Kernel: Don't take thread lock for signal dispatch

Signal dispatch is already protected by the global scheduler lock, but
in some cases we also took Thread::m_lock for some reason. This led to
a number of different deadlocks that started showing up with 4+ CPU's
attached to the system.

As a first step towards solving this, simply don't take the thread lock
and let the scheduler lock cover it.

Eventually, we should work in the other direction and break the
scheduler lock into much finer-grained locks, but let's get out of the
deadlock swamp first.
This commit is contained in:
Andreas Kling 2022-08-19 14:39:15 +02:00
parent a1a1462a22
commit 766bf5c89e
Notes: sideshowbarker 2024-07-18 00:41:35 +09:00

View File

@ -686,7 +686,6 @@ void Thread::check_dispatch_pending_signal()
{
SpinlockLocker scheduler_lock(g_scheduler_lock);
if (pending_signals_for_state() != 0) {
SpinlockLocker lock(m_lock);
result = dispatch_one_pending_signal();
}
}
@ -739,7 +738,6 @@ void Thread::send_signal(u8 signal, [[maybe_unused]] Process* sender)
return;
if (m_state == Thread::State::Stopped) {
SpinlockLocker lock(m_lock);
if (pending_signals_for_state() != 0) {
dbgln_if(SIGNAL_DEBUG, "Signal: Resuming stopped {} to deliver signal {}", *this, signal);
resume_from_stopped();
@ -814,7 +812,7 @@ void Thread::send_urgent_signal_to_self(u8 signal)
DispatchSignalResult Thread::dispatch_one_pending_signal()
{
VERIFY(m_lock.is_locked_by_current_processor());
VERIFY(g_scheduler_lock.is_locked_by_current_processor());
u32 signal_candidates = pending_signals_for_state() & ~m_signal_mask;
if (signal_candidates == 0)
return DispatchSignalResult::Continue;
@ -832,7 +830,6 @@ DispatchSignalResult Thread::try_dispatch_one_pending_signal(u8 signal)
{
VERIFY(signal != 0);
SpinlockLocker scheduler_lock(g_scheduler_lock);
SpinlockLocker lock(m_lock);
u32 signal_candidates = pending_signals_for_state() & ~m_signal_mask;
if ((signal_candidates & (1 << (signal - 1))) == 0)
return DispatchSignalResult::Continue;
@ -1272,7 +1269,6 @@ void Thread::set_state(State new_state, u8 stop_signal)
return;
{
SpinlockLocker thread_lock(m_lock);
previous_state = m_state;
if (previous_state == Thread::State::Invalid) {
// If we were *just* created, we may have already pending signals