WindowServer: Change animation time to duration

The time interval for animations is most often described as `duration`
in animation contexts and the `WindowServer::Animation` class
should reflect that.
This commit is contained in:
Erik Sommer 2021-06-28 20:38:44 +02:00 committed by Andreas Kling
parent 0cb937416b
commit b12e5de047
Notes: sideshowbarker 2024-07-18 11:22:13 +09:00
3 changed files with 8 additions and 8 deletions

View File

@ -20,9 +20,9 @@ Animation::~Animation()
Compositor::the().unregister_animation({}, *this);
}
void Animation::set_length(int length_in_ms)
void Animation::set_duration(int duration_in_ms)
{
m_length = length_in_ms;
m_duration = duration_in_ms;
}
void Animation::start()
@ -41,7 +41,7 @@ void Animation::stop()
void Animation::update(Badge<Compositor>, Gfx::Painter& painter, Screen& screen, Gfx::DisjointRectSet& flush_rects)
{
int elapsed_ms = m_timer.elapsed();
float progress = min((float)elapsed_ms / (float)m_length, 1.0f);
float progress = min((float)elapsed_ms / (float)m_duration, 1.0f);
if (on_update)
on_update(progress, painter, screen, flush_rects);

View File

@ -29,8 +29,8 @@ public:
void start();
void stop();
void set_length(int length_in_ms);
int length() const { return m_length; }
void set_duration(int duration_in_ms);
int duration() const { return m_duration; }
void update(Badge<Compositor>, Gfx::Painter&, Screen&, Gfx::DisjointRectSet& flush_rects);
@ -41,7 +41,7 @@ private:
Animation();
Core::ElapsedTimer m_timer;
int m_length { 0 };
int m_duration { 0 };
bool m_running { false };
};

View File

@ -346,7 +346,7 @@ void Window::start_minimize_animation()
}
m_animation = Animation::create();
m_animation->set_length(150);
m_animation->set_duration(150);
m_animation->on_update = [this](float progress, Gfx::Painter& painter, Screen& screen, Gfx::DisjointRectSet& flush_rects) {
Gfx::PainterStateSaver saver(painter);
painter.set_draw_op(Gfx::Painter::DrawOp::Invert);
@ -369,7 +369,7 @@ void Window::start_minimize_animation()
void Window::start_launch_animation(Gfx::IntRect const& launch_origin_rect)
{
m_animation = Animation::create();
m_animation->set_length(150);
m_animation->set_duration(150);
m_animation->on_update = [this, launch_origin_rect](float progress, Gfx::Painter& painter, Screen& screen, Gfx::DisjointRectSet& flush_rects) {
Gfx::PainterStateSaver saver(painter);
painter.set_draw_op(Gfx::Painter::DrawOp::Invert);