LibGL: Implement GL_(UN)PACK_ALIGNMENT

These enums are used to indicate byte-alignment when reading from and
to textures. The `GL_UNPACK_ROW_LENGTH` value was reimplemented to
support overriding the source data row width.
This commit is contained in:
Jelle Raaijmakers 2021-11-28 01:48:21 +01:00 committed by Andreas Kling
parent 0d57f08b98
commit 5e370e6f96
Notes: sideshowbarker 2024-07-17 22:57:55 +09:00
7 changed files with 81 additions and 54 deletions

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@ -129,8 +129,10 @@ extern "C" {
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
// Read pixels
// Reading pixels & unpacking texture patterns
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_ALIGNMENT 0x0D05
// Listing enums
#define GL_COMPILE 0x1300

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@ -85,7 +85,7 @@ public:
virtual void gl_fogfv(GLenum pname, GLfloat* params) = 0;
virtual void gl_fogf(GLenum pname, GLfloat params) = 0;
virtual void gl_fogi(GLenum pname, GLint param) = 0;
virtual void gl_pixel_store(GLenum pname, GLfloat param) = 0;
virtual void gl_pixel_storei(GLenum pname, GLint param) = 0;
virtual void gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
virtual void present() = 0;

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@ -152,7 +152,7 @@ void glPolygonOffset(GLfloat factor, GLfloat units)
void glPixelStorei(GLenum pname, GLint param)
{
g_gl_context->gl_pixel_store(pname, param);
g_gl_context->gl_pixel_storei(pname, param);
}
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)

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@ -722,7 +722,7 @@ void SoftwareGLContext::gl_tex_image_2d(GLenum target, GLint level, GLint intern
RETURN_WITH_ERROR_IF((height & (height - 1)) != 0, GL_INVALID_VALUE);
RETURN_WITH_ERROR_IF(border < 0 || border > 1, GL_INVALID_VALUE);
m_active_texture_unit->bound_texture_2d()->upload_texture_data(level, internal_format, width, height, border, format, type, data, m_unpack_row_length);
m_active_texture_unit->bound_texture_2d()->upload_texture_data(level, internal_format, width, height, border, format, type, data, m_unpack_row_length, m_unpack_alignment);
}
void SoftwareGLContext::gl_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data)
@ -744,7 +744,7 @@ void SoftwareGLContext::gl_tex_sub_image_2d(GLenum target, GLint level, GLint xo
RETURN_WITH_ERROR_IF(xoffset < 0 || yoffset < 0 || xoffset + width > texture->width_at_lod(level) || yoffset + height > texture->height_at_lod(level), GL_INVALID_VALUE);
texture->replace_sub_texture_data(level, xoffset, yoffset, width, height, format, type, data, m_unpack_row_length);
texture->replace_sub_texture_data(level, xoffset, yoffset, width, height, format, type, data, m_unpack_row_length, m_unpack_alignment);
}
void SoftwareGLContext::gl_tex_parameter(GLenum target, GLenum pname, GLfloat param)
@ -1167,33 +1167,53 @@ void SoftwareGLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei
return static_cast<GLuint>(0xffffffff * min(max(f, 0.0f), 1.0f));
};
u8 component_size = 0;
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
component_size = 1;
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
component_size = 2;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
component_size = 4;
break;
}
if (format == GL_DEPTH_COMPONENT) {
auto const row_stride = (width * component_size + m_pack_alignment - 1) / m_pack_alignment * m_pack_alignment;
// Read from depth buffer
for (GLsizei i = 0; i < height; ++i) {
for (GLsizei j = 0; j < width; ++j) {
float depth = m_rasterizer.get_depthbuffer_value(x + j, y + i);
auto char_ptr = reinterpret_cast<char*>(pixels) + i * row_stride + j * component_size;
switch (type) {
case GL_BYTE:
reinterpret_cast<GLchar*>(pixels)[i * width + j] = float_to_i8(depth);
*reinterpret_cast<GLchar*>(char_ptr) = float_to_i8(depth);
break;
case GL_SHORT:
reinterpret_cast<GLshort*>(pixels)[i * width + j] = float_to_i16(depth);
*reinterpret_cast<GLshort*>(char_ptr) = float_to_i16(depth);
break;
case GL_INT:
reinterpret_cast<GLint*>(pixels)[i * width + j] = float_to_i32(depth);
*reinterpret_cast<GLint*>(char_ptr) = float_to_i32(depth);
break;
case GL_UNSIGNED_BYTE:
reinterpret_cast<GLubyte*>(pixels)[i * width + j] = float_to_u8(depth);
*reinterpret_cast<GLubyte*>(char_ptr) = float_to_u8(depth);
break;
case GL_UNSIGNED_SHORT:
reinterpret_cast<GLushort*>(pixels)[i * width + j] = float_to_u16(depth);
*reinterpret_cast<GLushort*>(char_ptr) = float_to_u16(depth);
break;
case GL_UNSIGNED_INT:
reinterpret_cast<GLuint*>(pixels)[i * width + j] = float_to_u32(depth);
*reinterpret_cast<GLuint*>(char_ptr) = float_to_u32(depth);
break;
case GL_FLOAT:
reinterpret_cast<GLfloat*>(pixels)[i * width + j] = min(max(depth, 0.0f), 1.0f);
*reinterpret_cast<GLfloat*>(char_ptr) = min(max(depth, 0.0f), 1.0f);
break;
}
}
@ -1206,7 +1226,6 @@ void SoftwareGLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei
bool write_blue = false;
bool write_alpha = false;
size_t component_count = 0;
size_t component_size = 0;
size_t red_offset = 0;
size_t green_offset = 0;
size_t blue_offset = 0;
@ -1259,21 +1278,8 @@ void SoftwareGLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei
break;
}
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
component_size = 1;
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
component_size = 2;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
component_size = 4;
break;
}
auto const pixel_bytes = component_size * component_count;
auto const row_alignment_bytes = (m_pack_alignment - ((width * pixel_bytes) % m_pack_alignment)) % m_pack_alignment;
char* out_ptr = reinterpret_cast<char*>(pixels);
for (int i = 0; i < (int)height; ++i) {
@ -1372,8 +1378,10 @@ void SoftwareGLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei
break;
}
out_ptr += component_size * component_count;
out_ptr += pixel_bytes;
}
out_ptr += row_alignment_bytes;
}
}
@ -1518,6 +1526,9 @@ void SoftwareGLContext::gl_get_integerv(GLenum pname, GLint* data)
case GL_MAX_TEXTURE_SIZE:
*data = 4096;
break;
case GL_PACK_ALIGNMENT:
*data = m_pack_alignment;
break;
case GL_SCISSOR_BOX: {
auto scissor_box = m_rasterizer.options().scissor_box;
*(data + 0) = scissor_box.x();
@ -1526,6 +1537,12 @@ void SoftwareGLContext::gl_get_integerv(GLenum pname, GLint* data)
*(data + 3) = scissor_box.height();
break;
}
case GL_UNPACK_ALIGNMENT:
*data = m_unpack_alignment;
break;
case GL_UNPACK_ROW_LENGTH:
*data = m_unpack_row_length;
break;
default:
// According to the Khronos docs, we always return GL_INVALID_ENUM if we encounter a non-accepted value
// for `pname`
@ -2006,14 +2023,22 @@ void SoftwareGLContext::gl_fogi(GLenum pname, GLint param)
m_rasterizer.set_options(options);
}
void SoftwareGLContext::gl_pixel_store(GLenum pname, GLfloat param)
void SoftwareGLContext::gl_pixel_storei(GLenum pname, GLint param)
{
// FIXME: Implement missing parameters
switch (pname) {
case GL_PACK_ALIGNMENT:
RETURN_WITH_ERROR_IF(param != 1 && param != 2 && param != 4 && param != 8, GL_INVALID_VALUE);
m_pack_alignment = param;
break;
case GL_UNPACK_ROW_LENGTH:
RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
m_unpack_row_length = static_cast<size_t>(param);
break;
case GL_UNPACK_ALIGNMENT:
RETURN_WITH_ERROR_IF(param != 1 && param != 2 && param != 4 && param != 8, GL_INVALID_VALUE);
m_unpack_alignment = param;
break;
default:
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
break;

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@ -96,7 +96,7 @@ public:
virtual void gl_fogfv(GLenum pname, GLfloat* params) override;
virtual void gl_fogf(GLenum pname, GLfloat param) override;
virtual void gl_fogi(GLenum pname, GLint param) override;
virtual void gl_pixel_store(GLenum pname, GLfloat param) override;
virtual void gl_pixel_storei(GLenum pname, GLint param) override;
virtual void gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height) override;
virtual void present() override;
@ -265,7 +265,9 @@ private:
VertexAttribPointer m_client_color_pointer;
VertexAttribPointer m_client_tex_coord_pointer;
size_t m_unpack_row_length { 0 };
u8 m_pack_alignment { 4 };
GLsizei m_unpack_row_length { 0 };
u8 m_unpack_alignment { 4 };
};
}

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@ -5,14 +5,12 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Format.h>
#include <LibGL/GL/gl.h>
#include <LibGL/Tex/Texture2D.h>
#include <string.h>
namespace GL {
void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum type, const GLvoid* pixels, size_t pixels_per_row)
void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment)
{
// NOTE: Some target, format, and internal formats are currently unsupported.
// Considering we control this library, and `gl.h` itself, we don't need to add any
@ -24,16 +22,15 @@ void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei w
mip.pixel_data().resize(width * height);
// No pixel data was supplied leave the texture memory uninitialized.
if (pixels == nullptr) {
if (pixels == nullptr)
return;
}
m_internal_format = internal_format;
replace_sub_texture_data(lod, 0, 0, width, height, format, type, pixels, pixels_per_row);
replace_sub_texture_data(lod, 0, 0, width, height, format, type, pixels, pixels_per_row, byte_alignment);
}
void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, size_t pixels_per_row)
void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment)
{
auto& mip = m_mipmaps[lod];
@ -41,8 +38,17 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
VERIFY(type == GL_UNSIGNED_BYTE);
VERIFY(lod < m_mipmaps.size());
VERIFY(xoffset >= 0 && yoffset >= 0 && xoffset + width <= mip.width() && yoffset + height <= mip.height());
VERIFY(pixels_per_row == 0 || pixels_per_row >= xoffset + width);
const u8* pixel_byte_array = reinterpret_cast<const u8*>(pixels);
// Calculate row offset at end to fit alignment
int const physical_width = pixels_per_row > 0 ? pixels_per_row : width;
u8 const component_size_bytes = sizeof(u8);
u8 const component_count = (format == GL_RGBA || format == GL_BGRA) ? 4 : 3;
size_t const physical_width_bytes = physical_width * component_count * component_size_bytes;
size_t const row_remainder_bytes = (physical_width - width) * component_count * component_size_bytes
+ (byte_alignment - physical_width_bytes % byte_alignment) % byte_alignment;
u8 const* pixel_byte_array = reinterpret_cast<u8 const*>(pixels);
if (format == GL_RGBA) {
for (auto y = yoffset; y < yoffset + height; y++) {
@ -56,9 +62,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
mip.pixel_data()[y * mip.width() + x] = pixel;
}
if (pixels_per_row > 0) {
pixel_byte_array += (pixels_per_row - width) * 4;
}
pixel_byte_array += row_remainder_bytes;
}
} else if (format == GL_BGRA) {
for (auto y = yoffset; y < yoffset + height; y++) {
@ -72,9 +76,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
mip.pixel_data()[y * mip.width() + x] = pixel;
}
if (pixels_per_row > 0) {
pixel_byte_array += (pixels_per_row - width) * 4;
}
pixel_byte_array += row_remainder_bytes;
}
} else if (format == GL_BGR) {
for (auto y = yoffset; y < yoffset + height; y++) {
@ -88,9 +90,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
mip.pixel_data()[y * mip.width() + x] = pixel;
}
if (pixels_per_row > 0) {
pixel_byte_array += (pixels_per_row - width) * 3;
}
pixel_byte_array += row_remainder_bytes;
}
} else if (format == GL_RGB) {
for (auto y = yoffset; y < yoffset + height; y++) {
@ -104,9 +104,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
mip.pixel_data()[y * mip.width() + x] = pixel;
}
if (pixels_per_row > 0) {
pixel_byte_array += (pixels_per_row - width) * 3;
}
pixel_byte_array += row_remainder_bytes;
}
} else {
VERIFY_NOT_REACHED();

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@ -35,8 +35,8 @@ public:
virtual bool is_texture_2d() const override { return true; }
void upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels, size_t pixels_per_row);
void replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, size_t pixels_per_row);
void upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment);
void replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment);
MipMap const& mipmap(unsigned lod) const;