GamesSettings: Introduce a new GamesSettings application :^)

This currently has exactly one setting: The background colour for card
games. My thinking is, it's better to not have a Settings application
for each individual game we include in the system, since most will only
have a small number of settings, all Settings windows have tabs anyway,
and I don't want to flood the Settings app list unnecessarily.

As for having a single setting for all the card games: it's nice when
things match. :^)
This commit is contained in:
Sam Atkins 2022-08-20 14:14:48 +01:00 committed by Andreas Kling
parent 0737d217cb
commit a01c4c50d1
Notes: sideshowbarker 2024-07-17 08:04:40 +09:00
7 changed files with 134 additions and 0 deletions

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[App]
Name=Games Settings
Executable=/bin/GamesSettings
Category=Settings
Description=Configure games

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@ -13,6 +13,7 @@ add_subdirectory(Debugger)
add_subdirectory(DisplaySettings)
add_subdirectory(FileManager)
add_subdirectory(FontEditor)
add_subdirectory(GamesSettings)
add_subdirectory(Help)
add_subdirectory(HexEditor)
add_subdirectory(ImageViewer)

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serenity_component(
GamesSettings
REQUIRED
TARGETS GamesSettings
)
compile_gml(CardSettingsWidget.gml CardSettingsWidgetGML.h card_settings_widget_gml)
set(SOURCES
main.cpp
CardSettingsWidgetGML.h
CardSettingsWidget.cpp
CardSettingsWidget.h
)
serenity_app(GamesSettings ICON games)
target_link_libraries(GamesSettings LibGUI LibMain)

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/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "CardSettingsWidget.h"
#include <Applications/GamesSettings/CardSettingsWidgetGML.h>
#include <LibConfig/Client.h>
CardSettingsWidget::CardSettingsWidget()
{
load_from_gml(card_settings_widget_gml);
m_background_color_input = find_descendant_of_type_named<GUI::ColorInput>("cards_background_color");
auto background_color = Gfx::Color::from_string(Config::read_string("Games"sv, "Cards"sv, "BackgroundColor"sv)).value_or(Gfx::Color::from_rgb(0x008000));
m_background_color_input->set_color(background_color, GUI::AllowCallback::No);
m_background_color_input->on_change = [&]() { set_modified(true); };
}
void CardSettingsWidget::apply_settings()
{
Config::write_string("Games"sv, "Cards"sv, "BackgroundColor"sv, m_background_color_input->text());
}
void CardSettingsWidget::reset_default_values()
{
m_background_color_input->set_color(Gfx::Color::from_rgb(0x008000));
}

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@GUI::Frame {
fill_with_background_color: true
layout: @GUI::VerticalBoxLayout {
margins: [8]
}
@GUI::GroupBox {
title: "Background Color"
max_height: "shrink"
layout: @GUI::VerticalBoxLayout {
margins: [8]
}
@GUI::ColorInput {
name: "cards_background_color"
has_alpha_channel: false
}
}
}

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/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/ColorInput.h>
#include <LibGUI/SettingsWindow.h>
class CardSettingsWidget final : public GUI::SettingsWindow::Tab {
C_OBJECT(CardSettingsWidget)
public:
virtual ~CardSettingsWidget() override = default;
virtual void apply_settings() override;
virtual void reset_default_values() override;
private:
CardSettingsWidget();
RefPtr<GUI::ColorInput> m_background_color_input;
};

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/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "CardSettingsWidget.h"
#include <LibConfig/Client.h>
#include <LibCore/ArgsParser.h>
#include <LibCore/System.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/SettingsWindow.h>
#include <LibMain/Main.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio rpath recvfd sendfd unix"));
auto app = TRY(GUI::Application::try_create(arguments));
Config::pledge_domain("Games");
StringView selected_tab;
Core::ArgsParser args_parser;
args_parser.add_option(selected_tab, "Tab, must be 'cards'", "open-tab", 't', "tab");
args_parser.parse(arguments);
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
auto app_icon = GUI::Icon::default_icon("games"sv);
auto window = TRY(GUI::SettingsWindow::create("Games Settings", GUI::SettingsWindow::ShowDefaultsButton::Yes));
window->set_icon(app_icon.bitmap_for_size(16));
(void)TRY(window->add_tab<CardSettingsWidget>("Cards"sv, "cards"sv));
window->set_active_tab(selected_tab);
window->show();
return app->exec();
}