LibWeb: Prevent transform interpolations from failing

Style computation should never fail. Instead, we just ignore the
transformation that led to the invalid matrix.
This commit is contained in:
Matthew Olsson 2024-03-05 18:00:00 -07:00 committed by Andreas Kling
parent 4d8bc16812
commit 8bb635bd33
Notes: sideshowbarker 2024-07-16 23:57:20 +09:00
3 changed files with 66 additions and 32 deletions

View File

@ -0,0 +1,14 @@
<div id="foo"></div>
<script src="include.js"></script>
<script>
asyncTest(done => {
document.getElementById("foo").animate(
{ transform: ["scale(0)", "scale(0)"] },
{ duration: 1000 },
);
requestAnimationFrame(() => {
println("no crash!");
done();
});
});
</script>

View File

@ -760,7 +760,7 @@ static ErrorOr<void> cascade_custom_properties(DOM::Element& element, Optional<C
return {};
}
static ErrorOr<NonnullRefPtr<StyleValue const>> interpolate_value(DOM::Element& element, StyleValue const& from, StyleValue const& to, float delta);
static NonnullRefPtr<StyleValue const> interpolate_value(DOM::Element& element, StyleValue const& from, StyleValue const& to, float delta);
template<typename T>
static T interpolate_raw(T from, T to, float delta)
@ -772,11 +772,12 @@ static T interpolate_raw(T from, T to, float delta)
}
}
static ErrorOr<NonnullRefPtr<StyleValue const>> interpolate_transform(DOM::Element& element, StyleValue const& from, StyleValue const& to, float delta)
// A null return value means the interpolated matrix was not invertible or otherwise invalid
static RefPtr<StyleValue const> interpolate_transform(DOM::Element& element, StyleValue const& from, StyleValue const& to, float delta)
{
// Note that the spec uses column-major notation, so all the matrix indexing is reversed.
static constexpr auto make_transformation = [](TransformationStyleValue const& transformation) -> ErrorOr<Transformation> {
static constexpr auto make_transformation = [](TransformationStyleValue const& transformation) -> Optional<Transformation> {
Vector<TransformValue> values;
for (auto const& value : transformation.values()) {
@ -797,35 +798,41 @@ static ErrorOr<NonnullRefPtr<StyleValue const>> interpolate_transform(DOM::Eleme
values.append(NumberPercentage { Number(Number::Type::Number, value->as_number().number()) });
break;
default:
return Error::from_string_literal("Transform contains unsupported style value");
return {};
}
}
return Transformation { transformation.transform_function(), move(values) };
};
static constexpr auto transformation_style_value_to_matrix = [](DOM::Element& element, TransformationStyleValue const& value) -> ErrorOr<FloatMatrix4x4> {
auto transformation = TRY(make_transformation(value.as_transformation()));
static constexpr auto transformation_style_value_to_matrix = [](DOM::Element& element, TransformationStyleValue const& value) -> Optional<FloatMatrix4x4> {
auto transformation = make_transformation(value.as_transformation());
if (!transformation.has_value())
return {};
Optional<Painting::PaintableBox const&> paintable_box;
if (auto layout_node = element.layout_node()) {
if (auto paintable = layout_node->paintable(); paintable && is<Painting::PaintableBox>(paintable))
paintable_box = *static_cast<Painting::PaintableBox*>(paintable);
}
return transformation.to_matrix(paintable_box);
if (auto matrix = transformation->to_matrix(paintable_box); !matrix.is_error())
return matrix.value();
return {};
};
static constexpr auto style_value_to_matrix = [](DOM::Element& element, StyleValue const& value) -> ErrorOr<FloatMatrix4x4> {
static constexpr auto style_value_to_matrix = [](DOM::Element& element, StyleValue const& value) -> FloatMatrix4x4 {
if (value.to_identifier() == ValueID::None)
return FloatMatrix4x4::identity();
if (value.is_transformation())
return transformation_style_value_to_matrix(element, value.as_transformation());
return transformation_style_value_to_matrix(element, value.as_transformation()).value_or(FloatMatrix4x4::identity());
VERIFY(value.is_value_list());
auto matrix = FloatMatrix4x4::identity();
for (auto const& value_element : value.as_value_list().values()) {
if (value_element->is_transformation())
matrix = matrix * TRY(transformation_style_value_to_matrix(element, value_element->as_transformation()));
if (value_element->is_transformation()) {
if (auto value_matrix = transformation_style_value_to_matrix(element, value_element->as_transformation()); value_matrix.has_value())
matrix = matrix * value_matrix.value();
}
}
return matrix;
@ -839,7 +846,7 @@ static ErrorOr<NonnullRefPtr<StyleValue const>> interpolate_transform(DOM::Eleme
FloatVector4 perspective;
};
// https://drafts.csswg.org/css-transforms-2/#decomposing-a-3d-matrix
static constexpr auto decompose = [](FloatMatrix4x4 matrix) -> ErrorOr<DecomposedValues> {
static constexpr auto decompose = [](FloatMatrix4x4 matrix) -> Optional<DecomposedValues> {
// https://drafts.csswg.org/css-transforms-1/#supporting-functions
static constexpr auto combine = [](auto a, auto b, float ascl, float bscl) {
return FloatVector3 {
@ -851,7 +858,7 @@ static ErrorOr<NonnullRefPtr<StyleValue const>> interpolate_transform(DOM::Eleme
// Normalize the matrix.
if (matrix(3, 3) == 0.f)
return Error::from_string_literal("Cannot interpolate non-invertible matrix");
return {};
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
@ -865,7 +872,7 @@ static ErrorOr<NonnullRefPtr<StyleValue const>> interpolate_transform(DOM::Eleme
perspective_matrix(3, 3) = 1.f;
if (!perspective_matrix.is_invertible())
return Error::from_string_literal("Cannot interpolate non-invertible matrix");
return {};
DecomposedValues values;
@ -1049,11 +1056,13 @@ static ErrorOr<NonnullRefPtr<StyleValue const>> interpolate_transform(DOM::Eleme
};
};
auto from_matrix = TRY(style_value_to_matrix(element, from));
auto to_matrix = TRY(style_value_to_matrix(element, to));
auto from_decomposed = TRY(decompose(from_matrix));
auto to_decomposed = TRY(decompose(to_matrix));
auto interpolated_decomposed = interpolate(from_decomposed, to_decomposed, delta);
auto from_matrix = style_value_to_matrix(element, from);
auto to_matrix = style_value_to_matrix(element, to);
auto from_decomposed = decompose(from_matrix);
auto to_decomposed = decompose(to_matrix);
if (!from_decomposed.has_value() || !to_decomposed.has_value())
return {};
auto interpolated_decomposed = interpolate(from_decomposed.value(), to_decomposed.value(), delta);
auto interpolated = recompose(interpolated_decomposed);
StyleValueVector values;
@ -1078,7 +1087,7 @@ static Color interpolate_color(Color from, Color to, float delta)
return color;
}
static ErrorOr<NonnullRefPtr<StyleValue const>> interpolate_box_shadow(DOM::Element& element, StyleValue const& from, StyleValue const& to, float delta)
static NonnullRefPtr<StyleValue const> interpolate_box_shadow(DOM::Element& element, StyleValue const& from, StyleValue const& to, float delta)
{
// https://drafts.csswg.org/css-backgrounds/#box-shadow
// Animation type: by computed value, treating none as a zero-item list and appending blank shadows
@ -1128,10 +1137,10 @@ static ErrorOr<NonnullRefPtr<StyleValue const>> interpolate_box_shadow(DOM::Elem
auto const& to_shadow = to_shadows[i]->as_shadow();
auto result_shadow = ShadowStyleValue::create(
interpolate_color(from_shadow.color(), to_shadow.color(), delta),
TRY(interpolate_value(element, from_shadow.offset_x(), to_shadow.offset_x(), delta)),
TRY(interpolate_value(element, from_shadow.offset_y(), to_shadow.offset_y(), delta)),
TRY(interpolate_value(element, from_shadow.blur_radius(), to_shadow.blur_radius(), delta)),
TRY(interpolate_value(element, from_shadow.spread_distance(), to_shadow.spread_distance(), delta)),
interpolate_value(element, from_shadow.offset_x(), to_shadow.offset_x(), delta),
interpolate_value(element, from_shadow.offset_y(), to_shadow.offset_y(), delta),
interpolate_value(element, from_shadow.blur_radius(), to_shadow.blur_radius(), delta),
interpolate_value(element, from_shadow.spread_distance(), to_shadow.spread_distance(), delta),
delta >= 0.5f ? to_shadow.placement() : from_shadow.placement());
result_shadows.unchecked_append(result_shadow);
}
@ -1139,7 +1148,7 @@ static ErrorOr<NonnullRefPtr<StyleValue const>> interpolate_box_shadow(DOM::Elem
return StyleValueList::create(move(result_shadows), StyleValueList::Separator::Comma);
}
static ErrorOr<NonnullRefPtr<StyleValue const>> interpolate_value(DOM::Element& element, StyleValue const& from, StyleValue const& to, float delta)
static NonnullRefPtr<StyleValue const> interpolate_value(DOM::Element& element, StyleValue const& from, StyleValue const& to, float delta)
{
if (from.type() != to.type())
return delta >= 0.5f ? to : from;
@ -1166,8 +1175,8 @@ static ErrorOr<NonnullRefPtr<StyleValue const>> interpolate_value(DOM::Element&
auto& from_position = from.as_position();
auto& to_position = to.as_position();
return PositionStyleValue::create(
TRY(interpolate_value(element, from_position.edge_x(), to_position.edge_x(), delta))->as_edge(),
TRY(interpolate_value(element, from_position.edge_y(), to_position.edge_y(), delta))->as_edge());
interpolate_value(element, from_position.edge_x(), to_position.edge_x(), delta)->as_edge(),
interpolate_value(element, from_position.edge_y(), to_position.edge_y(), delta)->as_edge());
}
case StyleValue::Type::Ratio: {
auto from_ratio = from.as_ratio().ratio();
@ -1204,7 +1213,7 @@ static ErrorOr<NonnullRefPtr<StyleValue const>> interpolate_value(DOM::Element&
StyleValueVector interpolated_values;
interpolated_values.ensure_capacity(from_list.size());
for (size_t i = 0; i < from_list.size(); ++i)
interpolated_values.append(TRY(interpolate_value(element, from_list.values()[i], to_list.values()[i], delta)));
interpolated_values.append(interpolate_value(element, from_list.values()[i], to_list.values()[i], delta));
return StyleValueList::create(move(interpolated_values), from_list.separator());
}
@ -1213,7 +1222,7 @@ static ErrorOr<NonnullRefPtr<StyleValue const>> interpolate_value(DOM::Element&
}
}
static ErrorOr<ValueComparingNonnullRefPtr<StyleValue const>> interpolate_property(DOM::Element& element, PropertyID property_id, StyleValue const& from, StyleValue const& to, float delta)
static ValueComparingNonnullRefPtr<StyleValue const> interpolate_property(DOM::Element& element, PropertyID property_id, StyleValue const& from, StyleValue const& to, float delta)
{
auto animation_type = animation_type_from_longhand_property(property_id);
switch (animation_type) {
@ -1222,8 +1231,18 @@ static ErrorOr<ValueComparingNonnullRefPtr<StyleValue const>> interpolate_proper
case AnimationType::None:
return to;
case AnimationType::Custom: {
if (property_id == PropertyID::Transform)
return interpolate_transform(element, from, to, delta);
if (property_id == PropertyID::Transform) {
if (auto interpolated_transform = interpolate_transform(element, from, to, delta))
return *interpolated_transform;
// FIXME: https://drafts.csswg.org/css-transforms-1/#interpolation-of-transforms
// In some cases, an animation might cause a transformation matrix to be singular or non-invertible.
// For example, an animation in which scale moves from 1 to -1. At the time when the matrix is in
// such a state, the transformed element is not rendered.
// For now, just fall back to discrete interpolation
return delta >= 0.5f ? to : from;
}
if (property_id == PropertyID::BoxShadow)
return interpolate_box_shadow(element, from, to, delta);
@ -1318,7 +1337,7 @@ ErrorOr<void> StyleComputer::collect_animation_into(JS::NonnullGCPtr<Animations:
auto start = resolved_start_property.release_nonnull();
auto end = resolved_end_property.release_nonnull();
auto next_value = TRY(interpolate_property(*effect->target(), it.key, *start, *end, progress_in_keyframe));
auto next_value = interpolate_property(*effect->target(), it.key, *start, *end, progress_in_keyframe);
dbgln_if(LIBWEB_CSS_ANIMATION_DEBUG, "Interpolated value for property {} at {}: {} -> {} = {}", string_from_property_id(it.key), progress_in_keyframe, start->to_string(), end->to_string(), next_value->to_string());
style_properties.set_property(it.key, next_value);
}