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Spider: Use CardGame dragging functionality
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parent
7d37aebc07
commit
a4c1ee905f
Notes:
sideshowbarker
2024-07-17 10:31:19 +09:00
Author: https://github.com/AtkinsSJ Commit: https://github.com/SerenityOS/serenity/commit/a4c1ee905f Pull-request: https://github.com/SerenityOS/serenity/pull/15388
@ -67,8 +67,7 @@ void Game::setup(Mode mode)
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m_new_deck = Cards::create_deck(0, 0, heart_suits, spade_suits, Cards::Shuffle::Yes);
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m_focused_stack = nullptr;
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m_focused_cards.clear();
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clear_moving_cards();
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m_new_game_animation = true;
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start_timer(s_timer_interval_ms);
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@ -174,33 +173,28 @@ void Game::paint_event(GUI::PaintEvent& event)
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painter.add_clip_rect(frame_inner_rect());
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painter.add_clip_rect(event.rect());
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if (!m_focused_cards.is_empty()) {
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for (auto& focused_card : m_focused_cards)
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focused_card.clear(painter, background_color);
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if (is_moving_cards()) {
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for (auto& card : moving_cards())
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card.clear(painter, background_color);
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}
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for (auto& stack : stacks()) {
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stack.paint(painter, background_color);
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}
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if (!m_focused_cards.is_empty()) {
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for (auto& focused_card : m_focused_cards) {
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focused_card.paint(painter);
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focused_card.save_old_position();
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if (is_moving_cards()) {
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for (auto& card : moving_cards()) {
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card.paint(painter);
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card.save_old_position();
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}
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}
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if (!m_mouse_down) {
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if (!m_focused_cards.is_empty()) {
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for (auto& card : m_focused_cards)
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if (is_moving_cards()) {
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for (auto& card : moving_cards())
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card.set_moving(false);
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m_focused_cards.clear();
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}
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if (m_focused_stack) {
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m_focused_stack->set_focused(false);
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m_focused_stack = nullptr;
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}
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clear_moving_cards();
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}
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}
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@ -229,13 +223,9 @@ void Game::mousedown_event(GUI::MouseEvent& event)
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start_timer_if_necessary();
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update(top_card.rect());
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}
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} else if (m_focused_cards.is_empty()) {
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to_check.add_all_grabbed_cards(click_location, m_focused_cards, Cards::CardStack::MovementRule::Same);
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} else if (!is_moving_cards()) {
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pick_up_cards_from_stack(to_check, click_location, Cards::CardStack::MovementRule::Same);
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m_mouse_down_location = click_location;
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if (m_focused_stack)
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m_focused_stack->set_focused(false);
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to_check.set_focused(true);
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m_focused_stack = &to_check;
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// When the user wants to automatically move cards, do not go into the drag mode.
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if (event.button() != GUI::MouseButton::Secondary)
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m_mouse_down = true;
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@ -249,28 +239,17 @@ void Game::mousedown_event(GUI::MouseEvent& event)
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void Game::move_focused_cards(CardStack& stack)
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{
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for (auto& to_intersect : m_focused_cards) {
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mark_intersecting_stacks_dirty(to_intersect);
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stack.push(to_intersect);
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(void)m_focused_stack->pop();
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}
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drop_cards_on_stack(stack, Cards::CardStack::MovementRule::Any);
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update_score(-1);
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update(m_focused_stack->bounding_box());
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update(stack.bounding_box());
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moving_cards_source_stack()->make_top_card_visible();
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detect_full_stacks();
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if (m_focused_stack->make_top_card_visible())
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update(m_focused_stack->peek().rect());
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}
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void Game::mouseup_event(GUI::MouseEvent& event)
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{
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GUI::Frame::mouseup_event(event);
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if (!m_focused_stack || m_focused_cards.is_empty() || m_new_game_animation || m_draw_animation)
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if (!is_moving_cards() || m_new_game_animation || m_draw_animation)
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return;
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bool rebound = true;
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@ -281,37 +260,25 @@ void Game::mouseup_event(GUI::MouseEvent& event)
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if (stack.is_focused())
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continue;
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if (stack.is_allowed_to_push(m_focused_cards.at(0), m_focused_cards.size(), Cards::CardStack::MovementRule::Any) && !stack.is_empty()) {
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if (stack.is_allowed_to_push(moving_cards().at(0), moving_cards().size(), Cards::CardStack::MovementRule::Any) && !stack.is_empty()) {
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move_focused_cards(stack);
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rebound = false;
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break;
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}
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}
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} else {
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for (auto& stack : stacks()) {
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if (stack.is_focused())
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continue;
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for (auto& focused_card : m_focused_cards) {
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if (stack.bounding_box().intersects(focused_card.rect())) {
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if (stack.is_allowed_to_push(m_focused_cards.at(0), m_focused_cards.size(), Cards::CardStack::MovementRule::Any)) {
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move_focused_cards(stack);
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rebound = false;
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break;
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}
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}
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}
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}
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} else if (auto target_stack = find_stack_to_drop_on(Cards::CardStack::MovementRule::Any); !target_stack.is_null()) {
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auto& stack = *target_stack;
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move_focused_cards(stack);
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rebound = false;
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}
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if (rebound) {
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for (auto& to_intersect : m_focused_cards)
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for (auto& to_intersect : moving_cards())
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mark_intersecting_stacks_dirty(to_intersect);
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m_focused_stack->rebound_cards();
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update(m_focused_stack->bounding_box());
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moving_cards_source_stack()->rebound_cards();
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update(moving_cards_source_stack()->bounding_box());
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}
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m_mouse_down = false;
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@ -328,7 +295,7 @@ void Game::mousemove_event(GUI::MouseEvent& event)
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int dx = click_location.dx_relative_to(m_mouse_down_location);
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int dy = click_location.dy_relative_to(m_mouse_down_location);
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for (auto& to_intersect : m_focused_cards) {
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for (auto& to_intersect : moving_cards()) {
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mark_intersecting_stacks_dirty(to_intersect);
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to_intersect.rect().translate_by(dx, dy);
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update(to_intersect.rect());
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@ -82,9 +82,7 @@ private:
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Mode m_mode { Mode::SingleSuit };
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NonnullRefPtrVector<Card> m_focused_cards;
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NonnullRefPtrVector<Card> m_new_deck;
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CardStack* m_focused_stack { nullptr };
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Gfx::IntPoint m_mouse_down_location;
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bool m_mouse_down { false };
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