Demos/LibGfxScaleDemo: Use BGRA8888 bitmap in canvas

Previously BGRx8888 was used, which produces artifacts with the new
antialiased window frames with border radii, which require alpha
blending whilst painting.
This commit is contained in:
MacDue 2022-03-19 00:31:52 +00:00 committed by Linus Groh
parent 3c0e17f29f
commit 593aa9aff1
Notes: sideshowbarker 2024-07-17 16:43:21 +09:00

View File

@ -44,15 +44,15 @@ private:
Canvas::Canvas()
{
m_bitmap_1x = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, { WIDTH, HEIGHT }, 1).release_value_but_fixme_should_propagate_errors();
m_bitmap_2x = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, { WIDTH, HEIGHT }, 2).release_value_but_fixme_should_propagate_errors();
m_bitmap_1x = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, { WIDTH, HEIGHT }, 1).release_value_but_fixme_should_propagate_errors();
m_bitmap_2x = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, { WIDTH, HEIGHT }, 2).release_value_but_fixme_should_propagate_errors();
// m_bitmap_1x and m_bitmap_2x have the same logical size, so LibGfx will try to draw them at the same physical size:
// When drawing on a 2x backing store it'd scale m_bitmap_1x up 2x and paint m_bitmap_2x at its physical size.
// When drawing on a 1x backing store it'd draw m_bitmap_1x at its physical size, and it would have to scale down m_bitmap_2x to 0.5x its size.
// But the system can't current scale down, and we want to draw the 2x bitmap at twice the size of the 1x bitmap in this particular application,
// so make a 1x alias of the 2x bitmap to make LibGfx paint it without any scaling at paint time, mapping once pixel to one pixel.
m_bitmap_2x_as_1x = Gfx::Bitmap::try_create_wrapper(Gfx::BitmapFormat::BGRx8888, m_bitmap_2x->physical_size(), 1, m_bitmap_2x->pitch(), m_bitmap_2x->scanline(0)).release_value_but_fixme_should_propagate_errors();
m_bitmap_2x_as_1x = Gfx::Bitmap::try_create_wrapper(Gfx::BitmapFormat::BGRA8888, m_bitmap_2x->physical_size(), 1, m_bitmap_2x->pitch(), m_bitmap_2x->scanline(0)).release_value_but_fixme_should_propagate_errors();
Gfx::Painter painter_1x(*m_bitmap_1x);
draw(painter_1x);
@ -75,8 +75,10 @@ void Canvas::paint_event(GUI::PaintEvent& event)
void Canvas::draw(Gfx::Painter& painter)
{
auto active_window_icon = Gfx::Bitmap::try_load_from_file("/res/icons/16x16/window.png").release_value_but_fixme_should_propagate_errors();
Gfx::WindowTheme::current().paint_normal_frame(painter, Gfx::WindowTheme::WindowState::Active, { 4, 18, WIDTH - 8, HEIGHT - 29 }, "Well hello friends 🐞", *active_window_icon, palette(), { WIDTH - 20, 6, 16, 16 }, 0, false);
painter.fill_rect({ 4, 25, WIDTH - 8, HEIGHT - 30 }, palette().color(Gfx::ColorRole::Background));
painter.draw_rect({ 20, 34, WIDTH - 40, HEIGHT - 45 }, palette().color(Gfx::ColorRole::Selection), true);
painter.draw_rect({ 24, 38, WIDTH - 48, HEIGHT - 53 }, palette().color(Gfx::ColorRole::Selection));