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SystemServer+LibCore: Implement socket takeover
SystemServer can now create sockets on behalf of services before spawning any of them, and pass the open socket fd as fd 3. CLocalServer gains a method to complete the takeover and listen on the passed fd. This is not used by any services at the moment.
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parent
396ad4d6b2
commit
c9e21b2bcc
Notes:
sideshowbarker
2024-07-19 11:04:03 +09:00
Author: https://github.com/bugaevc Commit: https://github.com/SerenityOS/serenity/commit/c9e21b2bcc2 Pull-request: https://github.com/SerenityOS/serenity/pull/827
@ -3,18 +3,67 @@
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#include <LibCore/CNotifier.h>
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#include <stdio.h>
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#include <sys/socket.h>
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#include <sys/stat.h>
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#include <unistd.h>
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CLocalServer::CLocalServer(CObject* parent)
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: CObject(parent)
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{
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m_fd = socket(AF_LOCAL, SOCK_STREAM | SOCK_NONBLOCK | SOCK_CLOEXEC, 0);
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ASSERT(m_fd >= 0);
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}
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CLocalServer::~CLocalServer()
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{
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}
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bool CLocalServer::take_over_from_system_server()
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{
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if (m_listening)
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return false;
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constexpr auto socket_takeover = "SOCKET_TAKEOVER";
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if (getenv(socket_takeover)) {
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dbg() << "Taking the socket over from SystemServer";
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// Sanity check: it has to be a socket.
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struct stat stat;
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int rc = fstat(3, &stat);
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if (rc == 0 && S_ISSOCK(stat.st_mode)) {
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// The SystemServer has passed us the socket as fd 3,
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// so use that instead of creating our own.
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m_fd = 3;
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// It had to be !CLOEXEC for obvious reasons, but we
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// don't need it to be !CLOEXEC anymore, so set the
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// CLOEXEC flag now.
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fcntl(m_fd, F_SETFD, FD_CLOEXEC);
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// We wouldn't want our children to think we're passing
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// them a socket either, so unset the env variable.
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unsetenv(socket_takeover);
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m_listening = true;
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setup_notifier();
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return true;
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} else {
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if (rc != 0)
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perror("fstat");
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dbg() << "It's not a socket, what the heck??";
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}
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}
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dbg() << "Failed to take the socket over from SystemServer";
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return false;
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}
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void CLocalServer::setup_notifier()
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{
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m_notifier = CNotifier::construct(m_fd, CNotifier::Event::Read, this);
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m_notifier->on_ready_to_read = [this] {
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if (on_ready_to_accept)
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on_ready_to_accept();
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};
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}
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bool CLocalServer::listen(const String& address)
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{
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if (m_listening)
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@ -22,20 +71,25 @@ bool CLocalServer::listen(const String& address)
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int rc;
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m_fd = socket(AF_LOCAL, SOCK_STREAM | SOCK_NONBLOCK | SOCK_CLOEXEC, 0);
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ASSERT(m_fd >= 0);
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auto socket_address = CSocketAddress::local(address);
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auto un = socket_address.to_sockaddr_un();
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rc = ::bind(m_fd, (const sockaddr*)&un, sizeof(un));
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ASSERT(rc == 0);
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if (rc < 0) {
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perror("bind");
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ASSERT_NOT_REACHED();
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}
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rc = ::listen(m_fd, 5);
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ASSERT(rc == 0);
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m_listening = true;
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if (rc < 0) {
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perror("listen");
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ASSERT_NOT_REACHED();
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}
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m_notifier = CNotifier::construct(m_fd, CNotifier::Event::Read, this);
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m_notifier->on_ready_to_read = [this] {
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if (on_ready_to_accept)
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on_ready_to_accept();
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};
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m_listening = true;
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setup_notifier();
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return true;
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}
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@ -10,6 +10,7 @@ class CLocalServer : public CObject {
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public:
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virtual ~CLocalServer() override;
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bool take_over_from_system_server();
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bool is_listening() const { return m_listening; }
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bool listen(const String& address);
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@ -20,6 +21,8 @@ public:
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private:
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explicit CLocalServer(CObject* parent = nullptr);
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void setup_notifier();
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int m_fd { -1 };
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bool m_listening { false };
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RefPtr<CNotifier> m_notifier;
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@ -3,7 +3,9 @@
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#include <AK/JsonArray.h>
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#include <AK/JsonObject.h>
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#include <LibCore/CConfigFile.h>
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#include <LibCore/CLocalSocket.h>
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#include <fcntl.h>
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#include <libgen.h>
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#include <pwd.h>
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#include <sched.h>
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#include <stdio.h>
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@ -44,6 +46,61 @@ Service* Service::find_by_pid(pid_t pid)
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return (*it).value;
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}
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static int ensure_parent_directories(const char* path)
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{
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ASSERT(path[0] == '/');
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char* parent_buffer = strdup(path);
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const char* parent = dirname(parent_buffer);
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int rc = 0;
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while (true) {
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int rc = mkdir(parent, 0755);
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if (rc == 0)
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break;
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if (errno != ENOENT)
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break;
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ensure_parent_directories(parent);
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};
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free(parent_buffer);
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return rc;
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}
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void Service::setup_socket()
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{
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ASSERT(!m_socket_path.is_null());
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ASSERT(m_socket_fd == -1);
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ensure_parent_directories(m_socket_path.characters());
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// Note: we use SOCK_CLOEXEC here to make sure we don't leak every socket to
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// all the clients. We'll make the one we do need to pass down !CLOEXEC later
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// after forking off the process.
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m_socket_fd = socket(AF_LOCAL, SOCK_STREAM | SOCK_NONBLOCK | SOCK_CLOEXEC, 0);
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if (m_socket_fd < 0) {
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perror("socket");
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ASSERT_NOT_REACHED();
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}
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auto socket_address = CSocketAddress::local(m_socket_path);
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auto un = socket_address.to_sockaddr_un();
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int rc = bind(m_socket_fd, (const sockaddr*)&un, sizeof(un));
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if (rc < 0) {
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perror("bind");
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ASSERT_NOT_REACHED();
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}
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rc = listen(m_socket_fd, 5);
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if (rc < 0) {
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perror("listen");
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ASSERT_NOT_REACHED();
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}
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}
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void Service::spawn()
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{
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dbg() << "Spawning " << name();
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@ -76,6 +133,14 @@ void Service::spawn()
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dup2(0, 2);
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}
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if (!m_socket_path.is_null()) {
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ASSERT(m_socket_fd > 2);
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dup2(m_socket_fd, 3);
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// The new descriptor is !CLOEXEC here.
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// This is true even if m_socket_fd == 3.
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setenv("SOCKET_TAKEOVER", "1", true);
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}
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if (!m_user.is_null()) {
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setuid(m_uid);
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setgid(m_gid);
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@ -134,6 +199,11 @@ Service::Service(const CConfigFile& config, const StringView& name)
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m_keep_alive = config.read_bool_entry(name, "KeepAlive");
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m_socket_path = config.read_entry(name, "Socket");
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if (!m_socket_path.is_null()) {
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setup_socket();
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}
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m_user = config.read_entry(name, "User");
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if (!m_user.is_null())
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resolve_user();
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@ -156,6 +226,7 @@ void Service::save_to(JsonObject& json)
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json.set("stdio_file_path", m_stdio_file_path);
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json.set("priority", m_priority);
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json.set("keep_alive", m_keep_alive);
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json.set("socket_path", m_socket_path);
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json.set("user", m_user);
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json.set("uid", m_uid);
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json.set("gid", m_gid);
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@ -2,6 +2,7 @@
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#include <AK/RefPtr.h>
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#include <AK/String.h>
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#include <LibCore/CNotifier.h>
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#include <LibCore/CObject.h>
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class CConfigFile;
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@ -33,6 +34,8 @@ private:
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int m_priority { 1 };
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// Whether we should re-launch it if it exits.
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bool m_keep_alive { false };
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// Path to the socket to create and listen on on behalf of this service.
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String m_socket_path;
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// The name of the user we should run this service as.
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String m_user;
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uid_t m_uid { 0 };
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@ -40,6 +43,9 @@ private:
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// PID of the running instance of this service.
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pid_t m_pid { -1 };
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// An open fd to the socket.
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int m_socket_fd { -1 };
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void resolve_user();
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void setup_socket();
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};
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@ -89,11 +89,13 @@ int main(int, char**)
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CEventLoop event_loop;
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// Read our config and instantiate services.
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// This takes care of setting up sockets.
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Vector<RefPtr<Service>> services;
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auto config = CConfigFile::get_for_system("SystemServer");
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for (auto name : config->groups())
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services.append(Service::construct(*config, name));
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// After we've set them all up, spawn them!
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for (auto& service : services)
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service->spawn();
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