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https://github.com/LadybirdBrowser/ladybird.git
synced 2024-10-12 13:18:55 +03:00
LibGL: Implement GL_(UN)PACK_ALIGNMENT
These enums are used to indicate byte-alignment when reading from and to textures. The `GL_UNPACK_ROW_LENGTH` value was reimplemented to support overriding the source data row width.
This commit is contained in:
parent
0d57f08b98
commit
5e370e6f96
Notes:
sideshowbarker
2024-07-17 22:57:55 +09:00
Author: https://github.com/gmta Commit: https://github.com/SerenityOS/serenity/commit/5e370e6f968 Pull-request: https://github.com/SerenityOS/serenity/pull/11108 Reviewed-by: https://github.com/alimpfard Reviewed-by: https://github.com/awesomekling Reviewed-by: https://github.com/sunverwerth ✅
@ -129,8 +129,10 @@ extern "C" {
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
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// Read pixels
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// Reading pixels & unpacking texture patterns
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_ALIGNMENT 0x0D05
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// Listing enums
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#define GL_COMPILE 0x1300
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@ -85,7 +85,7 @@ public:
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virtual void gl_fogfv(GLenum pname, GLfloat* params) = 0;
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virtual void gl_fogf(GLenum pname, GLfloat params) = 0;
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virtual void gl_fogi(GLenum pname, GLint param) = 0;
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virtual void gl_pixel_store(GLenum pname, GLfloat param) = 0;
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virtual void gl_pixel_storei(GLenum pname, GLint param) = 0;
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virtual void gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
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virtual void present() = 0;
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@ -152,7 +152,7 @@ void glPolygonOffset(GLfloat factor, GLfloat units)
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void glPixelStorei(GLenum pname, GLint param)
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{
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g_gl_context->gl_pixel_store(pname, param);
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g_gl_context->gl_pixel_storei(pname, param);
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}
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void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
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@ -722,7 +722,7 @@ void SoftwareGLContext::gl_tex_image_2d(GLenum target, GLint level, GLint intern
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RETURN_WITH_ERROR_IF((height & (height - 1)) != 0, GL_INVALID_VALUE);
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RETURN_WITH_ERROR_IF(border < 0 || border > 1, GL_INVALID_VALUE);
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m_active_texture_unit->bound_texture_2d()->upload_texture_data(level, internal_format, width, height, border, format, type, data, m_unpack_row_length);
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m_active_texture_unit->bound_texture_2d()->upload_texture_data(level, internal_format, width, height, border, format, type, data, m_unpack_row_length, m_unpack_alignment);
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}
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void SoftwareGLContext::gl_tex_sub_image_2d(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data)
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@ -744,7 +744,7 @@ void SoftwareGLContext::gl_tex_sub_image_2d(GLenum target, GLint level, GLint xo
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RETURN_WITH_ERROR_IF(xoffset < 0 || yoffset < 0 || xoffset + width > texture->width_at_lod(level) || yoffset + height > texture->height_at_lod(level), GL_INVALID_VALUE);
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texture->replace_sub_texture_data(level, xoffset, yoffset, width, height, format, type, data, m_unpack_row_length);
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texture->replace_sub_texture_data(level, xoffset, yoffset, width, height, format, type, data, m_unpack_row_length, m_unpack_alignment);
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}
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void SoftwareGLContext::gl_tex_parameter(GLenum target, GLenum pname, GLfloat param)
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@ -1167,33 +1167,53 @@ void SoftwareGLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei
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return static_cast<GLuint>(0xffffffff * min(max(f, 0.0f), 1.0f));
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};
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u8 component_size = 0;
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switch (type) {
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case GL_BYTE:
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case GL_UNSIGNED_BYTE:
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component_size = 1;
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break;
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case GL_SHORT:
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case GL_UNSIGNED_SHORT:
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component_size = 2;
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break;
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case GL_INT:
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case GL_UNSIGNED_INT:
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case GL_FLOAT:
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component_size = 4;
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break;
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}
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if (format == GL_DEPTH_COMPONENT) {
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auto const row_stride = (width * component_size + m_pack_alignment - 1) / m_pack_alignment * m_pack_alignment;
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// Read from depth buffer
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for (GLsizei i = 0; i < height; ++i) {
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for (GLsizei j = 0; j < width; ++j) {
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float depth = m_rasterizer.get_depthbuffer_value(x + j, y + i);
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auto char_ptr = reinterpret_cast<char*>(pixels) + i * row_stride + j * component_size;
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switch (type) {
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case GL_BYTE:
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reinterpret_cast<GLchar*>(pixels)[i * width + j] = float_to_i8(depth);
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*reinterpret_cast<GLchar*>(char_ptr) = float_to_i8(depth);
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break;
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case GL_SHORT:
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reinterpret_cast<GLshort*>(pixels)[i * width + j] = float_to_i16(depth);
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*reinterpret_cast<GLshort*>(char_ptr) = float_to_i16(depth);
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break;
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case GL_INT:
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reinterpret_cast<GLint*>(pixels)[i * width + j] = float_to_i32(depth);
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*reinterpret_cast<GLint*>(char_ptr) = float_to_i32(depth);
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break;
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case GL_UNSIGNED_BYTE:
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reinterpret_cast<GLubyte*>(pixels)[i * width + j] = float_to_u8(depth);
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*reinterpret_cast<GLubyte*>(char_ptr) = float_to_u8(depth);
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break;
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case GL_UNSIGNED_SHORT:
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reinterpret_cast<GLushort*>(pixels)[i * width + j] = float_to_u16(depth);
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*reinterpret_cast<GLushort*>(char_ptr) = float_to_u16(depth);
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break;
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case GL_UNSIGNED_INT:
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reinterpret_cast<GLuint*>(pixels)[i * width + j] = float_to_u32(depth);
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*reinterpret_cast<GLuint*>(char_ptr) = float_to_u32(depth);
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break;
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case GL_FLOAT:
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reinterpret_cast<GLfloat*>(pixels)[i * width + j] = min(max(depth, 0.0f), 1.0f);
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*reinterpret_cast<GLfloat*>(char_ptr) = min(max(depth, 0.0f), 1.0f);
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break;
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}
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}
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@ -1206,7 +1226,6 @@ void SoftwareGLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei
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bool write_blue = false;
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bool write_alpha = false;
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size_t component_count = 0;
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size_t component_size = 0;
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size_t red_offset = 0;
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size_t green_offset = 0;
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size_t blue_offset = 0;
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@ -1259,21 +1278,8 @@ void SoftwareGLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei
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break;
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}
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switch (type) {
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case GL_BYTE:
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case GL_UNSIGNED_BYTE:
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component_size = 1;
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break;
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case GL_SHORT:
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case GL_UNSIGNED_SHORT:
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component_size = 2;
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break;
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case GL_INT:
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case GL_UNSIGNED_INT:
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case GL_FLOAT:
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component_size = 4;
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break;
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}
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auto const pixel_bytes = component_size * component_count;
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auto const row_alignment_bytes = (m_pack_alignment - ((width * pixel_bytes) % m_pack_alignment)) % m_pack_alignment;
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char* out_ptr = reinterpret_cast<char*>(pixels);
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for (int i = 0; i < (int)height; ++i) {
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@ -1372,8 +1378,10 @@ void SoftwareGLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei
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break;
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}
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out_ptr += component_size * component_count;
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out_ptr += pixel_bytes;
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}
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out_ptr += row_alignment_bytes;
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}
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}
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@ -1518,6 +1526,9 @@ void SoftwareGLContext::gl_get_integerv(GLenum pname, GLint* data)
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case GL_MAX_TEXTURE_SIZE:
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*data = 4096;
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break;
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case GL_PACK_ALIGNMENT:
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*data = m_pack_alignment;
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break;
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case GL_SCISSOR_BOX: {
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auto scissor_box = m_rasterizer.options().scissor_box;
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*(data + 0) = scissor_box.x();
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@ -1526,6 +1537,12 @@ void SoftwareGLContext::gl_get_integerv(GLenum pname, GLint* data)
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*(data + 3) = scissor_box.height();
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break;
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}
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case GL_UNPACK_ALIGNMENT:
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*data = m_unpack_alignment;
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break;
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case GL_UNPACK_ROW_LENGTH:
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*data = m_unpack_row_length;
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break;
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default:
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// According to the Khronos docs, we always return GL_INVALID_ENUM if we encounter a non-accepted value
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// for `pname`
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@ -2006,14 +2023,22 @@ void SoftwareGLContext::gl_fogi(GLenum pname, GLint param)
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m_rasterizer.set_options(options);
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}
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void SoftwareGLContext::gl_pixel_store(GLenum pname, GLfloat param)
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void SoftwareGLContext::gl_pixel_storei(GLenum pname, GLint param)
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{
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// FIXME: Implement missing parameters
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switch (pname) {
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case GL_PACK_ALIGNMENT:
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RETURN_WITH_ERROR_IF(param != 1 && param != 2 && param != 4 && param != 8, GL_INVALID_VALUE);
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m_pack_alignment = param;
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break;
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case GL_UNPACK_ROW_LENGTH:
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RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
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m_unpack_row_length = static_cast<size_t>(param);
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break;
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case GL_UNPACK_ALIGNMENT:
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RETURN_WITH_ERROR_IF(param != 1 && param != 2 && param != 4 && param != 8, GL_INVALID_VALUE);
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m_unpack_alignment = param;
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break;
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default:
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RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
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break;
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@ -96,7 +96,7 @@ public:
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virtual void gl_fogfv(GLenum pname, GLfloat* params) override;
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virtual void gl_fogf(GLenum pname, GLfloat param) override;
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virtual void gl_fogi(GLenum pname, GLint param) override;
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virtual void gl_pixel_store(GLenum pname, GLfloat param) override;
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virtual void gl_pixel_storei(GLenum pname, GLint param) override;
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virtual void gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height) override;
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virtual void present() override;
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@ -265,7 +265,9 @@ private:
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VertexAttribPointer m_client_color_pointer;
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VertexAttribPointer m_client_tex_coord_pointer;
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size_t m_unpack_row_length { 0 };
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u8 m_pack_alignment { 4 };
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GLsizei m_unpack_row_length { 0 };
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u8 m_unpack_alignment { 4 };
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};
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}
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@ -5,14 +5,12 @@
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Format.h>
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#include <LibGL/GL/gl.h>
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#include <LibGL/Tex/Texture2D.h>
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#include <string.h>
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namespace GL {
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void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum type, const GLvoid* pixels, size_t pixels_per_row)
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void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLint, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment)
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{
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// NOTE: Some target, format, and internal formats are currently unsupported.
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// Considering we control this library, and `gl.h` itself, we don't need to add any
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@ -24,16 +22,15 @@ void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei w
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mip.pixel_data().resize(width * height);
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// No pixel data was supplied leave the texture memory uninitialized.
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if (pixels == nullptr) {
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if (pixels == nullptr)
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return;
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}
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m_internal_format = internal_format;
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replace_sub_texture_data(lod, 0, 0, width, height, format, type, pixels, pixels_per_row);
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replace_sub_texture_data(lod, 0, 0, width, height, format, type, pixels, pixels_per_row, byte_alignment);
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}
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void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, size_t pixels_per_row)
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void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment)
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{
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auto& mip = m_mipmaps[lod];
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@ -41,8 +38,17 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
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VERIFY(type == GL_UNSIGNED_BYTE);
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VERIFY(lod < m_mipmaps.size());
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VERIFY(xoffset >= 0 && yoffset >= 0 && xoffset + width <= mip.width() && yoffset + height <= mip.height());
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VERIFY(pixels_per_row == 0 || pixels_per_row >= xoffset + width);
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const u8* pixel_byte_array = reinterpret_cast<const u8*>(pixels);
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// Calculate row offset at end to fit alignment
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int const physical_width = pixels_per_row > 0 ? pixels_per_row : width;
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u8 const component_size_bytes = sizeof(u8);
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u8 const component_count = (format == GL_RGBA || format == GL_BGRA) ? 4 : 3;
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size_t const physical_width_bytes = physical_width * component_count * component_size_bytes;
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size_t const row_remainder_bytes = (physical_width - width) * component_count * component_size_bytes
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+ (byte_alignment - physical_width_bytes % byte_alignment) % byte_alignment;
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u8 const* pixel_byte_array = reinterpret_cast<u8 const*>(pixels);
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if (format == GL_RGBA) {
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for (auto y = yoffset; y < yoffset + height; y++) {
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@ -56,9 +62,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
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mip.pixel_data()[y * mip.width() + x] = pixel;
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}
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if (pixels_per_row > 0) {
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pixel_byte_array += (pixels_per_row - width) * 4;
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}
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pixel_byte_array += row_remainder_bytes;
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}
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} else if (format == GL_BGRA) {
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for (auto y = yoffset; y < yoffset + height; y++) {
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@ -72,9 +76,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
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mip.pixel_data()[y * mip.width() + x] = pixel;
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}
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if (pixels_per_row > 0) {
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pixel_byte_array += (pixels_per_row - width) * 4;
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}
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pixel_byte_array += row_remainder_bytes;
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}
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} else if (format == GL_BGR) {
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for (auto y = yoffset; y < yoffset + height; y++) {
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@ -88,9 +90,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
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mip.pixel_data()[y * mip.width() + x] = pixel;
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}
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if (pixels_per_row > 0) {
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pixel_byte_array += (pixels_per_row - width) * 3;
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}
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pixel_byte_array += row_remainder_bytes;
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}
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} else if (format == GL_RGB) {
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for (auto y = yoffset; y < yoffset + height; y++) {
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@ -104,9 +104,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
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mip.pixel_data()[y * mip.width() + x] = pixel;
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}
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if (pixels_per_row > 0) {
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pixel_byte_array += (pixels_per_row - width) * 3;
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}
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pixel_byte_array += row_remainder_bytes;
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}
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} else {
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VERIFY_NOT_REACHED();
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@ -35,8 +35,8 @@ public:
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virtual bool is_texture_2d() const override { return true; }
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void upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels, size_t pixels_per_row);
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void replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, size_t pixels_per_row);
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void upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment);
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void replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment);
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MipMap const& mipmap(unsigned lod) const;
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