LibGUI: Allow to specify position on screen for Dialog window

This change allows us to specify where on screen we'd like the Dialog
window to be drawn. By default it's set to CenterWithinParent which
may fall back to Center if parent window is unset or not visible on
screen.
This commit is contained in:
LuK1337 2021-07-14 12:01:31 +02:00 committed by Gunnar Beutner
parent 5d6bf83374
commit 84ee95c346
Notes: sideshowbarker 2024-07-18 07:56:28 +09:00
2 changed files with 76 additions and 10 deletions

View File

@ -5,13 +5,15 @@
*/
#include <LibCore/EventLoop.h>
#include <LibGUI/Desktop.h>
#include <LibGUI/Dialog.h>
#include <LibGUI/Event.h>
namespace GUI {
Dialog::Dialog(Window* parent_window)
Dialog::Dialog(Window* parent_window, ScreenPosition screen_position)
: Window(parent_window)
, m_screen_position(screen_position)
{
set_modal(true);
set_minimizable(false);
@ -25,16 +27,64 @@ int Dialog::exec()
{
VERIFY(!m_event_loop);
m_event_loop = make<Core::EventLoop>();
if (parent() && is<Window>(parent())) {
auto& parent_window = *static_cast<Window*>(parent());
if (parent_window.is_visible()) {
center_within(parent_window);
} else {
center_on_screen();
auto desktop_rect = Desktop::the().rect();
auto window_rect = rect();
auto top_align = [](Gfx::Rect<int>& rect) { rect.set_y(32); };
auto bottom_align = [this, desktop_rect](Gfx::Rect<int>& rect) { rect.set_y(desktop_rect.height() - Desktop::the().taskbar_height() - height() - 12); };
auto left_align = [](Gfx::Rect<int>& rect) { rect.set_x(12); };
auto right_align = [this, desktop_rect](Gfx::Rect<int>& rect) { rect.set_x(desktop_rect.width() - width() - 12); };
switch (m_screen_position) {
case CenterWithinParent:
if (parent() && is<Window>(parent())) {
auto& parent_window = *static_cast<Window*>(parent());
if (parent_window.is_visible()) {
window_rect.center_within(parent_window.rect());
break;
}
}
} else {
center_on_screen();
[[fallthrough]]; // Fall back to `Center` if parent window is invalid or not visible
case Center:
window_rect.center_within(desktop_rect);
break;
case CenterLeft:
left_align(window_rect);
window_rect.center_vertically_within(desktop_rect);
break;
case CenterRight:
right_align(window_rect);
window_rect.center_vertically_within(desktop_rect);
break;
case TopLeft:
left_align(window_rect);
top_align(window_rect);
break;
case TopCenter:
window_rect.center_horizontally_within(desktop_rect);
top_align(window_rect);
break;
case TopRight:
right_align(window_rect);
top_align(window_rect);
break;
case BottomLeft:
left_align(window_rect);
bottom_align(window_rect);
break;
case BottomCenter:
window_rect.center_horizontally_within(desktop_rect);
bottom_align(window_rect);
break;
case BottomRight:
right_align(window_rect);
bottom_align(window_rect);
break;
}
set_rect(window_rect);
show();
auto result = m_event_loop->exec();
m_event_loop = nullptr;

View File

@ -20,6 +20,21 @@ public:
ExecYes = 3,
ExecNo = 4,
};
enum ScreenPosition {
CenterWithinParent = 0,
Center = 1,
CenterLeft = 2,
CenterRight = 3,
TopLeft = 4,
TopCenter = 5,
TopRight = 6,
BottomLeft = 7,
BottomCenter = 8,
BottomRight = 9,
};
virtual ~Dialog() override;
@ -33,11 +48,12 @@ public:
virtual void close() override;
protected:
explicit Dialog(Window* parent_window);
explicit Dialog(Window* parent_window, ScreenPosition screen_position = CenterWithinParent);
private:
OwnPtr<Core::EventLoop> m_event_loop;
int m_result { ExecAborted };
int m_screen_position { CenterWithinParent };
};
}