LibGL: Implement glColorMask

This commit is contained in:
Jesse Buhagiar 2021-08-13 22:03:39 +10:00 committed by Linus Groh
parent fa8e9cb683
commit 8157e7740b
Notes: sideshowbarker 2024-07-18 05:39:04 +09:00
7 changed files with 41 additions and 3 deletions

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@ -279,6 +279,7 @@ typedef float GLclampf;
typedef double GLdouble;
typedef unsigned int GLenum;
typedef unsigned int GLbitfield;
typedef unsigned char GLboolean;
GLAPI void glBegin(GLenum mode);
GLAPI void glClear(GLbitfield mask);
@ -290,6 +291,7 @@ GLAPI void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
GLAPI void glColor4fv(const GLfloat* v);
GLAPI void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
GLAPI void glColor4ubv(const GLubyte* v);
GLAPI void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI void glDeleteTextures(GLsizei n, const GLuint* textures);
GLAPI void glEnd();
GLAPI void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);

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@ -71,6 +71,7 @@ public:
virtual void gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) = 0;
virtual void gl_draw_arrays(GLenum mode, GLint first, GLsizei count) = 0;
virtual void gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices) = 0;
virtual void gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0;
virtual void present() = 0;
};

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@ -45,6 +45,11 @@ void glClearDepth(GLdouble depth)
g_gl_context->gl_clear_depth(depth);
}
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
g_gl_context->gl_color_mask(red, green, blue, alpha);
}
GLubyte* glGetString(GLenum name)
{
return g_gl_context->gl_get_string(name);

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@ -1694,6 +1694,35 @@ void SoftwareGLContext::read_from_vertex_attribute_pointer(VertexAttribPointer c
}
}
void SoftwareGLContext::gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
auto options = m_rasterizer.options();
auto mask = options.color_mask;
if (!red)
mask &= ~0x000000ff;
else
mask |= 0x000000ff;
if (!green)
mask &= ~0x0000ff00;
else
mask |= 0x0000ff00;
if (!blue)
mask &= ~0x00ff0000;
else
mask |= 0x00ff0000;
if (!alpha)
mask &= ~0xff000000;
else
mask |= 0xff000000;
options.color_mask = mask;
m_rasterizer.set_options(options);
}
void SoftwareGLContext::present()
{
m_rasterizer.blit_to(*m_frontbuffer);

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@ -81,7 +81,7 @@ public:
virtual void gl_tex_coord_pointer(GLint size, GLenum type, GLsizei stride, const void* pointer) override;
virtual void gl_draw_arrays(GLenum mode, GLint first, GLsizei count) override;
virtual void gl_draw_elements(GLenum mode, GLsizei count, GLenum type, const void* indices) override;
virtual void gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) override;
virtual void present() override;
private:

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@ -383,7 +383,7 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re
+ float_dst * dst_factor_dst_color
+ FloatVector4(float_dst.w(), float_dst.w(), float_dst.w(), float_dst.w()) * dst_factor_dst_alpha;
*dst = to_rgba32(*src * src_factor + float_dst * dst_factor);
*dst = (*dst & ~options.color_mask) | (to_rgba32(*src * src_factor + float_dst * dst_factor) & options.color_mask);
}
}
} else {
@ -395,7 +395,7 @@ static void rasterize_triangle(const RasterizerOptions& options, Gfx::Bitmap& re
if (~pixel_mask[y] & (1 << x))
continue;
*dst = to_rgba32(*src);
*dst = (*dst & ~options.color_mask) | (to_rgba32(*src) & options.color_mask);
}
}
}

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@ -28,6 +28,7 @@ struct RasterizerOptions {
bool enable_blending { false };
GLenum blend_source_factor { GL_ONE };
GLenum blend_destination_factor { GL_ONE };
u32 color_mask { 0xffffffff };
};
class SoftwareRasterizer final {