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SharedGraphics: Optimize Painter::draw_bitmap().
Manually peel as much as possible out of the loop for a ~100% speedup.
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267a903dd0
commit
8a3af99416
Notes:
sideshowbarker
2024-07-19 15:57:25 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/8a3af994166
@ -118,21 +118,26 @@ void Painter::draw_rect(const Rect& a_rect, Color color)
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void Painter::draw_bitmap(const Point& p, const CharacterBitmap& bitmap, Color color)
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{
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Point point = p;
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point.move_by(m_translation);
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for (unsigned row = 0; row < bitmap.height(); ++row) {
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int y = point.y() + row;
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if (y < m_clip_rect.top() || y > m_clip_rect.bottom())
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continue;
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auto* bits = m_target->scanline(y);
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for (unsigned j = 0; j < bitmap.width(); ++j) {
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int x = point.x() + j;
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if (x < m_clip_rect.left() || x > m_clip_rect.right())
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continue;
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char fc = bitmap.bits()[row * bitmap.width() + j];
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Rect rect { p, bitmap.size() };
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rect.move_by(m_translation);
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auto clipped_rect = Rect::intersection(rect, m_clip_rect);
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const int first_row = clipped_rect.top() - rect.top();
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const int last_row = clipped_rect.bottom() - rect.top();
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const int first_column = clipped_rect.left() - rect.left();
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const int last_column = clipped_rect.right() - rect.left();
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RGBA32* dst = m_target->scanline(rect.y() + first_row) + rect.x();
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const size_t dst_skip = m_target->width();
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const char* bitmap_row = &bitmap.bits()[first_row];
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const size_t bitmap_skip = bitmap.width();
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for (int row = first_row; row <= last_row; ++row) {
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for (int j = first_column; j <= last_column; ++j) {
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char fc = bitmap_row[j];
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if (fc == '#')
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bits[x] = color.value();
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dst[j] = color.value();
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}
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bitmap_row += bitmap_skip;
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dst += dst_skip;
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}
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}
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