LibGL: Add context lifetime debug output

Also, make `::create_context` return a `NonnullOwnPtr`.
This commit is contained in:
Jelle Raaijmakers 2022-01-12 16:39:59 +01:00 committed by Andreas Kling
parent a0086c033d
commit a4d98c4622
Notes: sideshowbarker 2024-07-17 20:53:28 +09:00
2 changed files with 11 additions and 4 deletions

View File

@ -7,6 +7,7 @@
#include "GLContext.h"
#include "SoftwareGLContext.h"
#include <AK/Debug.h>
#include <LibGfx/Bitmap.h>
__attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
@ -15,22 +16,28 @@ namespace GL {
GLContext::~GLContext()
{
dbgln_if(GL_DEBUG, "GLContext::~GLContext() {:p}", this);
if (g_gl_context == this)
make_context_current(nullptr);
}
OwnPtr<GLContext> create_context(Gfx::Bitmap& bitmap)
NonnullOwnPtr<GLContext> create_context(Gfx::Bitmap& bitmap)
{
auto context = adopt_own(*new SoftwareGLContext(bitmap));
auto context = make<SoftwareGLContext>(bitmap);
dbgln_if(GL_DEBUG, "GL::create_context({}) -> {:p}", bitmap.size(), context.ptr());
if (!g_gl_context)
g_gl_context = context;
make_context_current(context);
return context;
}
void make_context_current(GLContext* context)
{
if (g_gl_context == context)
return;
dbgln_if(GL_DEBUG, "GL::make_context_current({:p})", context);
g_gl_context = context;
}

View File

@ -120,7 +120,7 @@ public:
virtual void present() = 0;
};
OwnPtr<GLContext> create_context(Gfx::Bitmap&);
NonnullOwnPtr<GLContext> create_context(Gfx::Bitmap&);
void make_context_current(GLContext*);
void present_context(GLContext*);