Minesweeper: Allow single-click chording

This is how other Minesweeper games I've played usually behave.
Single-click chording can be disabled from the menu or config file.
This commit is contained in:
Jookia 2019-07-01 15:54:57 +10:00 committed by Andreas Kling
parent d2b6f79835
commit 9dbf453015
Notes: sideshowbarker 2024-07-19 13:25:13 +09:00
3 changed files with 26 additions and 2 deletions

View File

@ -43,8 +43,9 @@ public:
virtual void mousedown_event(GMouseEvent& event) override
{
if (event.buttons() == (GMouseButton::Right | GMouseButton::Left)) {
if (event.button() == GMouseButton::Left || event.button() == GMouseButton::Right) {
if (event.button() == GMouseButton::Right || event.button() == GMouseButton::Left) {
if (event.buttons() == (GMouseButton::Right | GMouseButton::Left) ||
m_square.field->is_single_chording()) {
m_chord = true;
m_square.field->set_chord_preview(m_square, true);
}
@ -461,6 +462,12 @@ void Field::set_field_size(int rows, int columns, int mine_count)
on_size_changed();
}
void Field::set_single_chording(bool enabled) {
auto config = CConfigFile::get_for_app("Minesweeper");
m_single_chording = enabled;
config->write_bool_entry("Minesweeper", "SingleChording", m_single_chording);
}
Square::~Square()
{
delete label;

View File

@ -43,8 +43,10 @@ public:
int columns() const { return m_columns; }
int mine_count() const { return m_mine_count; }
int square_size() const { return 15; }
bool is_single_chording() const { return m_single_chording; }
void set_field_size(int rows, int columns, int mine_count);
void set_single_chording(bool new_val);
void reset();
@ -100,4 +102,5 @@ private:
Face m_face { Face::Default };
bool m_chord_preview { false };
bool m_first_click { true };
bool m_single_chording { true };
};

View File

@ -49,15 +49,29 @@ int main(int argc, char** argv)
{
auto config = CConfigFile::get_for_app("Minesweeper");
bool single_chording = config->read_num_entry("Minesweeper", "SingleChording", false);
int mine_count = config->read_num_entry("Game", "MineCount", 10);
int rows = config->read_num_entry("Game", "Rows", 9);
int columns = config->read_num_entry("Game", "Columns", 9);
field->set_field_size(rows, columns, mine_count);
field->set_single_chording(single_chording);
}
auto menubar = make<GMenuBar>();
auto app_menu = make<GMenu>("Minesweeper");
RefPtr<GAction> chord_toggler_action;
chord_toggler_action = GAction::create("Single-click chording", [&](const GAction&) {
bool toggled = !field->is_single_chording();
field->set_single_chording(toggled);
chord_toggler_action->set_checked(toggled);
});
chord_toggler_action->set_checkable(true);
chord_toggler_action->set_checked(field->is_single_chording());
app_menu->add_action(*chord_toggler_action);
app_menu->add_separator();
app_menu->add_action(GAction::create("Quit", { Mod_Alt, Key_F4 }, [](const GAction&) {
GApplication::the().quit(0);
return;