Demos: Add Tubes :^)

This commit is contained in:
Jelle Raaijmakers 2022-09-09 02:20:15 +02:00 committed by Linus Groh
parent 16ca9ec762
commit 9dfe50170e
Notes: sideshowbarker 2024-07-17 07:15:05 +09:00
10 changed files with 557 additions and 0 deletions

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Base/res/apps/Tubes.af Normal file
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[App]
Name=Tubes
Executable=/bin/Tubes
Category=Demos

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@ -9,5 +9,6 @@ add_subdirectory(ModelGallery)
add_subdirectory(Mouse)
add_subdirectory(Screensaver)
add_subdirectory(Starfield)
add_subdirectory(Tubes)
add_subdirectory(VirGLDemo)
add_subdirectory(WidgetGallery)

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serenity_component(
Tubes
TARGETS Tubes
)
set(SOURCES
Shapes.cpp
Tubes.cpp
main.cpp
)
serenity_app(Tubes ICON app-tubes)
target_link_libraries(Tubes LibGUI LibCore LibGfx LibGL LibMain)

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/*
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Array.h>
#include <Demos/Tubes/Shapes.h>
#include <LibGL/GL/gl.h>
#include <LibGfx/Vector3.h>
#include <math.h>
constexpr u8 sphere_number_of_segments = 4;
constexpr u8 tube_number_of_segments = 12;
void draw_sphere()
{
// Draw a sphere by drawing a cube with many segments with normalized coordinates
glBegin(GL_QUADS);
auto draw_segment = [](Array<DoubleVector3, 4> corners, Optional<int> flip_a, Optional<int> flip_b, Optional<int> swap_a, Optional<int> swap_b) {
for (DoubleVector3& corner : corners) {
if (flip_a.has_value())
corner[flip_a.value()] *= -1;
if (flip_b.has_value())
corner[flip_b.value()] *= -1;
if (swap_a.has_value() && swap_b.has_value())
swap(corner[swap_a.value()], corner[swap_b.value()]);
glNormal3d(corner.x(), corner.y(), corner.z());
glVertex3d(corner.x(), corner.y(), corner.z());
}
};
double const segment_size = 2. / sphere_number_of_segments;
for (int y = 0; y < sphere_number_of_segments; y++) {
for (int x = 0; x < sphere_number_of_segments; x++) {
DoubleVector3 bottomleft = { -1. + x * segment_size, -1. + y * segment_size, 1. };
DoubleVector3 bottomright = { -1. + (x + 1) * segment_size, -1. + y * segment_size, 1. };
DoubleVector3 topright = { -1. + (x + 1) * segment_size, -1. + (y + 1) * segment_size, 1. };
DoubleVector3 topleft = { -1. + x * segment_size, -1. + (y + 1) * segment_size, 1. };
Array<DoubleVector3, 4> normalized_corners = {
bottomleft.normalized(),
bottomright.normalized(),
topright.normalized(),
topleft.normalized(),
};
draw_segment(normalized_corners, {}, {}, {}, {}); // front face
draw_segment(normalized_corners, 0, 2, {}, {}); // back face
draw_segment(normalized_corners, 2, {}, 0, 2); // left face
draw_segment(normalized_corners, 0, {}, 0, 2); // right face
draw_segment(normalized_corners, 1, {}, 1, 2); // top face
draw_segment(normalized_corners, 2, {}, 1, 2); // bottom face
}
}
glEnd();
}
void draw_tube()
{
glBegin(GL_QUADS);
double const segment_angle = 2 * M_PI / tube_number_of_segments;
double last_x = 0.;
double last_y = 1.;
for (int i = 1; i <= tube_number_of_segments; ++i) {
double angle = i * segment_angle;
double segment_x = sin(angle);
double segment_y = cos(angle);
glNormal3d(last_x, last_y, 0.);
glVertex3d(last_x, last_y, 0.);
glNormal3d(segment_x, segment_y, 0.);
glVertex3d(segment_x, segment_y, 0.);
glVertex3d(segment_x, segment_y, -2.);
glNormal3d(last_x, last_y, 0.);
glVertex3d(last_x, last_y, -2.);
last_x = segment_x;
last_y = segment_y;
}
glEnd();
}

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/*
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
void draw_sphere();
void draw_tube();

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/*
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/NumericLimits.h>
#include <AK/Random.h>
#include <Demos/Tubes/Shapes.h>
#include <Demos/Tubes/Tubes.h>
#include <LibGL/GLContext.h>
#include <LibGUI/Application.h>
#include <LibGUI/Event.h>
#include <LibGUI/Painter.h>
#include <LibGUI/Widget.h>
#include <LibGfx/Bitmap.h>
constexpr size_t grid_resolution = 15;
constexpr int mouse_max_distance_move = 10;
constexpr int reset_every_ticks = 900;
constexpr double rotation_range = 35.;
constexpr u8 tube_maximum_count = 12;
constexpr u8 tube_minimum_count = 3;
constexpr double tube_movement_per_tick = .25;
constexpr double tube_relative_thickness = .6;
constexpr int tube_travel_max_stretch = 6;
static double random_double()
{
return get_random<u32>() / static_cast<double>(NumericLimits<u32>::max());
}
static int random_int(int min, int max)
{
return min + round_to<int>(random_double() * (max - min));
}
static IntVector4 tube_rotation_for_direction(Direction direction)
{
switch (direction) {
case Direction::XPositive:
return { 0, 1, 0, -90 };
case Direction::XNegative:
return { 0, 1, 0, 90 };
case Direction::YPositive:
return { 1, 0, 0, 90 };
case Direction::YNegative:
return { 1, 0, 0, -90 };
case Direction::ZPositive:
return { 0, 1, 0, 180 };
case Direction::ZNegative:
return { 0, 0, 0, 0 };
default:
VERIFY_NOT_REACHED();
}
}
static IntVector3 vector_for_direction(Direction direction)
{
switch (direction) {
case Direction::XPositive:
return { 1, 0, 0 };
case Direction::XNegative:
return { -1, 0, 0 };
case Direction::YPositive:
return { 0, 1, 0 };
case Direction::YNegative:
return { 0, -1, 0 };
case Direction::ZPositive:
return { 0, 0, 1 };
case Direction::ZNegative:
return { 0, 0, -1 };
default:
VERIFY_NOT_REACHED();
}
}
Tubes::Tubes(int interval)
: m_grid(MUST(FixedArray<u8>::try_create(grid_resolution * grid_resolution * grid_resolution)))
{
start_timer(interval);
}
void Tubes::choose_new_direction_for_tube(Tube& tube)
{
// Find all possible directions
Vector<Direction, 6> possible_directions;
for (int i = 1; i <= 6; ++i) {
auto direction = static_cast<Direction>(i);
auto direction_vector = vector_for_direction(direction);
auto check_position = tube.position + direction_vector;
if (is_valid_grid_position(check_position) && get_grid(check_position) == 0)
possible_directions.append(direction);
}
// If tube is stuck, kill it :^(
if (possible_directions.is_empty()) {
tube.direction = Direction::None;
tube.active = false;
return;
}
// Remove our old direction if we have other options available
Direction const old_direction = tube.direction;
if (possible_directions.size() >= 2 && possible_directions.contains_slow(old_direction))
possible_directions.remove_all_matching([&old_direction](Direction const& item) { return item == old_direction; });
// Select a random new direction
tube.direction = possible_directions[random_int(0, static_cast<int>(possible_directions.size()) - 1)];
// Determine how far we can go in this direction
auto direction_vector = vector_for_direction(tube.direction);
int max_stretch = random_int(1, tube_travel_max_stretch);
IntVector3 new_target = tube.position;
while (max_stretch-- > 0) {
new_target += direction_vector;
if (!is_valid_grid_position(new_target) || get_grid(new_target) != 0)
break;
set_grid(new_target, 1);
tube.target_position = new_target;
}
tube.progress_to_target = 0.;
}
ErrorOr<void> Tubes::create_buffer(Gfx::IntSize size)
{
m_bitmap = TRY(Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRx8888, size));
m_gl_context = GL::create_context(*m_bitmap);
return {};
}
u8 Tubes::get_grid(IntVector3 position)
{
return m_grid[position.z() * grid_resolution * grid_resolution + position.y() * grid_resolution + position.x()];
}
bool Tubes::is_valid_grid_position(Gfx::IntVector3 position)
{
return position.x() >= 0
&& position.x() < static_cast<int>(grid_resolution)
&& position.y() >= 0
&& position.y() < static_cast<int>(grid_resolution)
&& position.z() >= 0
&& position.z() < static_cast<int>(grid_resolution);
}
void Tubes::set_grid(IntVector3 position, u8 value)
{
m_grid[position.z() * grid_resolution * grid_resolution + position.y() * grid_resolution + position.x()] = value;
}
void Tubes::mousemove_event(GUI::MouseEvent& event)
{
if (m_mouse_origin.is_null()) {
m_mouse_origin = event.position();
} else if (event.position().distance_from(m_mouse_origin) > mouse_max_distance_move) {
GUI::Application::the()->quit();
}
}
void Tubes::mousedown_event(GUI::MouseEvent&)
{
GUI::Application::the()->quit();
}
void Tubes::keydown_event(GUI::KeyEvent&)
{
GUI::Application::the()->quit();
}
void Tubes::paint_event(GUI::PaintEvent& event)
{
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.blit(rect().location(), *m_bitmap, m_bitmap->rect());
}
void Tubes::reset_tubes()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Random rotation
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPushMatrix();
glRotated((random_double() - .5) * 2 * rotation_range, 0., 1., 0.);
glMatrixMode(GL_MODELVIEW);
// Clear grid
m_grid.fill_with(0);
// Create new set of tubes
auto free_grid_position = [&]() {
for (;;) {
IntVector3 position = {
random_int(0, grid_resolution - 1),
random_int(0, grid_resolution - 1),
random_int(0, grid_resolution - 1),
};
if (get_grid(position) != 0)
continue;
return position;
}
};
m_tubes.clear_with_capacity();
int tube_count = random_int(tube_minimum_count, tube_maximum_count);
while (tube_count-- > 0) {
Tube new_tube = {
.color = {
random_double(),
random_double(),
random_double(),
},
.position = free_grid_position(),
};
choose_new_direction_for_tube(new_tube);
m_tubes.append(new_tube);
set_grid(new_tube.position, 1);
}
}
void Tubes::setup_view()
{
glClearColor(0.f, 0.f, 0.f, 1.f);
glMatrixMode(GL_PROJECTION);
double const zoom = .25;
auto const half_aspect_ratio = static_cast<double>(m_bitmap->width()) / m_bitmap->height() * zoom;
glFrustum(-half_aspect_ratio, half_aspect_ratio, -zoom, zoom, .5, 10.);
glTranslated(0., 0., -2.);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
// Set up lighting
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
GLfloat light_ambient[] { .0f, .0f, .0f, 1.f };
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
GLfloat light_diffuse[] { 1.f, 1.f, 1.f, 1.f };
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
GLfloat light_specular[] { 1.f, 1.f, 1.f, 1.f };
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
GLfloat light_position[] { .5f, 1.f, .5f, 0.f };
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
GLfloat mat_specular[] { 1.f, 1.f, 1.f, 1.f };
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialf(GL_FRONT, GL_SHININESS, 8.f);
// Adapt the vertex color as ambient and diffuse colors
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glEnable(GL_NORMALIZE);
glShadeModel(GL_SMOOTH);
}
void Tubes::timer_event(Core::TimerEvent&)
{
update_tubes();
m_gl_context->present();
repaint();
}
void Tubes::update_tubes()
{
if (++m_ticks % reset_every_ticks == 0)
reset_tubes();
double const primitive_size = 2.; // our tubes and spheres are 1 in diameter, so object size is 2
double const grid_width = 2.;
double const grid_scale = 1. / grid_resolution;
double const primitive_scale = 1. / primitive_size;
double const tube_length_scale = tube_movement_per_tick * primitive_size;
double const tube_thickness_scale = tube_relative_thickness * primitive_scale;
for (auto& tube : m_tubes) {
if (!tube.active)
continue;
glColor3d(tube.color.x(), tube.color.y(), tube.color.z());
glPushMatrix();
auto pos = tube.position;
glTranslated(
pos.x() * grid_scale * grid_width - (grid_width / 2.),
pos.y() * grid_scale * grid_width - (grid_width / 2.),
pos.z() * grid_scale * grid_width - (grid_width / 2.));
glScaled(grid_scale, grid_scale, grid_scale);
// Draw sphere if we're at the start or a corner
if (tube.progress_to_target == 0.) {
glPushMatrix();
glScaled(tube_thickness_scale, tube_thickness_scale, tube_thickness_scale);
draw_sphere();
glPopMatrix();
}
// Draw tube at the current position
glPushMatrix();
auto direction_vector = vector_for_direction(tube.direction);
auto distance_to_target = (tube.target_position - tube.position).length<double>();
auto movement_magnitude = tube.progress_to_target * (distance_to_target - tube_movement_per_tick) / distance_to_target * grid_width;
glTranslated(
direction_vector.x() * movement_magnitude,
direction_vector.y() * movement_magnitude,
direction_vector.z() * movement_magnitude);
auto tube_rotation = tube_rotation_for_direction(tube.direction);
glRotated(tube_rotation.w(), tube_rotation.x(), tube_rotation.y(), tube_rotation.z());
glScaled(tube_thickness_scale, tube_thickness_scale, primitive_scale * tube_length_scale);
draw_tube();
glPopMatrix();
// Move towards target
if (tube.progress_to_target >= distance_to_target) {
tube.position = tube.target_position;
choose_new_direction_for_tube(tube);
} else {
tube.progress_to_target = min(tube.progress_to_target + tube_movement_per_tick, distance_to_target);
}
glPopMatrix();
}
}

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/*
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/FixedArray.h>
#include <AK/Vector.h>
#include <LibGUI/Widget.h>
#include <LibGL/GLContext.h>
#include <LibGfx/Vector3.h>
enum class Direction : u8 {
None = 0,
XPositive = 1,
XNegative = 2,
YPositive = 3,
YNegative = 4,
ZPositive = 5,
ZNegative = 6,
};
struct Tube {
bool active { true };
DoubleVector3 color;
IntVector3 position;
Direction direction { Direction::None };
IntVector3 target_position { 0, 0, 0 };
double progress_to_target { 0 };
};
class Tubes final : public GUI::Widget {
C_OBJECT(Tubes)
public:
virtual ~Tubes() override = default;
ErrorOr<void> create_buffer(Gfx::IntSize);
void reset_tubes();
void setup_view();
void update_tubes();
private:
Tubes(int);
void choose_new_direction_for_tube(Tube&);
u8 get_grid(IntVector3);
bool is_valid_grid_position(IntVector3);
void set_grid(IntVector3, u8 value);
virtual void paint_event(GUI::PaintEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
virtual void mousedown_event(GUI::MouseEvent& event) override;
virtual void mousemove_event(GUI::MouseEvent& event) override;
RefPtr<Gfx::Bitmap> m_bitmap;
FixedArray<u8> m_grid;
OwnPtr<GL::GLContext> m_gl_context;
Gfx::IntPoint m_mouse_origin;
u64 m_ticks { 0 };
Vector<Tube> m_tubes;
};

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/*
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <Demos/Tubes/Tubes.h>
#include <LibCore/ArgsParser.h>
#include <LibCore/System.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio recvfd sendfd rpath unix prot_exec"));
unsigned refresh_rate = 12;
Core::ArgsParser args_parser;
args_parser.set_general_help("Screensaver rendering colorful moving tubes using LibGL");
args_parser.add_option(refresh_rate, "Refresh rate", "rate", 'r', "milliseconds");
args_parser.parse(arguments);
auto app = TRY(GUI::Application::try_create(arguments));
TRY(Core::System::pledge("stdio recvfd sendfd rpath prot_exec"));
auto app_icon = GUI::Icon::default_icon("app-tubes"sv);
auto window = TRY(GUI::Window::try_create());
window->set_double_buffering_enabled(true);
window->set_title("Tubes");
window->set_resizable(false);
window->set_frameless(true);
window->set_fullscreen(true);
window->set_minimizable(false);
window->set_icon(app_icon.bitmap_for_size(16));
window->update();
auto tubes_widget = TRY(window->try_set_main_widget<Tubes>(refresh_rate));
tubes_widget->set_fill_with_background_color(false);
tubes_widget->set_override_cursor(Gfx::StandardCursor::Hidden);
window->show();
TRY(tubes_widget->create_buffer(window->size()));
tubes_widget->setup_view();
tubes_widget->reset_tubes();
window->move_to_front();
window->set_cursor(Gfx::StandardCursor::Hidden);
return app->exec();
}