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Ports: Added a Prince of Persia (SDLPoP) port.
This is a port of the dissasembly version of the DOS prince of persia game :)
This commit is contained in:
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Notes:
sideshowbarker
2024-07-18 20:51:24 +09:00
Author: https://github.com/Baitinq Commit: https://github.com/SerenityOS/serenity/commit/83b56559777 Pull-request: https://github.com/SerenityOS/serenity/pull/6093 Reviewed-by: https://github.com/Dexesttp
@ -66,6 +66,7 @@ Please make sure to keep this list up to date when adding and updating ports. :^
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| [`patch`](patch/) | patch (OpenBSD) | 6.6 | https://github.com/ibara/libpuffy |
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| [`pcre2`](pcre2/) | Perl-compatible Regular Expressions (PCRE2) | 10.34 | https://www.pcre.org/ |
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| [`pkgconf`](pkgconf/) | pkgconf | 1.7.3 | https://github.com/pkgconf/pkgconf |
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| [`SDLPoP`](SDLPoP/) | Prince of Persia game | | https://github.com/NagyD/SDLPoP |
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| [`printf`](printf/) | printf (OpenBSD) | 6.6 | https://github.com/ibara/libpuffy |
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| [`pt2-clone`](pt2-clone/) | ProTracker 2 clone | 1.28 | https://github.com/8bitbubsy/pt2-clone |
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| [`python3`](python3/) | Python | 3.9.2 | https://www.python.org/ |
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18
Ports/SDLPoP/package.sh
Executable file
18
Ports/SDLPoP/package.sh
Executable file
@ -0,0 +1,18 @@
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#!/usr/bin/env -S bash ../.port_include.sh
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port=PrinceOfPersia
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useconfigure=true
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version=git
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depends="SDL2 SDL2_image"
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workdir=SDLPoP-master
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configopts="-DCMAKE_TOOLCHAIN_FILE=$SERENITY_ROOT/Toolchain/CMakeToolchain.txt"
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files="https://github.com/NagyD/SDLPoP/archive/refs/heads/master.zip PoP.zip"
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install_location="Root/opt/PrinceOfPersia"
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configure() {
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run cmake $configopts src/.
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}
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install() {
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run mkdir -p "${SERENITY_BUILD_DIR}/${install_location}"
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run cp -r prince data SDLPoP.ini "${SERENITY_BUILD_DIR}/${install_location}"
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}
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87
Ports/SDLPoP/patches/disable_extra_features.patch
Normal file
87
Ports/SDLPoP/patches/disable_extra_features.patch
Normal file
@ -0,0 +1,87 @@
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diff --git a/src/config.h b/src/config.h
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index b6bb168..5af0adf 100644
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--- a/src/config.h
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+++ b/src/config.h
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@@ -35,7 +35,7 @@ The authors of this program may be contacted at https://forum.princed.org
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// Enable or disable the SDL hardware accelerated renderer backend
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// Uses a software backend otherwise
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-#define USE_HW_ACCELERATION
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+//#define USE_HW_ACCELERATION
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// Enable or disable fading.
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// Fading used to be very buggy, but now it works correctly.
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@@ -58,23 +58,23 @@ The authors of this program may be contacted at https://forum.princed.org
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//#define USE_COMPAT_TIMER
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// Enable quicksave/load feature.
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-#define USE_QUICKSAVE
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+//#define USE_QUICKSAVE
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// Try to let time keep running out when quickloading. (similar to Ctrl+A)
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// Technically, the 'remaining time' is still restored, but with a penalty for elapsed time (up to 1 minute).
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// The one minute penalty will also be applied when quickloading from e.g. the title screen.
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-#define USE_QUICKLOAD_PENALTY
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+//#define USE_QUICKLOAD_PENALTY
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#ifdef USE_QUICKSAVE // Replay relies on quicksave, because the replay file begins with a quicksave of the initial state.
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// Enable recording/replay feature.
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-#define USE_REPLAY
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+//#define USE_REPLAY
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#endif
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// Adds a way to crouch immediately after climbing up: press down and forward simultaneously.
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// In the original game, this could not be done (pressing down always causes the kid to climb down).
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-#define ALLOW_CROUCH_AFTER_CLIMBING
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+//#define ALLOW_CROUCH_AFTER_CLIMBING
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// Time runs out while the level ending music plays; however, the music can be skipped by disabling sound.
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// This option stops time while the ending music is playing (so there is no need to disable sound).
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@@ -90,12 +90,12 @@ The authors of this program may be contacted at https://forum.princed.org
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#define USE_FAKE_TILES
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// Allow guard hitpoints not resetting to their default (maximum) value when re-entering the room
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-#define REMEMBER_GUARD_HP
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+//#define REMEMBER_GUARD_HP
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// Enable completely disabling the time limit. To use this feature, set the starting time to -1.
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// This also disables the in-game messages that report how much time is left every minute.
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// The elasped time is still kept track of, so that the shortest times will appear in the Hall of Fame.
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-#define ALLOW_INFINITE_TIME
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+//#define ALLOW_INFINITE_TIME
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// Bugfixes:
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@@ -250,11 +250,11 @@ The authors of this program may be contacted at https://forum.princed.org
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#define USE_LIGHTING
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// Enable screenshot features.
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-#define USE_SCREENSHOT
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+//#define USE_SCREENSHOT
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// Automatically switch to keyboard or joystick/gamepad mode if there is input from that device.
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// Useful if SDL detected a gamepad but there is none.
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-#define USE_AUTO_INPUT_MODE
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+//#define USE_AUTO_INPUT_MODE
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#ifdef USE_TEXT // The menu won't work without text.
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@@ -264,13 +264,13 @@ The authors of this program may be contacted at https://forum.princed.org
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#endif
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// Enable colored torches. A torch can be colored by changing its modifier in a level editor.
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-#define USE_COLORED_TORCHES
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+//#define USE_COLORED_TORCHES
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// Enable fast forwarding with the backtick key.
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-#define USE_FAST_FORWARD
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+//#define USE_FAST_FORWARD
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// Set how much should the fast forwarding speed up the game.
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-#define FAST_FORWARD_RATIO 10
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+//#define FAST_FORWARD_RATIO 10
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// Speed up the sound during fast forward using resampling.
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// If disabled, the sound is sped up by clipping out parts from it.
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11
Ports/SDLPoP/patches/link_against_serenity_libs.patch
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11
Ports/SDLPoP/patches/link_against_serenity_libs.patch
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@ -0,0 +1,11 @@
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diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
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index 3558a6c..2092651 100644
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--- a/src/CMakeLists.txt
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+++ b/src/CMakeLists.txt
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@@ -118,5 +118,5 @@ if(WIN32)
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elseif(APPLE)
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target_link_libraries(prince SDL2main SDL2 SDL2_image m)
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else() # Linux, *BSD, etc.
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- target_link_libraries(prince SDL2 SDL2_image m)
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+ target_link_libraries(prince SDL2 SDL2_image -lm -lpng -ljpeg -lz -lgui -lcore -lipc -lgfx -lpthread)
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endif()
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@ -0,0 +1,37 @@
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diff --git a/src/options.c b/src/options.c
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index 1bfe473..2bf173e 100644
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--- a/src/options.c
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+++ b/src/options.c
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@@ -56,8 +56,8 @@ int ini_load(const char *filename,
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}
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while (!feof(f)) {
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- if (fscanf(f, "[%127[^];\n]]\n", section) == 1) {
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- } else if ((cnt = fscanf(f, " %63[^=;\n] = %255[^;\n]", name, value))) {
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+ if (fscanf(f, "[%[^];\n]]\n", section) == 1) {
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+ } else if ((cnt = fscanf(f, " %[^=;\n] = %[^;\n]", name, value))) {
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if (cnt == 1)
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*value = 0;
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for (s = name + strlen(name) - 1; s > name && isspace(*s); s--)
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@@ -66,7 +66,7 @@ int ini_load(const char *filename,
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*s = 0;
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report(section, name, value);
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}
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- if (fscanf(f, " ;%*[^\n]") != 0 ||
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+ if (fscanf(f, " ;%[^\n]") != 0 ||
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fscanf(f, " \n") != 0) {
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fprintf(stderr, "short read from %s!?\n", filename);
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fclose(f);
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diff --git a/src/seg009.c b/src/seg009.c
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index 139c2d8..e2047fb 100644
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--- a/src/seg009.c
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+++ b/src/seg009.c
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@@ -2077,7 +2077,7 @@ void load_sound_names() {
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while (!feof(fp)) {
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int index;
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char name[POP_MAX_PATH];
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- if (fscanf(fp, "%d=%255s\n", &index, /*sizeof(name)-1,*/ name) != 2) {
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+ if (fscanf(fp, "%d=%s\n", &index, /*sizeof(name)-1,*/ name) != 2) {
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perror(names_path);
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continue;
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}
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13
Ports/SDLPoP/patches/remove_strtoimax.patch
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13
Ports/SDLPoP/patches/remove_strtoimax.patch
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@ -0,0 +1,13 @@
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diff --git a/src/options.c b/src/options.c
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index 1bfe473..ba13dab 100644
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--- a/src/options.c
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+++ b/src/options.c
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@@ -130,7 +130,7 @@ static int ini_process_##data_type(const char* curr_name, const char* value, con
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if(strcasecmp(curr_name, option_name) == 0) { \
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if (strcasecmp(value, "default") != 0) { \
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int named_value = ini_get_named_value(value, value_names); \
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- *target = (named_value == INI_NO_VALID_NAME) ? ((data_type) strtoimax(value, NULL, 0)) : ((data_type) named_value); \
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+ *target = (named_value == INI_NO_VALID_NAME) ? ((data_type) strtol(value, NULL, 0)) : ((data_type) named_value); \
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} \
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return 1; /* finished; don't look for more possible options that curr_name can be */ \
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} \
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