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Painter: Reduce the number of draw_text overloads to only involve StringView
No more char + int sequences, as that's literally what StringView is for.
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parent
1024dfa81a
commit
ab004f73bf
Notes:
sideshowbarker
2024-07-19 13:45:27 +09:00
Author: https://github.com/rburchell Commit: https://github.com/SerenityOS/serenity/commit/ab004f73bf0 Pull-request: https://github.com/SerenityOS/serenity/pull/170 Reviewed-by: https://github.com/awesomekling
@ -301,7 +301,7 @@ void GTextEditor::paint_event(GPaintEvent& event)
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//line_rect.set_width(exposed_width);
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if (is_multi_line() && i == m_cursor.line())
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painter.fill_rect(line_rect, Color(230, 230, 230));
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painter.draw_text(line_rect, line.characters(), line.length(), m_text_alignment, Color::Black);
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painter.draw_text(line_rect, StringView(line.characters(), line.length()), m_text_alignment, Color::Black);
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bool line_has_selection = has_selection && i >= selection.start().line() && i <= selection.end().line();
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if (line_has_selection) {
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int selection_start_column_on_line = selection.start().line() == i ? selection.start().column() : 0;
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@ -312,7 +312,7 @@ void GTextEditor::paint_event(GPaintEvent& event)
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Rect selection_rect { selection_left, line_rect.y(), selection_right - selection_left, line_rect.height() };
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painter.fill_rect(selection_rect, Color::from_rgb(0x955233));
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painter.draw_text(selection_rect, line.characters() + selection_start_column_on_line, line.length() - selection_start_column_on_line - (line.length() - selection_end_column_on_line), TextAlignment::CenterLeft, Color::White);
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painter.draw_text(selection_rect, StringView(line.characters() + selection_start_column_on_line, line.length() - selection_start_column_on_line - (line.length() - selection_end_column_on_line)), TextAlignment::CenterLeft, Color::White);
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}
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}
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@ -508,18 +508,24 @@ void Painter::draw_scaled_bitmap(const Rect& a_dst_rect, const GraphicsBitmap& s
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draw_bitmap(point, font.glyph_bitmap(ch), color);
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}
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void Painter::draw_text(const Rect& rect, const char* text, int length, const Font& font, TextAlignment alignment, Color color, TextElision elision)
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void Painter::draw_text(const Rect& rect, const StringView& text, TextAlignment alignment, Color color, TextElision elision)
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{
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draw_text(rect, text, font(), alignment, color, elision);
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}
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void Painter::draw_text(const Rect& rect, const StringView& text, const Font& font, TextAlignment alignment, Color color, TextElision elision)
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{
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StringView final_text(text);
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String elided_text;
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if (elision == TextElision::Right) {
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int text_width = font.width(StringView(text, length));
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if (font.width(StringView(text, length)) > rect.width()) {
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int text_width = font.width(final_text);
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if (font.width(final_text) > rect.width()) {
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int glyph_spacing = font.glyph_spacing();
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int new_length = 0;
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int new_width = font.width("...");
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if (new_width < text_width) {
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for (int i = 0; i < length; ++i) {
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int glyph_width = font.glyph_width(text[i]);
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for (int i = 0; i < final_text.length(); ++i) {
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int glyph_width = font.glyph_width(final_text.characters()[i]);
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// NOTE: Glyph spacing should not be added after the last glyph on the line,
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// but since we are here because the last glyph does not actually fit on the line,
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// we don't have to worry about spacing.
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@ -530,11 +536,10 @@ void Painter::draw_text(const Rect& rect, const char* text, int length, const Fo
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new_width += glyph_width + glyph_spacing;
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}
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StringBuilder builder;
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builder.append(text, new_length);
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builder.append(StringView(final_text.characters(), new_length));
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builder.append("...");
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elided_text = builder.to_string();
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text = elided_text.characters();
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length = elided_text.length();
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final_text = elided_text;
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}
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}
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}
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@ -546,10 +551,10 @@ void Painter::draw_text(const Rect& rect, const char* text, int length, const Fo
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} else if (alignment == TextAlignment::CenterLeft) {
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point = { rect.x(), rect.center().y() - (font.glyph_height() / 2) };
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} else if (alignment == TextAlignment::CenterRight) {
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int text_width = font.width(StringView(text, length));
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int text_width = font.width(final_text);
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point = { rect.right() - text_width, rect.center().y() - (font.glyph_height() / 2) };
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} else if (alignment == TextAlignment::Center) {
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int text_width = font.width(StringView(text, length));
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int text_width = font.width(final_text);
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point = rect.center();
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point.move_by(-(text_width / 2), -(font.glyph_height() / 2));
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} else {
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@ -557,8 +562,8 @@ void Painter::draw_text(const Rect& rect, const char* text, int length, const Fo
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}
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int space_width = font.glyph_width(' ') + font.glyph_spacing();
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for (ssize_t i = 0; i < length; ++i) {
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char ch = text[i];
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for (ssize_t i = 0; i < final_text.length(); ++i) {
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char ch = final_text.characters()[i];
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if (ch == ' ') {
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point.move_by(space_width, 0);
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continue;
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@ -568,21 +573,6 @@ void Painter::draw_text(const Rect& rect, const char* text, int length, const Fo
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}
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}
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void Painter::draw_text(const Rect& rect, const StringView& text, TextAlignment alignment, Color color, TextElision elision)
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{
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draw_text(rect, text.characters(), text.length(), alignment, color, elision);
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}
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void Painter::draw_text(const Rect& rect, const StringView& text, const Font& font, TextAlignment alignment, Color color, TextElision elision)
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{
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draw_text(rect, text.characters(), text.length(), font, alignment, color, elision);
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}
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void Painter::draw_text(const Rect& rect, const char* text, int length, TextAlignment alignment, Color color, TextElision elision)
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{
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draw_text(rect, text, length, font(), alignment, color, elision);
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}
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void Painter::set_pixel(const Point& p, Color color)
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{
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auto point = p;
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@ -30,8 +30,6 @@ public:
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void blit_tiled(const Point&, const GraphicsBitmap&, const Rect& src_rect);
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void blit_offset(const Point&, const GraphicsBitmap&, const Rect& src_rect, const Point&);
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void blit_scaled(const Point&, const GraphicsBitmap&, const Rect& src_rect, const Size&);
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void draw_text(const Rect&, const char* text, int length, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
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void draw_text(const Rect&, const char* text, int length, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
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void draw_text(const Rect&, const StringView&, const Font&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
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void draw_text(const Rect&, const StringView&, TextAlignment = TextAlignment::TopLeft, Color = Color::Black, TextElision = TextElision::None);
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void draw_glyph(const Point&, char, Color);
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