Games: Add Conway

This commit is contained in:
Brendan Coles 2021-01-01 17:13:56 +00:00 committed by Andreas Kling
parent 138c3c7d58
commit d1d729370e
Notes: sideshowbarker 2024-07-19 00:15:23 +09:00
8 changed files with 275 additions and 0 deletions

4
Base/res/apps/Conway.af Normal file
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[App]
Name=Conway
Executable=/bin/Conway
Category=Games

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add_subdirectory(2048)
add_subdirectory(Breakout)
add_subdirectory(Chess)
add_subdirectory(Conway)
add_subdirectory(Minesweeper)
add_subdirectory(Pong)
add_subdirectory(Snake)

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set(SOURCES
main.cpp
Game.cpp
)
serenity_app(Conway ICON app-conway)
target_link_libraries(Conway LibGUI)

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Games/Conway/Game.cpp Normal file
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/*
* Copyright (c) 2021, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "Game.h"
#include <LibGUI/Painter.h>
#include <stdlib.h>
#include <time.h>
Game::Game()
{
srand(time(nullptr));
reset();
}
Game::~Game()
{
}
void Game::reset()
{
stop_timer();
seed_universe();
start_timer(m_sleep);
update();
}
void Game::seed_universe()
{
for (int y = 0; y < m_rows; y++) {
for (int x = 0; x < m_columns; x++) {
m_universe[y][x] = (arc4random() % 2) ? 1 : 0;
}
}
}
void Game::update_universe()
{
bool new_universe[m_rows][m_columns];
for (int y = 0; y < m_rows; y++) {
for (int x = 0; x < m_columns; x++) {
int n = 0;
auto cell = m_universe[y][x];
for (int y1 = y - 1; y1 <= y + 1; y1++) {
for (int x1 = x - 1; x1 <= x + 1; x1++) {
if (m_universe[(y1 + m_rows) % m_rows][(x1 + m_columns) % m_columns]) {
n++;
}
}
}
if (cell)
n--;
if (n == 3 || (n == 2 && cell))
new_universe[y][x] = true;
else
new_universe[y][x] = false;
}
}
for (int y = 0; y < m_rows; y++) {
for (int x = 0; x < m_columns; x++) {
m_universe[y][x] = new_universe[y][x];
}
}
}
void Game::timer_event(Core::TimerEvent&)
{
update_universe();
update();
}
void Game::paint_event(GUI::PaintEvent& event)
{
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.fill_rect(event.rect(), m_dead_color);
auto game_rect = rect();
auto cell_size = Gfx::IntSize(game_rect.width() / m_columns, game_rect.height() / m_rows);
for (int y = 0; y < m_rows; y++) {
for (int x = 0; x < m_columns; x++) {
Gfx::IntRect rect {
x * cell_size.width(),
y * cell_size.height(),
cell_size.width(),
cell_size.height()
};
painter.fill_rect(rect, m_universe[y][x] ? m_alive_color : m_dead_color);
}
}
}

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Games/Conway/Game.h Normal file
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/*
* Copyright (c) 2021, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibGUI/Widget.h>
class Game : public GUI::Widget {
C_OBJECT(Game)
public:
virtual ~Game() override;
void reset();
private:
Game();
virtual void paint_event(GUI::PaintEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
void seed_universe();
void update_universe();
Gfx::Color m_alive_color { Color::Green };
Gfx::Color m_dead_color { Color::Black };
int m_rows { 200 };
int m_columns { 200 };
int m_sleep { 100 };
bool m_universe[200][200];
};

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Games/Conway/main.cpp Normal file
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/*
* Copyright (c) 2021, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "Game.h"
#include <LibGUI/AboutDialog.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MenuBar.h>
#include <LibGUI/Window.h>
#include <stdio.h>
int main(int argc, char** argv)
{
if (pledge("stdio rpath wpath cpath shared_buffer accept cpath unix fattr", nullptr) < 0) {
perror("pledge");
return 1;
}
auto app = GUI::Application::construct(argc, argv);
if (pledge("stdio rpath shared_buffer accept", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
auto app_icon = GUI::Icon::default_icon("app-conway");
auto window = GUI::Window::construct();
window->set_title("Conway");
window->resize(400, 400);
window->set_double_buffering_enabled(true);
window->set_icon(app_icon.bitmap_for_size(16));
auto& game = window->set_main_widget<Game>();
auto menubar = GUI::MenuBar::construct();
auto& app_menu = menubar->add_menu("Conway");
app_menu.add_action(GUI::Action::create("Reset", { Mod_None, Key_F2 }, [&](auto&) {
game.reset();
}));
app_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::Action::create("About", [&](auto&) {
GUI::AboutDialog::show("Conway", app_icon.bitmap_for_size(32), window);
}));
app->set_menubar(move(menubar));
window->show();
return app->exec();
}