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Games: Add Conway
This commit is contained in:
parent
138c3c7d58
commit
d1d729370e
Notes:
sideshowbarker
2024-07-19 00:15:23 +09:00
Author: https://github.com/bcoles Commit: https://github.com/SerenityOS/serenity/commit/d1d729370e0 Pull-request: https://github.com/SerenityOS/serenity/pull/4719 Reviewed-by: https://github.com/emanuele6 Reviewed-by: https://github.com/linusg
4
Base/res/apps/Conway.af
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4
Base/res/apps/Conway.af
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[App]
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Name=Conway
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Executable=/bin/Conway
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Category=Games
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BIN
Base/res/icons/16x16/app-conway.png
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BIN
Base/res/icons/16x16/app-conway.png
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After Width: | Height: | Size: 197 B |
BIN
Base/res/icons/32x32/app-conway.png
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Base/res/icons/32x32/app-conway.png
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After Width: | Height: | Size: 275 B |
@ -1,6 +1,7 @@
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add_subdirectory(2048)
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add_subdirectory(Breakout)
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add_subdirectory(Chess)
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add_subdirectory(Conway)
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add_subdirectory(Minesweeper)
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add_subdirectory(Pong)
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add_subdirectory(Snake)
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7
Games/Conway/CMakeLists.txt
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Games/Conway/CMakeLists.txt
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set(SOURCES
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main.cpp
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Game.cpp
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)
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serenity_app(Conway ICON app-conway)
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target_link_libraries(Conway LibGUI)
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118
Games/Conway/Game.cpp
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118
Games/Conway/Game.cpp
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/*
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* Copyright (c) 2021, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "Game.h"
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#include <LibGUI/Painter.h>
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#include <stdlib.h>
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#include <time.h>
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Game::Game()
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{
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srand(time(nullptr));
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reset();
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}
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Game::~Game()
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{
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}
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void Game::reset()
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{
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stop_timer();
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seed_universe();
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start_timer(m_sleep);
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update();
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}
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void Game::seed_universe()
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{
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for (int y = 0; y < m_rows; y++) {
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for (int x = 0; x < m_columns; x++) {
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m_universe[y][x] = (arc4random() % 2) ? 1 : 0;
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}
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}
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}
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void Game::update_universe()
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{
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bool new_universe[m_rows][m_columns];
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for (int y = 0; y < m_rows; y++) {
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for (int x = 0; x < m_columns; x++) {
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int n = 0;
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auto cell = m_universe[y][x];
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for (int y1 = y - 1; y1 <= y + 1; y1++) {
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for (int x1 = x - 1; x1 <= x + 1; x1++) {
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if (m_universe[(y1 + m_rows) % m_rows][(x1 + m_columns) % m_columns]) {
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n++;
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}
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}
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}
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if (cell)
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n--;
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if (n == 3 || (n == 2 && cell))
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new_universe[y][x] = true;
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else
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new_universe[y][x] = false;
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}
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}
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for (int y = 0; y < m_rows; y++) {
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for (int x = 0; x < m_columns; x++) {
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m_universe[y][x] = new_universe[y][x];
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}
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}
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}
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void Game::timer_event(Core::TimerEvent&)
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{
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update_universe();
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update();
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}
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void Game::paint_event(GUI::PaintEvent& event)
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{
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.fill_rect(event.rect(), m_dead_color);
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auto game_rect = rect();
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auto cell_size = Gfx::IntSize(game_rect.width() / m_columns, game_rect.height() / m_rows);
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for (int y = 0; y < m_rows; y++) {
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for (int x = 0; x < m_columns; x++) {
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Gfx::IntRect rect {
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x * cell_size.width(),
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y * cell_size.height(),
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cell_size.width(),
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cell_size.height()
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};
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painter.fill_rect(rect, m_universe[y][x] ? m_alive_color : m_dead_color);
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}
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}
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}
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52
Games/Conway/Game.h
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52
Games/Conway/Game.h
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@ -0,0 +1,52 @@
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/*
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* Copyright (c) 2021, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibGUI/Widget.h>
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class Game : public GUI::Widget {
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C_OBJECT(Game)
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public:
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virtual ~Game() override;
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void reset();
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private:
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Game();
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void timer_event(Core::TimerEvent&) override;
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void seed_universe();
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void update_universe();
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Gfx::Color m_alive_color { Color::Green };
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Gfx::Color m_dead_color { Color::Black };
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int m_rows { 200 };
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int m_columns { 200 };
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int m_sleep { 100 };
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bool m_universe[200][200];
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};
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93
Games/Conway/main.cpp
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93
Games/Conway/main.cpp
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@ -0,0 +1,93 @@
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/*
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* Copyright (c) 2021, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "Game.h"
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#include <LibGUI/AboutDialog.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/MenuBar.h>
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#include <LibGUI/Window.h>
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#include <stdio.h>
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int main(int argc, char** argv)
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{
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if (pledge("stdio rpath wpath cpath shared_buffer accept cpath unix fattr", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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auto app = GUI::Application::construct(argc, argv);
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if (pledge("stdio rpath shared_buffer accept", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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if (unveil("/res", "r") < 0) {
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perror("unveil");
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return 1;
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}
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if (unveil(nullptr, nullptr) < 0) {
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perror("unveil");
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return 1;
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}
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auto app_icon = GUI::Icon::default_icon("app-conway");
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auto window = GUI::Window::construct();
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window->set_title("Conway");
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window->resize(400, 400);
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window->set_double_buffering_enabled(true);
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window->set_icon(app_icon.bitmap_for_size(16));
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auto& game = window->set_main_widget<Game>();
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auto menubar = GUI::MenuBar::construct();
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auto& app_menu = menubar->add_menu("Conway");
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app_menu.add_action(GUI::Action::create("Reset", { Mod_None, Key_F2 }, [&](auto&) {
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game.reset();
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}));
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app_menu.add_separator();
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app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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}));
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auto& help_menu = menubar->add_menu("Help");
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help_menu.add_action(GUI::Action::create("About", [&](auto&) {
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GUI::AboutDialog::show("Conway", app_icon.bitmap_for_size(32), window);
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}));
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app->set_menubar(move(menubar));
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window->show();
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return app->exec();
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}
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