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WindowServer: Separate physical resolution from scaling factors
Physical hardware doesn't care about scale factors as this is a concept being related to WindowServer and userland applications. To ensure we provide the correct display resolution details to HardwareScreenBackend objects, we must keep a separate Gfx::IntRect object that reserve the correct details.
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commit
b69c8b48fc
Notes:
sideshowbarker
2024-07-17 11:13:57 +09:00
Author: https://github.com/supercomputer7 Commit: https://github.com/SerenityOS/serenity/commit/b69c8b48fc Pull-request: https://github.com/SerenityOS/serenity/pull/13933
@ -125,7 +125,7 @@ bool Screen::apply_layout(ScreenLayout&& screen_layout, String& error_msg)
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}
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}
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old_screen.update_virtual_rect();
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old_screen.update_virtual_and_physical_rects();
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if (changed_scale)
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old_screen.scale_factor_changed();
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}
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@ -157,7 +157,7 @@ bool Screen::apply_layout(ScreenLayout&& screen_layout, String& error_msg)
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return false;
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}
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screen->update_virtual_rect();
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screen->update_virtual_and_physical_rects();
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if (!need_to_open_device && screens_with_scale_change.contains(screen))
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screen->scale_factor_changed();
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@ -215,7 +215,7 @@ Screen::Screen(size_t screen_index)
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, m_flush_rects(adopt_own(*new FlushRectData()))
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, m_compositor_screen_data(Compositor::create_screen_data({}))
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{
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update_virtual_rect();
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update_virtual_and_physical_rects();
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open_device();
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}
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@ -260,11 +260,12 @@ void Screen::close_device()
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m_backend = nullptr;
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}
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void Screen::update_virtual_rect()
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void Screen::update_virtual_and_physical_rects()
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{
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auto& screen_info = screen_layout_info();
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m_virtual_rect = { screen_info.location, { screen_info.resolution.width() / screen_info.scale_factor, screen_info.resolution.height() / screen_info.scale_factor } };
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dbgln("update_virtual_rect for screen #{}: {}", index(), m_virtual_rect);
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m_physical_rect = { Gfx::IntPoint { 0, 0 }, { screen_info.resolution.width(), screen_info.resolution.height() } };
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dbgln("update_virtual_and_physical_rects for screen #{}: {}", index(), m_virtual_rect);
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}
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void Screen::scale_factor_changed()
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@ -351,7 +352,7 @@ bool Screen::set_resolution(bool initial)
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auto mode_setting = TRY(m_backend->get_head_mode_setting());
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info.resolution = { mode_setting.horizontal_active, mode_setting.vertical_active };
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update_virtual_rect();
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update_virtual_and_physical_rects();
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// Since pending flush rects are affected by the scale factor
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// update even if only the scale factor changed
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@ -559,7 +560,7 @@ void Screen::flush_display(int buffer_index)
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void Screen::write_all_display_contents()
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{
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MUST(m_backend->write_all_contents(m_virtual_rect));
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MUST(m_backend->write_all_contents(m_physical_rect));
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}
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void Screen::flush_display_entire_framebuffer()
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@ -152,8 +152,8 @@ public:
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void set_buffer(int index);
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size_t buffer_offset(int index) const;
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int physical_width() const { return width() * scale_factor(); }
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int physical_height() const { return height() * scale_factor(); }
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int physical_width() const { return m_physical_rect.width(); }
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int physical_height() const { return m_physical_rect.height(); }
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size_t pitch() const { return m_backend->m_pitch; }
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int width() const { return m_virtual_rect.width(); }
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@ -197,7 +197,7 @@ private:
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bool is_opened() const { return m_backend != nullptr; }
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void set_index(size_t index) { m_index = index; }
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void update_virtual_rect();
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void update_virtual_and_physical_rects();
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ScreenLayout::Screen& screen_layout_info() { return s_layout.screens[m_index]; }
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ScreenLayout::Screen const& screen_layout_info() const { return s_layout.screens[m_index]; }
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@ -211,6 +211,8 @@ private:
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OwnPtr<ScreenBackend> m_backend;
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Gfx::IntRect m_virtual_rect;
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Gfx::IntRect m_physical_rect;
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NonnullOwnPtr<FlushRectData> m_flush_rects;
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NonnullOwnPtr<CompositorScreenData> m_compositor_screen_data;
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};
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