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IPv4: Send TCP packets right away instead of waiting to "retry"
Also be more explicit about zero-initializing OutgoingPacket objects.
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parent
a7e72f78cd
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6be880bd10
Notes:
sideshowbarker
2024-07-19 09:32:18 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/6be880bd10d
@ -190,7 +190,7 @@ void TCPSocket::send_tcp_packet(u16 flags, const void* payload, size_t payload_s
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if (tcp_packet.has_syn() || payload_size > 0) {
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LOCKER(m_not_acked_lock);
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m_not_acked.append({ m_sequence_number, move(buffer), 0, {} });
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m_not_acked.append({ m_sequence_number, move(buffer) });
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send_outgoing_packets();
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return;
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}
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@ -217,9 +217,8 @@ void TCPSocket::send_outgoing_packets()
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for (auto& packet : m_not_acked) {
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timeval diff;
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timeval_sub(packet.tx_time, now, diff);
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if (diff.tv_sec < 1 && diff.tv_usec <= 500000)
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if (diff.tv_sec == 0 && diff.tv_usec <= 500000)
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continue;
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packet.tx_time = now;
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packet.tx_counter++;
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@ -192,10 +192,10 @@ private:
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u32 m_bytes_out { 0 };
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struct OutgoingPacket {
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u32 ack_number;
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u32 ack_number { 0 };
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ByteBuffer buffer;
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int tx_counter { 0 };
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timeval tx_time;
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timeval tx_time { 0, 0 };
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};
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Lock m_not_acked_lock { "TCPSocket unacked packets" };
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