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https://github.com/LadybirdBrowser/ladybird.git
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LibWeb: Implement (most of) HTMLElement.focus()
The main deviation from the spec is that we don't have a straightforward representation of the spec's "focusable area" concept. I've left a bunch of FIXME's around for our future selves. :^)
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parent
1165a94624
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a062e803c5
Notes:
sideshowbarker
2024-07-17 19:41:51 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/a062e803c55
@ -11,6 +11,9 @@
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/EventListener.h>
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#include <LibWeb/DOM/ExceptionOr.h>
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#include <LibWeb/DOM/Window.h>
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#include <LibWeb/HTML/BrowsingContext.h>
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#include <LibWeb/HTML/BrowsingContextContainer.h>
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#include <LibWeb/HTML/EventHandler.h>
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#include <LibWeb/HTML/HTMLAnchorElement.h>
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#include <LibWeb/HTML/HTMLBodyElement.h>
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@ -177,4 +180,206 @@ void HTMLElement::parse_attribute(const FlyString& name, const String& value)
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#undef __ENUMERATE
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps
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static void run_focus_update_steps(Vector<DOM::Node&> old_chain, Vector<DOM::Node&> new_chain, DOM::Node& new_focus_target)
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{
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// 1. If the last entry in old chain and the last entry in new chain are the same,
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// pop the last entry from old chain and the last entry from new chain and redo this step.
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while (!old_chain.is_empty()
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&& !new_chain.is_empty()
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&& &old_chain.last() == &new_chain.last()) {
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old_chain.take_last();
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new_chain.take_last();
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}
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// 2. For each entry entry in old chain, in order, run these substeps:
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for (auto& entry : old_chain) {
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// FIXME: 1. If entry is an input element, and the change event applies to the element,
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// and the element does not have a defined activation behavior,
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// and the user has changed the element's value or its list of selected files
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// while the control was focused without committing that change
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// (such that it is different to what it was when the control was first focused),
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// then fire an event named change at the element,
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// with the bubbles attribute initialized to true.
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RefPtr<DOM::EventTarget> blur_event_target;
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if (is<DOM::Element>(entry)) {
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// 2. If entry is an element, let blur event target be entry.
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blur_event_target = entry;
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} else if (is<DOM::Document>(entry)) {
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// If entry is a Document object, let blur event target be that Document object's relevant global object.
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blur_event_target = static_cast<DOM::Document&>(entry).window();
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}
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// 3. If entry is the last entry in old chain, and entry is an Element,
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// and the last entry in new chain is also an Element,
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// then let related blur target be the last entry in new chain.
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// Otherwise, let related blur target be null.
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RefPtr<DOM::EventTarget> related_blur_target;
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if (&entry == &old_chain.last()
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&& is<DOM::Element>(entry)
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&& (!new_chain.is_empty() && is<DOM::Element>(new_chain.last()))) {
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related_blur_target = new_chain.last();
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}
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// 4. If blur event target is not null, fire a focus event named blur at blur event target,
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// with related blur target as the related target.
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if (blur_event_target) {
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// FIXME: Implement the "fire a focus event" spec operation.
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auto blur_event = DOM::Event::create(HTML::EventNames::blur);
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blur_event->set_related_target(related_blur_target);
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blur_event_target->dispatch_event(move(blur_event));
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}
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}
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// FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target.
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// (For example, some platforms select the contents of a text control when that control is focused.)
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(void)new_focus_target;
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// 4. For each entry entry in new chain, in reverse order, run these substeps:
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for (ssize_t i = new_chain.size() - 1; i >= 0; --i) {
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auto& entry = new_chain[i];
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// 1. If entry is a focusable area: designate entry as the focused area of the document.
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// FIXME: This isn't entirely right.
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if (is<DOM::Element>(entry))
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entry.document().set_focused_element(&static_cast<DOM::Element&>(entry));
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RefPtr<DOM::EventTarget> focus_event_target;
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if (is<DOM::Element>(entry)) {
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// 2. If entry is an element, let focus event target be entry.
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focus_event_target = entry;
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} else if (is<DOM::Document>(entry)) {
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// If entry is a Document object, let focus event target be that Document object's relevant global object.
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focus_event_target = static_cast<DOM::Document&>(entry).window();
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}
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// 3. If entry is the last entry in old chain, and entry is an Element,
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// and the last entry in new chain is also an Element,
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// then let related focus target be the last entry in new chain.
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// Otherwise, let related focus target be null.
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RefPtr<DOM::EventTarget> related_focus_target;
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if (&entry == &old_chain.last()
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&& is<DOM::Element>(entry)
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&& (!new_chain.is_empty() && is<DOM::Element>(new_chain.last()))) {
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related_focus_target = new_chain.last();
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}
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// 4. If focus event target is not null, fire a focus event named focus at focus event target,
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// with related focus target as the related target.
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if (focus_event_target) {
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// FIXME: Implement the "fire a focus event" spec operation.
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auto focus_event = DOM::Event::create(HTML::EventNames::focus);
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focus_event->set_related_target(related_focus_target);
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focus_event_target->dispatch_event(move(focus_event));
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}
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}
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#focus-chain
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static Vector<DOM::Node&> focus_chain(DOM::Node* subject)
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{
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// FIXME: Move this somewhere more spec-friendly.
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if (!subject)
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return {};
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// 1. Let output be an empty list.
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Vector<DOM::Node&> output;
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// 2. Let currentObject be subject.
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auto* current_object = subject;
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// 3. While true:
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while (true) {
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// 1. Append currentObject to output.
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output.append(*current_object);
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// FIXME: 2. If currentObject is an area element's shape, then append that area element to output.
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// FIXME: Otherwise, if currentObject's DOM anchor is an element that is not currentObject itself, then append currentObject's DOM anchor to output.
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// FIXME: Everything below needs work. The conditions are not entirely right.
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if (!is<DOM::Document>(*current_object)) {
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// 3. If currentObject is a focusable area, then set currentObject to currentObject's DOM anchor's node document.
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current_object = ¤t_object->document();
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} else if (is<DOM::Document>(*current_object)) {
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// Otherwise, if currentObject is a Document whose browsing context is a child browsing context,
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// then set currentObject to currentObject's browsing context's container.
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auto& document = static_cast<DOM::Document&>(*current_object);
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if (document.browsing_context() && !document.browsing_context()->is_top_level())
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current_object = document.browsing_context()->container();
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} else {
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break;
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}
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}
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// 4. Return output.
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return output;
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#focusing-steps
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// FIXME: This should accept more types.
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static void run_focusing_steps(DOM::Node* new_focus_target, DOM::Node* fallback_target = nullptr, [[maybe_unused]] Optional<String> focus_trigger = {})
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{
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// FIXME: 1. If new focus target is not a focusable area, then set new focus target
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// to the result of getting the focusable area for new focus target,
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// given focus trigger if it was passed.
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// 2. If new focus target is null, then:
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if (!new_focus_target) {
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// 1. If no fallback target was specified, then return.
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if (!fallback_target)
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return;
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// 2. Otherwise, set new focus target to the fallback target.
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new_focus_target = fallback_target;
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}
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// 3. If new focus target is a browsing context container with non-null nested browsing context,
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// then set new focus target to the nested browsing context's active document.
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if (is<BrowsingContextContainer>(*new_focus_target)) {
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auto& browsing_context_container = static_cast<BrowsingContextContainer&>(*new_focus_target);
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if (auto* nested_browsing_context = browsing_context_container.nested_browsing_context())
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new_focus_target = nested_browsing_context->active_document();
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}
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// FIXME: 4. If new focus target is a focusable area and its DOM anchor is inert, then return.
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// 5. If new focus target is the currently focused area of a top-level browsing context, then return.
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if (new_focus_target->document().browsing_context())
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return;
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auto& top_level_browsing_context = new_focus_target->document().browsing_context()->top_level_browsing_context();
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if (new_focus_target == top_level_browsing_context.currently_focused_area())
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return;
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// 6. Let old chain be the current focus chain of the top-level browsing context in which
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// new focus target finds itself.
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auto old_chain = focus_chain(top_level_browsing_context.currently_focused_area());
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// 7. Let new chain be the focus chain of new focus target.
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auto new_chain = focus_chain(new_focus_target);
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run_focus_update_steps(old_chain, new_chain, *new_focus_target);
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#dom-focus
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void HTMLElement::focus()
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{
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// 1. If the element is marked as locked for focus, then return.
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if (m_locked_for_focus)
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return;
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// 2. Mark the element as locked for focus.
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m_locked_for_focus = true;
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// 3. Run the focusing steps for the element.
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run_focusing_steps(this);
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// FIXME: 4. If the value of the preventScroll dictionary member of options is false,
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// then scroll the element into view with scroll behavior "auto",
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// block flow direction position set to an implementation-defined value,
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// and inline base direction position set to an implementation-defined value.
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// 5. Unmark the element as locked for focus.
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m_locked_for_focus = false;
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}
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}
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@ -40,6 +40,8 @@ public:
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NonnullRefPtr<DOMStringMap> dataset() const { return m_dataset; }
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void focus();
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protected:
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virtual void parse_attribute(const FlyString& name, const String& value) override;
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@ -55,6 +57,9 @@ private:
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ContentEditableState content_editable_state() const;
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NonnullRefPtr<DOMStringMap> m_dataset;
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// https://html.spec.whatwg.org/multipage/interaction.html#locked-for-focus
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bool m_locked_for_focus { false };
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};
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}
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@ -7,6 +7,9 @@ interface HTMLElement : Element {
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attribute DOMString contentEditable;
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// FIXME: Support the optional FocusOptions parameter.
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undefined focus();
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[LegacyNullToEmptyString] attribute DOMString innerText;
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readonly attribute long offsetTop;
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