WindowServer+Magnifier: Make Magnifier buttery smooth :^)

This patch moves the magnifier rect computation over to the server side
to ensure that the mouse cursor position and the screen image never get
out of sync.
This commit is contained in:
Andreas Kling 2021-06-07 10:20:50 +02:00
parent 0ea1fd2d54
commit cb295ab644
Notes: sideshowbarker 2024-07-18 12:43:08 +09:00
5 changed files with 18 additions and 9 deletions

View File

@ -39,13 +39,8 @@ void MagnifierWidget::set_scale_factor(int scale_factor)
void MagnifierWidget::sync()
{
m_mouse_position = GUI::WindowServerConnection::the().get_global_cursor_position();
m_desktop_display_scale = GUI::WindowServerConnection::the().get_desktop_display_scale();
// Grab and paint our screenshot.
Gfx::IntSize region_size { size().width() / m_scale_factor, size().height() / m_scale_factor };
Gfx::Rect region { (m_mouse_position.x() * m_desktop_display_scale) - (region_size.width() / 2), (m_mouse_position.y() * m_desktop_display_scale) - (region_size.height() / 2), region_size.width(), region_size.height() };
m_grabbed_bitmap = GUI::WindowServerConnection::the().get_screen_bitmap(region).bitmap();
Gfx::IntSize grab_size { size().width() / m_scale_factor, size().height() / m_scale_factor };
m_grabbed_bitmap = GUI::WindowServerConnection::the().get_screen_bitmap_around_cursor(grab_size).bitmap();
update();
}

View File

@ -23,8 +23,6 @@ private:
void sync();
Gfx::IntPoint m_mouse_position;
int m_scale_factor { 2 };
int m_desktop_display_scale { 1 };
RefPtr<Gfx::Bitmap> m_grabbed_bitmap;
};

View File

@ -904,6 +904,20 @@ Messages::WindowServer::GetScreenBitmapResponse ClientConnection::get_screen_bit
return bitmap.to_shareable_bitmap();
}
Messages::WindowServer::GetScreenBitmapAroundCursorResponse ClientConnection::get_screen_bitmap_around_cursor(Gfx::IntSize const& size)
{
auto scale_factor = WindowManager::the().scale_factor();
auto cursor_location = Screen::the().cursor_location();
Gfx::Rect rect { (cursor_location.x() * scale_factor) - (size.width() / 2), (cursor_location.y() * scale_factor) - (size.height() / 2), size.width(), size.height() };
// Recompose the screen to make sure the cursor is painted in the location we think it is.
// FIXME: This is rather wasteful. We can probably think of a way to avoid this.
Compositor::the().compose();
auto bitmap = Compositor::the().front_bitmap_for_screenshot({}).cropped(rect);
return bitmap->to_shareable_bitmap();
}
Messages::WindowServer::IsWindowModifiedResponse ClientConnection::is_window_modified(i32 window_id)
{
auto it = m_windows.find(window_id);

View File

@ -147,6 +147,7 @@ private:
virtual void set_scroll_step_size(u32) override;
virtual Messages::WindowServer::GetScrollStepSizeResponse get_scroll_step_size() override;
virtual Messages::WindowServer::GetScreenBitmapResponse get_screen_bitmap(Optional<Gfx::IntRect> const&) override;
virtual Messages::WindowServer::GetScreenBitmapAroundCursorResponse get_screen_bitmap_around_cursor(Gfx::IntSize const&) override;
virtual void set_double_click_speed(i32) override;
virtual Messages::WindowServer::GetDoubleClickSpeedResponse get_double_click_speed() override;
virtual void set_window_modified(i32, bool) override;

View File

@ -121,6 +121,7 @@ endpoint WindowServer
get_scroll_step_size() => (u32 step_size)
get_screen_bitmap(Optional<Gfx::IntRect> rect) => (Gfx::ShareableBitmap bitmap)
get_screen_bitmap_around_cursor(Gfx::IntSize size) => (Gfx::ShareableBitmap bitmap)
pong() =|