LibGL: Implement all glMultiTexCoord*f API methods

This commit is contained in:
Jelle Raaijmakers 2022-09-13 10:22:51 +02:00 committed by Andreas Kling
parent eda1ffba73
commit 62846b4691
Notes: sideshowbarker 2024-07-17 11:06:06 +09:00
2 changed files with 18 additions and 0 deletions

View File

@ -688,10 +688,13 @@ GLAPI void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
GLAPI void glTexCoord3fv(GLfloat const* v);
GLAPI void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI void glTexCoord4fv(GLfloat const* v);
GLAPI void glMultiTexCoord1f(GLenum target, GLfloat s);
GLAPI void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
GLAPI void glMultiTexCoord2fvARB(GLenum target, GLfloat const* v);
GLAPI void glMultiTexCoord2fv(GLenum target, GLfloat const* v);
GLAPI void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
GLAPI void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GLAPI void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GLAPI void glTexEnvf(GLenum target, GLenum pname, GLfloat param);

View File

@ -631,6 +631,11 @@ void glMatrixMode(GLenum mode)
g_gl_context->gl_matrix_mode(mode);
}
void glMultiTexCoord1f(GLenum target, GLfloat s)
{
g_gl_context->gl_multi_tex_coord(target, s, 0.f, 0.f, 1.f);
}
void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
{
glMultiTexCoord2f(target, s, t);
@ -651,6 +656,16 @@ void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
g_gl_context->gl_multi_tex_coord(target, s, t, 0.f, 1.f);
}
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
g_gl_context->gl_multi_tex_coord(target, s, t, r, 1.f);
}
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
g_gl_context->gl_multi_tex_coord(target, s, t, r, q);
}
void glMultMatrixd(GLdouble const* matrix)
{
g_gl_context->gl_mult_matrix(transpose_input_matrix<double, float>(matrix));