format = SoftGPU::ImageFormat::RGBA8888;
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layout.format = GPU::ImageFormat::RGBA8888;
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else if (format == GL_BGRA)
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else if (format == GL_BGRA)
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layout.format = SoftGPU::ImageFormat::BGRA8888;
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layout.format = GPU::ImageFormat::BGRA8888;
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}
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}
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Vector3<unsigned> offset {
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Vector3<unsigned> offset {
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43
Userland/Libraries/LibGPU/ImageFormat.h
Normal file
43
Userland/Libraries/LibGPU/ImageFormat.h
Normal file
@ -0,0 +1,43 @@
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/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Types.h>
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namespace GPU {
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enum class ImageFormat {
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RGB565,
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RGB888,
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BGR888,
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RGBA8888,
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BGRA8888,
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L8,
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L8A8,
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};
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static constexpr size_t element_size(ImageFormat format)
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{
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switch (format) {
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case ImageFormat::L8:
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return 1;
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case ImageFormat::RGB565:
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case ImageFormat::L8A8:
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return 2;
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case ImageFormat::RGB888:
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case ImageFormat::BGR888:
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return 3;
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case ImageFormat::RGBA8888:
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case ImageFormat::BGRA8888:
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return 4;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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}
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@ -1219,9 +1219,9 @@ DepthType Device::get_depthbuffer_value(int x, int y)
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return m_frame_buffer->depth_buffer()->scanline(y)[x];
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return m_frame_buffer->depth_buffer()->scanline(y)[x];
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}
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}
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NonnullRefPtr<Image> Device::create_image(ImageFormat format, unsigned width, unsigned height, unsigned depth, unsigned levels, unsigned layers)
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NonnullRefPtr<Image> Device::create_image(GPU::ImageFormat format, unsigned width, unsigned height, unsigned depth, unsigned levels, unsigned layers)
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{
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{
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VERIFY(format == ImageFormat::BGRA8888);
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VERIFY(format == GPU::ImageFormat::BGRA8888);
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VERIFY(width > 0);
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VERIFY(width > 0);
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VERIFY(height > 0);
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VERIFY(height > 0);
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VERIFY(depth > 0);
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VERIFY(depth > 0);
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@ -13,6 +13,7 @@
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#include <AK/Vector.h>
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#include <AK/Vector.h>
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#include <LibGPU/DeviceInfo.h>
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#include <LibGPU/DeviceInfo.h>
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#include <LibGPU/Enums.h>
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#include <LibGPU/Enums.h>
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#include <LibGPU/ImageFormat.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Matrix3x3.h>
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#include <LibGfx/Matrix3x3.h>
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#include <LibGfx/Matrix4x4.h>
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#include <LibGfx/Matrix4x4.h>
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@ -24,7 +25,6 @@
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#include <LibSoftGPU/Clipper.h>
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#include <LibSoftGPU/Clipper.h>
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#include <LibSoftGPU/Config.h>
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#include <LibSoftGPU/Config.h>
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#include <LibSoftGPU/Image.h>
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#include <LibSoftGPU/Image.h>
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#include <LibSoftGPU/ImageFormat.h>
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#include <LibSoftGPU/Light/Light.h>
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#include <LibSoftGPU/Light/Light.h>
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#include <LibSoftGPU/Light/Material.h>
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#include <LibSoftGPU/Light/Material.h>
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#include <LibSoftGPU/Sampler.h>
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#include <LibSoftGPU/Sampler.h>
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@ -130,7 +130,7 @@ public:
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ColorType get_color_buffer_pixel(int x, int y);
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ColorType get_color_buffer_pixel(int x, int y);
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DepthType get_depthbuffer_value(int x, int y);
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DepthType get_depthbuffer_value(int x, int y);
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NonnullRefPtr<Image> create_image(ImageFormat format, unsigned width, unsigned height, unsigned depth, unsigned levels, unsigned layers);
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NonnullRefPtr<Image> create_image(GPU::ImageFormat format, unsigned width, unsigned height, unsigned depth, unsigned levels, unsigned layers);
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void set_sampler_config(unsigned, SamplerConfig const&);
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void set_sampler_config(unsigned, SamplerConfig const&);
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void set_light_state(unsigned, Light const&);
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void set_light_state(unsigned, Light const&);
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@ -11,15 +11,128 @@
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#include <AK/RefCounted.h>
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <AK/RefPtr.h>
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#include <LibGPU/Enums.h>
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#include <LibGPU/Enums.h>
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#include <LibGPU/ImageFormat.h>
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#include <LibGfx/Vector3.h>
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#include <LibGfx/Vector3.h>
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#include <LibGfx/Vector4.h>
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#include <LibGfx/Vector4.h>
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#include <LibSoftGPU/Buffer/Typed3DBuffer.h>
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#include <LibSoftGPU/Buffer/Typed3DBuffer.h>
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#include <LibSoftGPU/Config.h>
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#include <LibSoftGPU/Config.h>
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#include <LibSoftGPU/ImageDataLayout.h>
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#include <LibSoftGPU/ImageDataLayout.h>
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#include <LibSoftGPU/ImageFormat.h>
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namespace SoftGPU {
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namespace SoftGPU {
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inline static FloatVector4 unpack_color(void const* ptr, GPU::ImageFormat format)
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{
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constexpr auto one_over_255 = 1.0f / 255;
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switch (format) {
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case GPU::ImageFormat::RGB888: {
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auto rgb = reinterpret_cast<u8 const*>(ptr);
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return {
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rgb[0] * one_over_255,
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rgb[1] * one_over_255,
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rgb[2] * one_over_255,
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1.0f,
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};
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}
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case GPU::ImageFormat::BGR888: {
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auto bgr = reinterpret_cast<u8 const*>(ptr);
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return {
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bgr[2] * one_over_255,
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bgr[1] * one_over_255,
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bgr[0] * one_over_255,
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1.0f,
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};
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}
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case GPU::ImageFormat::RGBA8888: {
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auto rgba = *reinterpret_cast<u32 const*>(ptr);
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return {
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(rgba & 0xff) * one_over_255,
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((rgba >> 8) & 0xff) * one_over_255,
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((rgba >> 16) & 0xff) * one_over_255,
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((rgba >> 24) & 0xff) * one_over_255,
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};
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}
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case GPU::ImageFormat::BGRA8888: {
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auto bgra = *reinterpret_cast<u32 const*>(ptr);
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return {
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((bgra >> 16) & 0xff) * one_over_255,
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((bgra >> 8) & 0xff) * one_over_255,
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(bgra & 0xff) * one_over_255,
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((bgra >> 24) & 0xff) * one_over_255,
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};
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}
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case GPU::ImageFormat::RGB565: {
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auto rgb = *reinterpret_cast<u16 const*>(ptr);
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return {
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((rgb >> 11) & 0x1f) / 31.f,
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((rgb >> 5) & 0x3f) / 63.f,
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(rgb & 0x1f) / 31.f,
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1.0f
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};
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}
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case GPU::ImageFormat::L8: {
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auto luminance = *reinterpret_cast<u8 const*>(ptr);
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auto clamped_luminance = luminance * one_over_255;
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return {
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clamped_luminance,
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clamped_luminance,
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clamped_luminance,
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1.0f,
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};
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}
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case GPU::ImageFormat::L8A8: {
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auto luminance_and_alpha = reinterpret_cast<u8 const*>(ptr);
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auto clamped_luminance = luminance_and_alpha[0] * one_over_255;
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return {
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clamped_luminance,
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clamped_luminance,
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clamped_luminance,
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luminance_and_alpha[1] * one_over_255,
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};
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}
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default:
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VERIFY_NOT_REACHED();
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}
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}
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inline static void pack_color(FloatVector4 const& color, void* ptr, GPU::ImageFormat format)
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{
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auto r = static_cast<u8>(clamp(color.x(), 0.0f, 1.0f) * 255);
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auto g = static_cast<u8>(clamp(color.y(), 0.0f, 1.0f) * 255);
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auto b = static_cast<u8>(clamp(color.z(), 0.0f, 1.0f) * 255);
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auto a = static_cast<u8>(clamp(color.w(), 0.0f, 1.0f) * 255);
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switch (format) {
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case GPU::ImageFormat::RGB888:
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reinterpret_cast<u8*>(ptr)[0] = r;
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reinterpret_cast<u8*>(ptr)[1] = g;
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reinterpret_cast<u8*>(ptr)[2] = b;
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return;
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case GPU::ImageFormat::BGR888:
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reinterpret_cast<u8*>(ptr)[2] = b;
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reinterpret_cast<u8*>(ptr)[1] = g;
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reinterpret_cast<u8*>(ptr)[0] = r;
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return;
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case GPU::ImageFormat::RGBA8888:
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*reinterpret_cast<u32*>(ptr) = r | (g << 8) | (b << 16) | (a << 24);
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return;
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case GPU::ImageFormat::BGRA8888:
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*reinterpret_cast<u32*>(ptr) = b | (g << 8) | (r << 16) | (a << 24);
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return;
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case GPU::ImageFormat::RGB565:
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*reinterpret_cast<u16*>(ptr) = (r & 0x1f) | ((g & 0x3f) << 5) | ((b & 0x1f) << 11);
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return;
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case GPU::ImageFormat::L8:
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*reinterpret_cast<u8*>(ptr) = r;
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return;
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case GPU::ImageFormat::L8A8:
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reinterpret_cast<u8*>(ptr)[0] = r;
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reinterpret_cast<u8*>(ptr)[1] = a;
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return;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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class Image final : public RefCounted<Image> {
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class Image final : public RefCounted<Image> {
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public:
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public:
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Image(unsigned width, unsigned height, unsigned depth, unsigned max_levels, unsigned layers);
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Image(unsigned width, unsigned height, unsigned depth, unsigned max_levels, unsigned layers);
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@ -35,12 +148,12 @@ public:
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FloatVector4 texel(unsigned layer, unsigned level, int x, int y, int z) const
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FloatVector4 texel(unsigned layer, unsigned level, int x, int y, int z) const
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{
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{
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return unpack_color(texel_pointer(layer, level, x, y, z), ImageFormat::BGRA8888);
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return unpack_color(texel_pointer(layer, level, x, y, z), GPU::ImageFormat::BGRA8888);
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}
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}
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void set_texel(unsigned layer, unsigned level, int x, int y, int z, FloatVector4 const& color)
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void set_texel(unsigned layer, unsigned level, int x, int y, int z, FloatVector4 const& color)
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{
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{
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pack_color(color, texel_pointer(layer, level, x, y, z), ImageFormat::BGRA8888);
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pack_color(color, texel_pointer(layer, level, x, y, z), GPU::ImageFormat::BGRA8888);
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}
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}
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void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, ImageDataLayout const& layout);
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void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, ImageDataLayout const& layout);
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@ -6,12 +6,12 @@
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#pragma once
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#pragma once
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#include <LibSoftGPU/ImageFormat.h>
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#include <LibGPU/ImageFormat.h>
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namespace SoftGPU {
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namespace SoftGPU {
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struct ImageDataLayout final {
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struct ImageDataLayout final {
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ImageFormat format;
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GPU::ImageFormat format;
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size_t column_stride;
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size_t column_stride;
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size_t row_stride;
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size_t row_stride;
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size_t depth_stride;
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size_t depth_stride;
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@ -1,156 +0,0 @@
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/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Vector4.h>
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namespace SoftGPU {
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enum class ImageFormat {
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RGB565,
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RGB888,
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BGR888,
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RGBA8888,
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BGRA8888,
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L8,
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L8A8,
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};
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static constexpr size_t element_size(ImageFormat format)
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{
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switch (format) {
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case ImageFormat::L8:
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return 1;
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case ImageFormat::RGB565:
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case ImageFormat::L8A8:
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return 2;
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case ImageFormat::RGB888:
|
|
||||||
case ImageFormat::BGR888:
|
|
||||||
return 3;
|
|
||||||
case ImageFormat::RGBA8888:
|
|
||||||
case ImageFormat::BGRA8888:
|
|
||||||
return 4;
|
|
||||||
default:
|
|
||||||
VERIFY_NOT_REACHED();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
inline static FloatVector4 unpack_color(void const* ptr, ImageFormat format)
|
|
||||||
{
|
|
||||||
constexpr auto one_over_255 = 1.0f / 255;
|
|
||||||
switch (format) {
|
|
||||||
case ImageFormat::RGB888: {
|
|
||||||
auto rgb = reinterpret_cast<u8 const*>(ptr);
|
|
||||||
return {
|
|
||||||
rgb[0] * one_over_255,
|
|
||||||
rgb[1] * one_over_255,
|
|
||||||
rgb[2] * one_over_255,
|
|
||||||
1.0f,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
case ImageFormat::BGR888: {
|
|
||||||
auto bgr = reinterpret_cast<u8 const*>(ptr);
|
|
||||||
return {
|
|
||||||
bgr[2] * one_over_255,
|
|
||||||
bgr[1] * one_over_255,
|
|
||||||
bgr[0] * one_over_255,
|
|
||||||
1.0f,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
case ImageFormat::RGBA8888: {
|
|
||||||
auto rgba = *reinterpret_cast<u32 const*>(ptr);
|
|
||||||
return {
|
|
||||||
(rgba & 0xff) * one_over_255,
|
|
||||||
((rgba >> 8) & 0xff) * one_over_255,
|
|
||||||
((rgba >> 16) & 0xff) * one_over_255,
|
|
||||||
((rgba >> 24) & 0xff) * one_over_255,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
case ImageFormat::BGRA8888: {
|
|
||||||
auto bgra = *reinterpret_cast<u32 const*>(ptr);
|
|
||||||
return {
|
|
||||||
((bgra >> 16) & 0xff) * one_over_255,
|
|
||||||
((bgra >> 8) & 0xff) * one_over_255,
|
|
||||||
(bgra & 0xff) * one_over_255,
|
|
||||||
((bgra >> 24) & 0xff) * one_over_255,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
case ImageFormat::RGB565: {
|
|
||||||
auto rgb = *reinterpret_cast<u16 const*>(ptr);
|
|
||||||
return {
|
|
||||||
((rgb >> 11) & 0x1f) / 31.f,
|
|
||||||
((rgb >> 5) & 0x3f) / 63.f,
|
|
||||||
(rgb & 0x1f) / 31.f,
|
|
||||||
1.0f
|
|
||||||
};
|
|
||||||
}
|
|
||||||
case ImageFormat::L8: {
|
|
||||||
auto luminance = *reinterpret_cast<u8 const*>(ptr);
|
|
||||||
auto clamped_luminance = luminance * one_over_255;
|
|
||||||
return {
|
|
||||||
clamped_luminance,
|
|
||||||
clamped_luminance,
|
|
||||||
clamped_luminance,
|
|
||||||
1.0f,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
case ImageFormat::L8A8: {
|
|
||||||
auto luminance_and_alpha = reinterpret_cast<u8 const*>(ptr);
|
|
||||||
auto clamped_luminance = luminance_and_alpha[0] * one_over_255;
|
|
||||||
return {
|
|
||||||
clamped_luminance,
|
|
||||||
clamped_luminance,
|
|
||||||
clamped_luminance,
|
|
||||||
luminance_and_alpha[1] * one_over_255,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
default:
|
|
||||||
VERIFY_NOT_REACHED();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
inline static void pack_color(FloatVector4 const& color, void* ptr, ImageFormat format)
|
|
||||||
{
|
|
||||||
auto r = static_cast<u8>(clamp(color.x(), 0.0f, 1.0f) * 255);
|
|
||||||
auto g = static_cast<u8>(clamp(color.y(), 0.0f, 1.0f) * 255);
|
|
||||||
auto b = static_cast<u8>(clamp(color.z(), 0.0f, 1.0f) * 255);
|
|
||||||
auto a = static_cast<u8>(clamp(color.w(), 0.0f, 1.0f) * 255);
|
|
||||||
|
|
||||||
switch (format) {
|
|
||||||
case ImageFormat::RGB888:
|
|
||||||
reinterpret_cast<u8*>(ptr)[0] = r;
|
|
||||||
reinterpret_cast<u8*>(ptr)[1] = g;
|
|
||||||
reinterpret_cast<u8*>(ptr)[2] = b;
|
|
||||||
return;
|
|
||||||
case ImageFormat::BGR888:
|
|
||||||
reinterpret_cast<u8*>(ptr)[2] = b;
|
|
||||||
reinterpret_cast<u8*>(ptr)[1] = g;
|
|
||||||
reinterpret_cast<u8*>(ptr)[0] = r;
|
|
||||||
return;
|
|
||||||
case ImageFormat::RGBA8888:
|
|
||||||
*reinterpret_cast<u32*>(ptr) = r | (g << 8) | (b << 16) | (a << 24);
|
|
||||||
return;
|
|
||||||
case ImageFormat::BGRA8888:
|
|
||||||
*reinterpret_cast<u32*>(ptr) = b | (g << 8) | (r << 16) | (a << 24);
|
|
||||||
return;
|
|
||||||
case ImageFormat::RGB565:
|
|
||||||
*reinterpret_cast<u16*>(ptr) = (r & 0x1f) | ((g & 0x3f) << 5) | ((b & 0x1f) << 11);
|
|
||||||
return;
|
|
||||||
case ImageFormat::L8:
|
|
||||||
*reinterpret_cast<u8*>(ptr) = r;
|
|
||||||
return;
|
|
||||||
case ImageFormat::L8A8:
|
|
||||||
reinterpret_cast<u8*>(ptr)[0] = r;
|
|
||||||
reinterpret_cast<u8*>(ptr)[1] = a;
|
|
||||||
return;
|
|
||||||
default:
|
|
||||||
VERIFY_NOT_REACHED();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user