SystemServer+LibCore: Implement socket takeover

SystemServer can now create sockets on behalf of services before spawning any
of them, and pass the open socket fd as fd 3. CLocalServer gains a method to
complete the takeover and listen on the passed fd.

This is not used by any services at the moment.
This commit is contained in:
Sergey Bugaev 2019-11-26 19:27:21 +03:00 committed by Andreas Kling
parent 396ad4d6b2
commit c9e21b2bcc
Notes: sideshowbarker 2024-07-19 11:04:03 +09:00
5 changed files with 146 additions and 10 deletions

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@ -3,18 +3,67 @@
#include <LibCore/CNotifier.h>
#include <stdio.h>
#include <sys/socket.h>
#include <sys/stat.h>
#include <unistd.h>
CLocalServer::CLocalServer(CObject* parent)
: CObject(parent)
{
m_fd = socket(AF_LOCAL, SOCK_STREAM | SOCK_NONBLOCK | SOCK_CLOEXEC, 0);
ASSERT(m_fd >= 0);
}
CLocalServer::~CLocalServer()
{
}
bool CLocalServer::take_over_from_system_server()
{
if (m_listening)
return false;
constexpr auto socket_takeover = "SOCKET_TAKEOVER";
if (getenv(socket_takeover)) {
dbg() << "Taking the socket over from SystemServer";
// Sanity check: it has to be a socket.
struct stat stat;
int rc = fstat(3, &stat);
if (rc == 0 && S_ISSOCK(stat.st_mode)) {
// The SystemServer has passed us the socket as fd 3,
// so use that instead of creating our own.
m_fd = 3;
// It had to be !CLOEXEC for obvious reasons, but we
// don't need it to be !CLOEXEC anymore, so set the
// CLOEXEC flag now.
fcntl(m_fd, F_SETFD, FD_CLOEXEC);
// We wouldn't want our children to think we're passing
// them a socket either, so unset the env variable.
unsetenv(socket_takeover);
m_listening = true;
setup_notifier();
return true;
} else {
if (rc != 0)
perror("fstat");
dbg() << "It's not a socket, what the heck??";
}
}
dbg() << "Failed to take the socket over from SystemServer";
return false;
}
void CLocalServer::setup_notifier()
{
m_notifier = CNotifier::construct(m_fd, CNotifier::Event::Read, this);
m_notifier->on_ready_to_read = [this] {
if (on_ready_to_accept)
on_ready_to_accept();
};
}
bool CLocalServer::listen(const String& address)
{
if (m_listening)
@ -22,20 +71,25 @@ bool CLocalServer::listen(const String& address)
int rc;
m_fd = socket(AF_LOCAL, SOCK_STREAM | SOCK_NONBLOCK | SOCK_CLOEXEC, 0);
ASSERT(m_fd >= 0);
auto socket_address = CSocketAddress::local(address);
auto un = socket_address.to_sockaddr_un();
rc = ::bind(m_fd, (const sockaddr*)&un, sizeof(un));
ASSERT(rc == 0);
if (rc < 0) {
perror("bind");
ASSERT_NOT_REACHED();
}
rc = ::listen(m_fd, 5);
ASSERT(rc == 0);
m_listening = true;
if (rc < 0) {
perror("listen");
ASSERT_NOT_REACHED();
}
m_notifier = CNotifier::construct(m_fd, CNotifier::Event::Read, this);
m_notifier->on_ready_to_read = [this] {
if (on_ready_to_accept)
on_ready_to_accept();
};
m_listening = true;
setup_notifier();
return true;
}

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@ -10,6 +10,7 @@ class CLocalServer : public CObject {
public:
virtual ~CLocalServer() override;
bool take_over_from_system_server();
bool is_listening() const { return m_listening; }
bool listen(const String& address);
@ -20,6 +21,8 @@ public:
private:
explicit CLocalServer(CObject* parent = nullptr);
void setup_notifier();
int m_fd { -1 };
bool m_listening { false };
RefPtr<CNotifier> m_notifier;

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@ -3,7 +3,9 @@
#include <AK/JsonArray.h>
#include <AK/JsonObject.h>
#include <LibCore/CConfigFile.h>
#include <LibCore/CLocalSocket.h>
#include <fcntl.h>
#include <libgen.h>
#include <pwd.h>
#include <sched.h>
#include <stdio.h>
@ -44,6 +46,61 @@ Service* Service::find_by_pid(pid_t pid)
return (*it).value;
}
static int ensure_parent_directories(const char* path)
{
ASSERT(path[0] == '/');
char* parent_buffer = strdup(path);
const char* parent = dirname(parent_buffer);
int rc = 0;
while (true) {
int rc = mkdir(parent, 0755);
if (rc == 0)
break;
if (errno != ENOENT)
break;
ensure_parent_directories(parent);
};
free(parent_buffer);
return rc;
}
void Service::setup_socket()
{
ASSERT(!m_socket_path.is_null());
ASSERT(m_socket_fd == -1);
ensure_parent_directories(m_socket_path.characters());
// Note: we use SOCK_CLOEXEC here to make sure we don't leak every socket to
// all the clients. We'll make the one we do need to pass down !CLOEXEC later
// after forking off the process.
m_socket_fd = socket(AF_LOCAL, SOCK_STREAM | SOCK_NONBLOCK | SOCK_CLOEXEC, 0);
if (m_socket_fd < 0) {
perror("socket");
ASSERT_NOT_REACHED();
}
auto socket_address = CSocketAddress::local(m_socket_path);
auto un = socket_address.to_sockaddr_un();
int rc = bind(m_socket_fd, (const sockaddr*)&un, sizeof(un));
if (rc < 0) {
perror("bind");
ASSERT_NOT_REACHED();
}
rc = listen(m_socket_fd, 5);
if (rc < 0) {
perror("listen");
ASSERT_NOT_REACHED();
}
}
void Service::spawn()
{
dbg() << "Spawning " << name();
@ -76,6 +133,14 @@ void Service::spawn()
dup2(0, 2);
}
if (!m_socket_path.is_null()) {
ASSERT(m_socket_fd > 2);
dup2(m_socket_fd, 3);
// The new descriptor is !CLOEXEC here.
// This is true even if m_socket_fd == 3.
setenv("SOCKET_TAKEOVER", "1", true);
}
if (!m_user.is_null()) {
setuid(m_uid);
setgid(m_gid);
@ -134,6 +199,11 @@ Service::Service(const CConfigFile& config, const StringView& name)
m_keep_alive = config.read_bool_entry(name, "KeepAlive");
m_socket_path = config.read_entry(name, "Socket");
if (!m_socket_path.is_null()) {
setup_socket();
}
m_user = config.read_entry(name, "User");
if (!m_user.is_null())
resolve_user();
@ -156,6 +226,7 @@ void Service::save_to(JsonObject& json)
json.set("stdio_file_path", m_stdio_file_path);
json.set("priority", m_priority);
json.set("keep_alive", m_keep_alive);
json.set("socket_path", m_socket_path);
json.set("user", m_user);
json.set("uid", m_uid);
json.set("gid", m_gid);

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@ -2,6 +2,7 @@
#include <AK/RefPtr.h>
#include <AK/String.h>
#include <LibCore/CNotifier.h>
#include <LibCore/CObject.h>
class CConfigFile;
@ -33,6 +34,8 @@ private:
int m_priority { 1 };
// Whether we should re-launch it if it exits.
bool m_keep_alive { false };
// Path to the socket to create and listen on on behalf of this service.
String m_socket_path;
// The name of the user we should run this service as.
String m_user;
uid_t m_uid { 0 };
@ -40,6 +43,9 @@ private:
// PID of the running instance of this service.
pid_t m_pid { -1 };
// An open fd to the socket.
int m_socket_fd { -1 };
void resolve_user();
void setup_socket();
};

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@ -89,11 +89,13 @@ int main(int, char**)
CEventLoop event_loop;
// Read our config and instantiate services.
// This takes care of setting up sockets.
Vector<RefPtr<Service>> services;
auto config = CConfigFile::get_for_system("SystemServer");
for (auto name : config->groups())
services.append(Service::construct(*config, name));
// After we've set them all up, spawn them!
for (auto& service : services)
service->spawn();