LibGUI: Add a GFontDatabase class that lets you enumerate fonts and more.

"More" in this case being also giving you the ability to load a font by name.
Use this as backend for Terminal's font menu. :^)
This commit is contained in:
Andreas Kling 2019-02-12 14:35:33 +01:00
parent 7df7e5e2a6
commit d6326d6c2e
Notes: sideshowbarker 2024-07-19 15:46:07 +09:00
4 changed files with 79 additions and 8 deletions

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@ -15,6 +15,7 @@
#include <LibGUI/GWindow.h>
#include <LibGUI/GMenuBar.h>
#include <LibGUI/GAction.h>
#include <LibGUI/GFontDatabase.h>
static void make_shell(int ptm_fd)
{
@ -104,14 +105,12 @@ int main(int argc, char** argv)
menubar->add_menu(move(app_menu));
auto font_menu = make<GMenu>("Font");
auto handle_font_selection = [&terminal] (const GAction& action) {
terminal.set_font(Font::load_from_file(action.custom_data()));
terminal.force_repaint();
};
font_menu->add_action(make<GAction>("Liza Thin", "/res/fonts/LizaThin8x10.font", move(handle_font_selection)));
font_menu->add_action(make<GAction>("Liza Regular", "/res/fonts/LizaRegular8x10.font", move(handle_font_selection)));
font_menu->add_action(make<GAction>("Liza Bold", "/res/fonts/LizaBold8x10.font", move(handle_font_selection)));
GFontDatabase::the().for_each_font([&] (const String& font_name) {
font_menu->add_action(make<GAction>(font_name, [&terminal] (const GAction& action) {
terminal.set_font(GFontDatabase::the().get_by_name(action.text()));
terminal.force_repaint();
}));
});
menubar->add_menu(move(font_menu));
auto help_menu = make<GMenu>("Help");

50
LibGUI/GFontDatabase.cpp Normal file
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@ -0,0 +1,50 @@
#include <LibGUI/GFontDatabase.h>
#include <SharedGraphics/Font.h>
#include <dirent.h>
#include <stdio.h>
#include <stdlib.h>
static GFontDatabase* s_the;
GFontDatabase& GFontDatabase::the()
{
if (!s_the)
s_the = new GFontDatabase;
return *s_the;
}
GFontDatabase::GFontDatabase()
{
DIR* dirp = opendir("/res/fonts");
if (!dirp) {
perror("opendir");
exit(1);
}
while (auto* de = readdir(dirp)) {
if (de->d_name[0] == '.')
continue;
auto path = String::format("/res/fonts/%s", de->d_name);
if (auto font = Font::load_from_file(path))
m_name_to_path.set(font->name(), path);
}
closedir(dirp);
}
GFontDatabase::~GFontDatabase()
{
}
void GFontDatabase::for_each_font(Function<void(const String&)> callback)
{
for (auto& it : m_name_to_path) {
callback(it.key);
}
}
RetainPtr<Font> GFontDatabase::get_by_name(const String& name)
{
auto it = m_name_to_path.find(name);
if (it == m_name_to_path.end())
return nullptr;
return Font::load_from_file((*it).value);
}

21
LibGUI/GFontDatabase.h Normal file
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@ -0,0 +1,21 @@
#pragma once
#include <AK/AKString.h>
#include <AK/HashMap.h>
#include <AK/Function.h>
class Font;
class GFontDatabase {
public:
static GFontDatabase& the();
RetainPtr<Font> get_by_name(const String&);
void for_each_font(Function<void(const String&)>);
private:
GFontDatabase();
~GFontDatabase();
HashMap<String, String> m_name_to_path;
};

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@ -26,6 +26,7 @@ LIBGUI_OBJS = \
GMenuItem.o \
GApplication.o \
GAction.o \
GFontDatabase.o \
GWindow.o
OBJS = $(SHAREDGRAPHICS_OBJS) $(LIBGUI_OBJS)