LibAudio: Optimize sample moves in FlacLoader

As long as possible, entire decoded frame sample vectors are moved into
the output vector, leading to up to 20% speedups by avoiding memmoves on
take_first.
This commit is contained in:
kleines Filmröllchen 2021-10-03 19:01:44 +02:00 committed by Brian Gianforcaro
parent 295eec2d49
commit 8608cd11e4
Notes: sideshowbarker 2024-07-18 00:33:48 +09:00

View File

@ -4,6 +4,7 @@
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "AK/StdLibExtras.h"
#include <AK/Debug.h>
#include <AK/FlyString.h>
#include <AK/Format.h>
@ -199,15 +200,25 @@ LoaderSamples FlacLoaderPlugin::get_more_samples(size_t max_bytes_to_read_from_i
return Buffer::create_empty();
size_t samples_to_read = min(max_bytes_to_read_from_input, remaining_samples);
samples.ensure_capacity(samples_to_read);
while (samples_to_read > 0) {
if (!m_current_frame.has_value())
TRY(next_frame());
samples.append(m_current_frame_data.take_first());
if (m_current_frame_data.is_empty()) {
// Do a full vector extend if possible
if (m_current_frame_data.size() <= samples_to_read) {
samples_to_read -= m_current_frame_data.size();
samples.extend(move(m_current_frame_data));
m_current_frame_data.clear();
m_current_frame.clear();
} else {
samples.unchecked_append(m_current_frame_data.data(), samples_to_read);
m_current_frame_data.remove(0, samples_to_read);
if (m_current_frame_data.size() == 0) {
m_current_frame.clear();
}
samples_to_read = 0;
}
--samples_to_read;
}
m_loaded_samples += samples.size();